ShintaiDK
Lifer
- Apr 22, 2012
- 20,378
- 145
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First DX-12 games are coming within the next 6-12 months.
And they will be DX11 as well.
First DX-12 games are coming within the next 6-12 months.
And they will be DX11 as well.
DX12 is automatically backward compatible with DX11.3, just like DX11 was automatically backward compatible with DX10. You just have a reduction of features.
Regarding the Windows 10 rollout adoption, so far it has been extremely successful. There are already tens of millions of PCs with Windows 10 installed on them..
0 tangible benefit. I run 2x PCIe 3.0 @ 8x and don't see performance suffering in a significant way.
But what if you want to add other devices that use PCI-e bandwidth? Say an SATA express SSD, a dedicated PhysX card for instance. More and more devices are tapping into PCI-e bandwidth, so if you have lots of PCI-e dependant devices, it makes sense to go with a CPU with the most amount of available lanes.
DX11.3 is really the feature level. Else DX12 still runs with DX11.0 features.
As long as its backwards compatible, you dont get much benefits. Its essentially Mantle all over. You get the lower CPU overhead, but its the same game.
The change comes when you can make a DX12 only game that wont run on anything but DX12. Then you can start to utilize whatever hardware resources you freed.
You mean DX-11 games that can be run in DX-9 API are not using all the DX-11 features at DX-11 mode ???
You can have a DX-11 game that can also run Mantle with full features of both APIs.
As long as its backwards compatible, you dont get much benefits. Its essentially Mantle all over. You get the lower CPU overhead, but its the same game.
The change comes when you can make a DX12 only game that wont run on anything but DX12. Then you can start to utilize whatever hardware resources you freed.
Like I said earlier, DX11.3 is basically the highly abstractive version of DX12, so theoretically, any DX12 game is going to be capable of running DX11.3, just with much lower performance.
Add DX-12 multithreding in games and anyone going for a Quad(HT or not) in 2015 will run in serious trouble soon.
Add DX-12 multithreding in games and anyone going for a Quad(HT or not) in 2015 will run in serious trouble soon.
You keep promoting the digital equivalent of Snake Oil.
There is no way that Game Developers are going to cut out 90% of their market.
yeah let me know where you can buy one in the USA...Neither. Get a Broadwell. 65W, yet comes with a big fat L4 cache that massively improves memory performance and improves gaming smoothness. And if DX12 asymmetrical multi-GPU ever takes off, you've got a kickass IGP.
yeah let me know where you can buy one in the USA...
I voted: Both. And you should too.
6700k for adorable itx desktop jewellery system
X99 and 6+ core monster for heavy desktop productivity lifting.
Why should you get both? Think about it. Your DIY overclocking future depends on it.
OK, don't think about it. Just think about this:
Intel is still the big bouncy bazillion dollar Chipzilla. For now. They have missed (by years and years) the iGold mobile market. They still have a chance in the iFoolsGold market, but at horrible non-Intelian margins.
Yes, they make massive profits servicing the always expanding tracking & surveillance internet, including the government citizenwatchniche. But, enthusiasts can not live on locked Xeons alone.
So...before it's too late and the last standing desktop chip foundry falls in a comatose heap of over-priced, clock-locked server, tablet and laptoppy chips, we need to send Intel as much desktop funding as we can spare.
That's why if you really want to keep the hot 'n heavy desktop overclockin' party rocking like it's 2009, you need to buy more than one new system this year. In fact, why take the chance, buy 2 of each. Don't ask what Intel can do for you today, but what can you do for Intel tomorrow?
This Message brought to you by (buy) the Save Intel Foundation.
It is not wise to overclock a machine that is used for productivity.