Originally posted by: keysplayr2003
I ran the Tornado Physx level with a single 9800GTX+ on the 790i rig in my sig. Nothing overclocked, all stock speeds.
I can comment on the following so far. The level of interactive physics is pretty high. When i read about destructible environments
in reviews, I thought it would be just certain objects that can be destroyed, hurled, exploded etc. The level of interaction is much higher than I thought I would be seeing.
Examples:
Building walls, columns, ceilings are incrementally destroyable. Rail Car boxes hanging from a crane cable can be shot apart to let the boxes fall, and if you wait for a tornado, and if you time it right, you can shoot the cable and the wind will actually catch the box and let it rise into the tornado and then spew it out. The physics look pretty natural. The way it might look as if it were really happening.
Roofs being torn off by twisters. You can see the corrugated metal roofs being torn, bent, mangled under the pressure of the twisters. Debris from broken buildings, concrete block, metal beams, are picked up and hurled by twisters and blown around from intense wind.
Shoot the floor out from under an enemy and watch them fall and crash down.
About performance. I can take some screenshots and maybe even some FRAPS movies to show the level of action going on to give
this some scale. But for now, I'll just give some rudimentary numbers.
Single 9800GTX+, q6600, 790i, 177.39's, UT3 Physx Mod package.
1920x1200 0xAA. Tornado Physx Demo.
Hardware Physics "Enabled" - Avg. 27 fps (GPU driven)
Hardware Physics "Disabled" - Avg. 6.8 fps (CPU driven)
The Tornado map would of course be faster without the Physx package. But you will also have no Physx immersion.
More to come. SLI'd 9800GTX's. GTX280.