8GB VRAM not enough (and 10 / 12)

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BFG10K

Lifer
Aug 14, 2000
22,709
2,980
126
8GB
Horizon Forbidden West 3060 is faster than the 2080 Super despite the former usually competing with the 2070. Also 3060 has a better 1% low than 4060 and 4060Ti 8GB.
Resident Evil Village 3060TI/3070 tanks at 4K and is slower than the 3060/6700XT when ray tracing:
Company Of Heroes 3060 has a higher minimum than the 3070TI:

10GB / 12GB

Reasons why still shipping 8GB since 2014 isn't NV's fault.
  1. It's the player's fault.
  2. It's the reviewer's fault.
  3. It's the developer's fault.
  4. It's AMD's fault.
  5. It's the game's fault.
  6. It's the driver's fault.
  7. It's a system configuration issue.
  8. Wrong settings were tested.
  9. Wrong area was tested.
  10. Wrong games were tested.
  11. 4K is irrelevant.
  12. Texture quality is irrelevant as long as it matches a console's.
  13. Detail levels are irrelevant as long as they match a console's.
  14. There's no reason a game should use more than 8GB, because a random forum user said so.
  15. It's completely acceptable for the more expensive 3070/3070TI/3080 to turn down settings while the cheaper 3060/6700XT has no issue.
  16. It's an anomaly.
  17. It's a console port.
  18. It's a conspiracy against NV.
  19. 8GB cards aren't meant for 4K / 1440p / 1080p / 720p gaming.
  20. It's completely acceptable to disable ray tracing on NV while AMD has no issue.
  21. Polls, hardware market share, and game title count are evidence 8GB is enough, but are totally ignored when they don't suit the ray tracing agenda.
According to some people here, 8GB is neeeevaaaaah NV's fault and objective evidence "doesn't count" because of reasons(tm). If you have others please let me know and I'll add them to the list. Cheers!
 
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Jul 27, 2020
17,967
11,709
116
Isn't it a little ridiculous to have a card with a $599 MSRP be called 'ancient' so soon?
That's a question for Jensen.

Is he ashamed for his bad decision? Nope. He re-introduced the non-Ti 3060 with 8GB just to keep the Ti version from getting embarrassed by the 3060 12GB in texture heavy games. That brazen faced baboon!
 

Saylick

Diamond Member
Sep 10, 2012
3,385
7,151
136
That's a question for Jensen.

Is he ashamed for his bad decision? Nope. He re-introduced the non-Ti 3060 with 8GB just to keep the Ti version from getting embarrassed by the 3060 12GB in texture heavy games. That brazen faced baboon!
Heh, Nvidia have every reason to make sure there's planned obsolescence in their graphics cards because no one would upgrade as often as Nvidia liked if their GPUs had more longevity.

Kepler, as an architecture, aged poorly once their driver team stopped optimizing for it. The GTX 970 had that weird VRAM issue with its last 0.5 GB. With Turing, you paid out the wazoo for the RT tax so from a value perspective you got shafted when Ampere came out. And now with Ampere and Lovelace, you're maxing out VRAM unless you paid for a higher-end model with 16 GB or more.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,824
21,608
146
Haven't seen any reviews of TLOU pt 1 but from reports vram usage is very high.

Also it has a very long shader compile time.
I'm watching a live stream and 1080 high uses 8GB VRAM it looks like. A 10400 takes a full hour to finish compiling shaders. It also eats ram.
 

Ranulf

Platinum Member
Jul 18, 2001
2,409
1,309
136
Haven't seen any reviews of TLOU pt 1 but from reports vram usage is very high.

Also it has a very long shader compile time.

Ouch, the early reports on Steam forums and in reviews are not good. 45mins+ to compile shaders for many people. Some say it works ok after that but you have to watch the video ram closely at 1440p resolution. PC port is done by the same guys who did Arkham Knight too, "Iron Galaxy".
 

jpiniero

Lifer
Oct 1, 2010
14,841
5,456
136
Ouch, the early reports on Steam forums and in reviews are not good. 45mins+ to compile shaders for many people. Some say it works ok after that but you have to watch the video ram closely at 1440p resolution. PC port is done by the same guys who did Arkham Knight too, "Iron Galaxy".

Doing the shader compilation all at once seems... unnecessary... but doing it on first usage is also bad too...

And the game still shouldn't crash if it wants to allocate over the GPU VRAM size. So you shouldn't have to watch the VRAM usage that closely.
 

blckgrffn

Diamond Member
May 1, 2003
9,198
3,185
136
www.teamjuchems.com
Blaming Capcom is a like blaming the racing tack when the small bodied car with rotting tires that you've crammed a V12 into crashes mid race because there was a corner and the car had to do more than just drag race down a straight strip.

There's already a fix in place. It's called turning down the textures. I've got an older GPU and do this all the time for modern titles. I don't blame the developers for not fixing their game so it will run perfectly on my ancient hardware.

If this were an actual bug worth fixing it would affect all cards regardless of VRAM or be the result of a memory leak that only crops up after many hours of gameplay in certain circumstances. Turn down the settings and the game runs, then it's not a bug or something worth fixing.


Haha, exactly. Bugs with known fixes get sent way down the list.

I will laugh when the fix is they detect the amount of vram available and then disable/hide the highest options. It will be fixed 100% of the time then, almost no testing needed. It’s the best (very lazy) fix if you are Capcom so I suspect it has a decent chance of being chosen, if they actually do anything.

I guess it’s second only to popping a warning on all cards that high textures can cause instability. Then you’ve been “warned” and they can just walk away. Even lazier. Sounds perfect.
 

blckgrffn

Diamond Member
May 1, 2003
9,198
3,185
136
www.teamjuchems.com
FWIW, I felt very strongly (nerd raaaaage) at launch time the 3070Ti should have been 16GB. Who cares about the TBP, clearly no one. GDDRX AND 16GB! WOOOOO!

