Definitely not. You really have to try it to understand why that won't work.
You are actually standing in the virtual environment physically dodging bullets / arrows/ whatever. You might be shooting at one enemy with a gun in one hand and looking in the direction you're shooting so to aim, while you're blocking bullets with the other hand with a shield in a direction you're not looking, while simultaneously physically dodging bullets coming from a third enemy.
Get it? (and yes it is cool as **** and it makes you feel like a badass)
Watch a video of someone playing hover junkers, space pirate trainer, or holopoint on youtube.
In other games (way less fun in my opinion) that are just walking around / solving puzzle games, you can probably just do it all sitting down, and there is a heightened sense of immersion.
You should try motion controls and roomscale before writing them off. Even sitting games can benefit from 'waving your arms around'. Top down strategy games are an obvious one where you could play on a virtual table and use controllers to move units, place buildings, etc.
Roomscale VR is not the thing to do when you want to zone out and kill 6 hours, but for me it is definitely the most pure fun I've had from gaming in a very long time. 45 minutes to an hour a day is all I really want from that kind of VR.
I went and bought a GearVR while I was on vacation. I quite like it, but I think it's my limit. I'm not interested in "room scale" or physical movement games. I really do think the "YOU ARE THERE"/telepresence feature is amazing, but I have no interest in moving around or waving my arms to play games. Even having to stand up and spin in place for Affected: The Manor is about the max I'm willing to do.
What I'm drooling for is to strap on my HMD and be inside a race car, a fighter jet, or a giant stompy mech (along with the proper wheel/pedals or joystick setup).
I didnt say anything about moving my arms around, I"m speaking specifically about room scale. No matter how epic you think it is, or even if I think it is, I'm still not going to do it. I'm not interested in playing my games like that. I also think it's really fun to ride a snowmobile at over 100mph, but I never wanted to buy my own just to do that nor would I if I had one but rare occasion maybe. Same with room scale, I'd maybe do it once in a while but to to play seriously for some 4 hours or whatever...hell no.
Well the PSVR manages all games to be seated so sounds like I'll have to go that route.
You won't regret the purchase for even a second.
The idea that people are paying for 4k monitors for what is effectively the SAME GAME and SAME EXPERIENCE as 1080p blows my mind. Does it really affect your enjoyment of the game *that* much? Not only that, we've been playing the same games for 20 years. Honestly, when it comes to FPS, I still go back to QuakeLive because I still think iD perfected the genre then, and nobody has done better yet.
The existing game types won't work in VR - it is genuinely a new medium with new gameplay types, and it is *finally* a breath of fresh air in gaming.
You are drawing the completely wrong conclusion. If all PSVR games can be played seated, it just means that you have a much smaller games library, because room-scale games wont be available for PSVR, while all kind of games can run on the Vive. Why would you restrict yourself already with your purchase decision?
Nice thing with Vive is, that you can sit down anywhere within your room-scale boundaries and just start playing a seated game. Dont have to move a camera in front of me...
You are drawing the completely wrong conclusion. If all PSVR games can be played seated, it just means that you have a much smaller games library, because room-scale games wont be available for PSVR, while all kind of games can run on the Vive. Why would you restrict yourself already with your purchase decision?
That final category is (sadly perhaps) seemingly a bit problematic if played with a controller. Body expects to be well, walking
Teleporting and/or treadmills long term perhaps. Or maybe they'll find some other solution - not that good vr based treadmills won't do quite well.
My computer is outside my boundaries by a few feet and I'm still able to sit down and NOT check out VR porn without reconfiguring my setup. I'm surprised how well it tracks there considering the only base station that can see me is 4m+ away and at about 8 o'clock relative to the direction im facing.
Were I going to buy a PSVR, whether or not it supported room-scale is irrelevant, because I'm not going to be playing those games even if it did.
My argument is, that the conclusion that one "has to go that route" is just wrong. Because, frankly, "managing all games to be seated" means skipping games which requires room-scale in the first place.HeXen said:Well the PSVR manages all games to be seated so sounds like I'll have to go that route.
Well the PSVR manages all games to be seated so sounds like I'll have to go that route.
This has actually been a pretty common suggestion, the idea that Valve was waiting to use Half-Life 3 as the big launch title for VR to push adoption. Of course, similar scenarios have been suggested for other technologies, like Source 2, so take it with a grain of salt. Or, like, an entire cavern of salt.
VR as a technology has been a gimmick in the past because real VR which *requires* a high resolution screen being rendered at a high framerate in real time wasn't possible.
Now we've hit that threshold. We're in the first generation of headset ergonomics, and it's only going to get better from here.
I see VR headsets being only somewhat more cumbersome than sunglasses in 5-10 years and excellent hand movement recognition software replacing mouse and keyboard as input methods. When you really stop and consider how much more intuitive, convenient, and portable it is for computing to work in this way, you'll come to the conclusion that computing has to and will go the direction of vr/ar.
It's no different than side scrolled games leading to 3d games.
I know you were talking to Hexen, but I'm gonna just throw this out there, because he and I think the same way:
I'm not going to be playing room-scale games, because i'm not interested in moving around that much while playing games.
Were I going to buy a PSVR, whether or not it supported room-scale is irrelevant, because I'm not going to be playing those games even if it did.
I'm only interested in playing cockpit/in-vehicle style games with it. Maybe walking simulators where the HMD basically replaces the mouse for looking.
Probably Oculus at this point but a lot of folks have stopped buying Oculus because of their approach to Oculus VR exclusives
This and the fact that Facebook is controlling it.