- Nov 28, 2001
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Something that has become a little pit of a pet peve to me are games that advertise letting you build your character the way you want to by assigning skill points. Now of course this all gets its start from the old D&D rules sets. IT works very nicely if you know what you are doing. However it also allows one to easily fuck up and build a useless character. The problem I have is that it allows too much freedom really. They advertise being able to build a character the way you want, play the game they way you'd like to. But the problem is of the thousands of different skill point assignments there are often only maybe 10 or so arrangements that lead to playable characters. The rest end up being horribly hampered. This sounds like I'm just whining and complaining about nothing if your used to these systems but it can be a problem for newbs.
For example a newb might say, I want to create a really wise warrior character who uses spells, picks locks and only occasionally uses his sword. Sounds good enough but in most games if you distribute the points like this you will end up with a weakling that can't do anything. Why allow such characters to be created in the first place, if there are only a small number of possible viable characters?
Anyone else feel this way or am I just calling the whaambulance?
For example a newb might say, I want to create a really wise warrior character who uses spells, picks locks and only occasionally uses his sword. Sounds good enough but in most games if you distribute the points like this you will end up with a weakling that can't do anything. Why allow such characters to be created in the first place, if there are only a small number of possible viable characters?
Anyone else feel this way or am I just calling the whaambulance?