The only reason it didn't bother me more was the fact they were impossible to buy.

Clearly this frame buffer increase would have messed up nvidias planned obsolescence but plenty of people paid ~$1k for that thing. It's got plenty of GPU but is going to age terribly and that is just gross. I want to be clear that I think the core was fine, it's a strong card.

The 10GB 3080's are probably going to age only a little better :/
 
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SteveGrabowski

Diamond Member
Oct 20, 2014
7,121
5,998
136
FWIW, I felt very strongly (nerd raaaaage) at launch time the 3070Ti should have been 16GB. Who cares about the TBP, clearly no one. GDDRX AND 16GB! WOOOOO!

The only reason it didn't bother me more was the fact they were impossible to buy.

Clearly this frame buffer increase would have messed up nvidias planned obsolescence but plenty of people paid ~$1k for that thing. It's got plenty of GPU but is going to age terribly and that is just gross. I want to be clear that I think the core was fine, it's a strong card.

The 10GB 3080's are probably going to age only a little better :/

3070 Ti was a mining card and all you needed for that was 6GB
 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,121
5,998
136
Ouch, the early reports on Steam forums and in reviews are not good. 45mins+ to compile shaders for many people. Some say it works ok after that but you have to watch the video ram closely at 1440p resolution. PC port is done by the same guys who did Arkham Knight too, "Iron Galaxy".

Just watched Daniel Owen's video on it and the 6700 XT looks pretty solid at 1440p high, running 60-65 fps with 1% low at like 53 in a pretty busy section at the beginning of the game. 3060 Ti crashed twice at 1440p in the same area. LOL 8GB on gpus that would otherwise be powerful enough for 1440p

So glad I didn't sucked into muh ray tracing and get a 3060 Ti instead of the 6700 XT I picked up that has been awesome.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,824
21,608
146
Just watched Daniel Owen's video on it and the 6700 XT looks pretty solid at 1440p high, running 60-65 fps with 1% low at like 53 in a pretty busy section at the beginning of the game. 3060 Ti crashed twice at 1440p in the same area. LOL 8GB on gpus that would otherwise be powerful enough for 1440p

So glad I didn't sucked into muh ray tracing and get a 3060 Ti instead of the 6700 XT I picked up that has been awesome.
You chose wisely; got the Red Devil for around $370 correct?

From the comments on the Daniel-San vid -

"I’ve seen reports that the shader comp downtime is due to a bugged version of Oodle shipping with the game. Manually replacing the .dll seems to fix it"

That's good news, as it is a stupid long wait otherwise.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,121
5,998
136
You chose wisely; got the Red Devil for around $370 correct?

From the comments on the Daniel-San vid -

"I’ve seen reports that the shader comp downtime is due to a bugged version of Oodle shipping with the game. Manually replacing the .dll seems to fix it"

That's good news, as it is a stupid long wait otherwise.

Yeah I got the PowerColor Red Devil but it was $380 I think. Came with Callisto Protocol and Dead Island 2 too.
 

jpiniero

Lifer
Oct 1, 2010
14,841
5,456
136

GameGPU, but the 3060 is beating the 3060 Ti and almost comparable to the 3070. The game does love nVidia if you have enough VRAM.
 
Jul 27, 2020
17,967
11,709
116
It also seems to love the Raptor Lakes for RTX 4000 series.

~26GB system RAM consumption at 4K for the 3070 8GB.
 
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SteveGrabowski

Diamond Member
Oct 20, 2014
7,121
5,998
136
It also seems to love the Raptor Lakes for RTX 4000 series.

~26GB system RAM consumption at 4K for the 3070 8GB.

I really wish Gamegpu would test at high instead of ultra. Daniel Owen's bench of the 6700 XT at 1440p high in the same scene has it roughly 40% faster than GameGpu's bench for the 6700 XT at 1440p ultra. I never run ultra settings since 1440p high and 1080p ultra tend to run similar while 1440p high is night and day better looking.
 
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Reactions: ZGR

SteveGrabowski

Diamond Member
Oct 20, 2014
7,121
5,998
136
"I’ve seen reports that the shader comp downtime is due to a bugged version of Oodle shipping with the game. Manually replacing the .dll seems to fix it"

That's good news, as it is a stupid long wait otherwise.

It still seems very slow after changing out the oodle dll. I have had it going seven minutes and it has compiled 6% of the shader cache using an i5-12400F, 16GB DDR4-3200, and a 6700 XT. So I guess I'm going to have my cpu and gpu going balls to the wall for more than an hour doing this freaking shader compilation. Wonder if I can get in game in time to beat the Steam refund clock?
 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,121
5,998
136
It also seems to love the Raptor Lakes for RTX 4000 series.

~26GB system RAM consumption at 4K for the 3070 8GB.

This game is totally and completely broken for me on an i5-12400F + 16GB DDR4-3200 + RX 6700 XT. It's so screwed up I actually went down 10-15 fps in performance by dropping from 1440p to 1080p and reloading the same area. Never seen that happen before.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,824
21,608
146
AKA

The Revenge of Radeon
Perhaps not just AMD. I am hopeful the A770 16GB is doing well in The Last of Us. Seeing it throw a beating to the 306ti, 3070/ti because they lack the VRAM would be quite satisfying. Hell, it may outperform the 3080 10GB at high enough settings. FPS means squat when frame pacing is terrible.

I see responses to HUB on Twitter, saying "can't you just turn the textures down?" LOL of course you can. But you sacrifice probably the most important visual. not like they have any choice though.
 
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