5 and 1/2 years later and Oblivion still dips below 60 FPS

AdamK47

Lifer
Oct 9, 1999
15,320
2,928
126
My specs:
Core i7 980X @ 4200MHz
Asus P6X58D Premium at 28 x 150MHz
12GB Corsair XMS3 @ 2100 DDR
Three GTX 580s @ 850/2200

One would think that with the specs above the thought of Oblivion going below 60 frames per second would be impossible. Au contraire, mon frère, it is not impossible!

I've been trying to complete the game recently with a saves logging over 200 hours. The game I started dates back to March 06 when it came out, if you can believe it.

I have all game settings maxed including self shadowing and shadows on grass. Even in scenes without shadows being cast on grass the framerate dips. I've changed the threading in the games configuration files, but that does very little to improve the framerate consistancy. The dips don't distract too much from the gameplay, but it would be nice to have a constant smooth 60 fps.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
poorly optimized engine, what else is new?

I came in here to post exactly that. It is NOT news that the engine is less than perfect.
I think its got a little more stable since the move to New Vegas, but they just keep adding junk in the world and performance goes down again.
They need something as efficient as Crytek but without quite as much junk. The textures dont need to be so hi-res, and the 3D models dont need quite so many polygons.
You also dont need bump-mapped clouds and shit like that. You cant even tell when you're running around. Its extra work for the GPU thats hardly noticed.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
I wouldn't be surprised if Morrowind still had rather mediocre frame rates.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Or... Nvidia's SLI scaling is not a cure for occasional low fps dips.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
OP, the game is notorious for running on a shitty engine. It has nothing to do with your rig.

However, if there's another older game that appears to struggle on your PC, don't hesitate to ask!
 

Ross Ridge

Senior member
Dec 21, 2009
830
0
0
It's an open world game, with a long view distance and a potentially unlimited geomtry count. Other kinds of games can "optimize" the graphics by ensuring that the game never needs to render an overly complex scene.
 
Dec 28, 2001
11,391
3
0
Just wondering out loud; w/ the acquisition of id Software, I was thinking that they would start adapting John Carmack's FPS engines for more in-house use across the board on Bethesda IPs, like for Skyrim fur n'stance; kinda surprising that they didn't take that path or no rumors of it whatsoever . . ..
 
Last edited:

McWatt

Senior member
Feb 25, 2010
405
0
71
With my single 580, the only reason it goes below 60 fps is loading new assets. In fact, I get the exact same framerates (60 fps 99% of the time interrupted by agonizing stutters every once in awhile) even if I drop it to 1024x768.

While that's definitely an engine issue, and a big one, I think it's worth distinguishing it from the kind of 100% GPU utilization, sub-60 fps issues we're used to seeing with other engines. They need to change the way new objects and terrain are loaded, not worry about excessive polygons and bump mapping.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Really, no mods? What a disappointment, all that hardware and you don't even give the mods that increase graphics (and for me, performance too) a try?

Bethesda games are designed to be modded.
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
Oblivion's engine only uses one core, if I remember right.

Can't see playing Oblivion for the vanilla version though. Not to mention all the bugs that never get fixed by Bethesda.

There's enough feedback on various mods to get a good idea whether they mesh up well with any particular players' interests.
 
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