Hacp
Lifer
- Jun 8, 2005
- 13,923
- 2
- 81
That 5% quality per white item, versus blue or yellow, also works with maps and chisels. If I get a high level map, I almost always use four chisels on it, before trying an orb of chance or trans orb on it.
I don't use armor scraps/whetstones on whites before alch'ing them though... I have around 200 of each type, so if I do get a good rare, I can easily quality it to 20% without putting a large dent in my supplies. If you pickup quality items (armor/weaps), and sell 40% total combined quality at once, you get armor scraps or whetstones. One run of say Fellshrine can net you quite a few in a quick time.
For the 7 iron ring craft, most merchants sell iron rings also, so if you got a ring you want to try your luck on, but no iron rings, just go shopping.
All I'm doing now, is picking up certain 65+ level items in maps, and trying my luck with them. Too bad I'm not Lightning based, because I got a 80% spell dmg, +2 lightning skills, added lightning damage, projectile speed wand with resists from that (time to make an arc witch :O ).
Well its basically a free rare for 15 scraps or whetstones. I like to stick with 4 link gloves, boots, and helms when I do this because scraps are cheaper than whetstones. If I get an unid'd rare that's 10+ quality, I save it for the 2 alch recipe.