Noctifer616
Senior member
- Nov 5, 2013
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And before someone says that my current card is only 4GB, remember that under DX12 my card will be a full 8GB since all the memory will be accessible (or so we been told).
If the shared memory in DX12 will work in a similar way as in Mantle then memory is not actually shared in the sense that you now have 8GB or VRAM. What it allows is to create objects and images on one GPU, flag them as shared memory objects and other GPU's can now access that object.
In other words to implement this feature won't be that easy and will require quite some work. The end result will be saved memory space rather than a larger memory pool (at least that's how I understand it).