BFG10K
Lifer
- Aug 14, 2000
- 22,709
- 2,979
- 126
BenSkywalker:
When did you first say this? I went around with MrNSX over this quite some time ago, prior to the Det3 6.31s if memory servers.
A while back I used to ocasionally post in a another hardware forum (it's closed down now) and there was an ATi engineer who posted there regularly. When the GF2 Ultra was released and the Detonator 3 drivers first came out, myself, the ATi guy and a few other video card techies started discussing on how the GTS was suddenly able to beat the Radeon with the new drivers.
Anyway two of those guys had GF/GF2 boards and after a lengthy discussion coupled with some tests, we came to the conclusion that nVidia are using a forced 16 bit Z-buffer. Those guys also posted up screenshots of Quake 3 and pointed out the new visual artifacts at long distances (ie Z errors) which had not been present with the Det 2 drivers.
I'm wondering if he is just taking something you had made a comment on and trying to spread it as truth that he has particular technical knowledge about.
Absolutely not. MrNSX is a very smart guy who has a lot of industry insider information. It's a complete coincidence that I just happend to start a thread about the issue and he joined in. The fact that he not only agreed with me but also explained the issue even further (ie 20 bits instead of 16 bits) gives me good reason to believe it's true.
When did you first say this? I went around with MrNSX over this quite some time ago, prior to the Det3 6.31s if memory servers.
A while back I used to ocasionally post in a another hardware forum (it's closed down now) and there was an ATi engineer who posted there regularly. When the GF2 Ultra was released and the Detonator 3 drivers first came out, myself, the ATi guy and a few other video card techies started discussing on how the GTS was suddenly able to beat the Radeon with the new drivers.
Anyway two of those guys had GF/GF2 boards and after a lengthy discussion coupled with some tests, we came to the conclusion that nVidia are using a forced 16 bit Z-buffer. Those guys also posted up screenshots of Quake 3 and pointed out the new visual artifacts at long distances (ie Z errors) which had not been present with the Det 2 drivers.
I'm wondering if he is just taking something you had made a comment on and trying to spread it as truth that he has particular technical knowledge about.
Absolutely not. MrNSX is a very smart guy who has a lot of industry insider information. It's a complete coincidence that I just happend to start a thread about the issue and he joined in. The fact that he not only agreed with me but also explained the issue even further (ie 20 bits instead of 16 bits) gives me good reason to believe it's true.