Originally posted by: fliguy84
Originally posted by: Sonikku
The game was made to run on a ATI 500 series card. I can imagine why some Nvidia cards would have a harder time with the title.
you mean the X1 series?
Originally posted by: giantpinkbunnyhead
Yup... unless you're priming both cores. Once you go dual... you'll never wanna go back. If I had a dime for every time I saw somebody fly onto this board and proclaim "Holy crap dual core rocks!" after upgrading, I'd be very very rich.
So back to topic... after the replies, it seems the game just runs slow to begin with, what with all the effects, especially the grass. I'm going to upgrade I guess... now I'm stuck between X1900XTX or 7900GTX. I don't like the noisyness of the X1900, but I don't like that I can't use AA with HDR on the 7900. The jaggies drive me crazy!! I figure either card will probably keep Oblivion above 30 where I'd like it... no more of this 11-12 FPS crap.
Originally posted by: AdamK47 3DS
It must be an nVidia thing. When running the game on my system I have never had to be bothered with slow framerates. The lowest framerate is roughly around 30fps. This is at 1280x1024 with no AA and AF. HDR is on and the settings are higher than the highest default settings. The tree and grass distances are maxed out using the sliders. The object and actors view distances are also bumped above the default settings, but not maxed out on the sliders. Soft shadows are enabled with high quality shadows, but self shadowing is not since it looks bugged. Click the link my sig for system specs.
Originally posted by: fliguy84
Originally posted by: Sonikku
The game was made to run on a ATI 500 series card. I can imagine why some Nvidia cards would have a harder time with the title.
you mean the X1 series?
Originally posted by: obeseotron
The running like crap on nvidia hardware is only partially true. Everyone with ATI hardware pre x1x00 series is running without HDR and thus gets much better framerates, it's an SM3 feature. As far as the x1x00 series goes, it does appear to run the game a lot faster than nvidia stuff. Keep in mind that the xbox360 gpu is probably closest to a x1900 in terms of shading ability, nvidia hardware has different ratios of shaders and ROPs and all that stuff and it might not be as well suited to Oblivion. Dunno why x1x00s can't do AA, I'd imagine it might just be a software bug because up until recently you couldn't do both at the same time.
I am at the end of my chain.
Oblivion runs like crap on a machine that should run it well.
I have an Opteron 165 with slight OC to 2.25 GHz.
eVGA 7800GT OC, that was OC'd up to 500/1.17 GHz.
2x512 MB OCZ Plat Rev. 2
DFI LP mobo
running 84.25 drivers from nVidia
Originally posted by: Cookie Monster
Secondly, if you talk shader performance, check out F.E.A.R benchmarks(or anyother benchmark) where 24 NV pixel shaders beat 48 pixel shaders of ATi at 16x12 (noAA/AF).
(ATi normally wins because of efficent AA modes NOT shader efficeny/performance like many are misled to believing).
Originally posted by: Cookie Monster
Originally posted by: obeseotron
The running like crap on nvidia hardware is only partially true. Everyone with ATI hardware pre x1x00 series is running without HDR and thus gets much better framerates, it's an SM3 feature. As far as the x1x00 series goes, it does appear to run the game a lot faster than nvidia stuff. Keep in mind that the xbox360 gpu is probably closest to a x1900 in terms of shading ability, nvidia hardware has different ratios of shaders and ROPs and all that stuff and it might not be as well suited to Oblivion. Dunno why x1x00s can't do AA, I'd imagine it might just be a software bug because up until recently you couldn't do both at the same time.
Slow down there buddy.
So far, no benches prove ATi runs better than NV on oblivion.
The Xbox360 GPU is NO way similiar to the R580.
Secondly, if you talk shader performance, check out F.E.A.R benchmarks(or anyother benchmark) where 24 NV pixel shaders beat 48 pixel shaders of ATi at 16x12 (noAA/AF).
(ATi normally wins because of efficent AA modes NOT shader efficeny/performance like many are misled to believing).
The makers of Oblivion already have said that ATi will not be able to do AA and HDR at the sametime. Dont know the reason but this is replaced by enabling bloom and AA which sort of gives you HDR plus AA, but this can be used by both NV and Ati cards.
"nvidia hardware has different ratios of shaders and ROPs and all that stuff and it might not be as well suited to Oblivion."
This makes no sense what so ever.
Where are the oblivion benchs?
Originally posted by: R3MF
i think i get around 25fps running at 1920x1200 outdoors with the shacknews ini tweaks.
what command is used to show FPS anyway?
Originally posted by: rise4310
how bout with hdr?
are you using any of the tweaks like uloaddistance and extra tree, water?
just curious as i might try those as well. i just have bad luck with game compatability, mostly civ4, another buggy game
cool, i might try those drivers tonite as well. like i said though, i have had problems with other tweaked drivers conflicting with games. of course, its hard to pull away from oblivion to play anything else.Originally posted by: giantpinkbunnyhead
I think HDR performed at good FPS too, but I don't use it because it disallows AA and I absolutely HATE jaggies. I wish there was a way to enable both! I haven't tried using any .ini tweaks with these new drivers, but I think I'll give that a whirl later this evening.
Originally posted by: SteelSix
The tweaked 84.25 drivers, do they do anything funky to Control Panel screens, any non-nvidia logos or other stuff?