Originally posted by: dreddfunk
Originally posted by: apoppin
You are late to the party Dredd ... Keys and BFG and a few others are already *doing* just that
Originally posted by: Azn
#1 has been tested already if you read few pages back and already been proven that you don't need a 112SP to get near 8800gt performance.
9600gt is proof anyways for #1.
#2 I can't test because I don't have a 8800gt or 9600gt. Yes I would really appreciate if you would test it and shut BFG up once and for all.
'Late to the party', 'already been proven', hardly. All respect to Keys and BFG--as I think it was wonderful for them to do the tests to begin with--I don't believe their tests to be conclusive in any way, which is indicated by the fact that both plan further tests.
However, and this is the point of my posting, I think testing two G80 GPUs, is the wrong choice. I'm interested in their results, but their applicability to G92/G94 cards, with their different texture and memory setups, remains tentative.
The issue at hand is how a *G94* card with 64 SPs performs close to a *G92* card with 112 SPs. The answer to that question isn't going to lie in running tests on two G80 cards.
So I suggest coordinating a test between G92/G94 cards, while *controlling* for variables (such as number of shaders and texture units).
I will try to do what I can on my own, as a G92 owner, but someone with a G94 and a computer with similar specs would really need to be in the equation to *prove* anything (I'm on an e2140 @2.4, IP35-E, 3GB HP Value RAM DDR2-667 @600, BFG 8800GT OC @625, monitor up to 1920x1200).
If anyone knows of any downloadable time-demos that seem reasonable to test, I'd be more than happy to give it a go. I don't have many of the latest FPS-style games, I got out of the habit of playing them, but I'm willing to do what I can within reason (i.e. I don't have the money to go out and buy five games just to run benchmarks).
Cheers.