[Action RPG] Path of Exile

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sushicide

Member
Nov 7, 2001
118
0
76
Yeah I also find the animations and sound effects rather sub par, one of the main gratifying draws of ARPGs is blowing up roomful of enemies with wild abandon but this game doesn't seem to give the same feeling at times.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
I agree in that I think the sound was the first negative thing that I thought about with this game. When I swing a heavy war axe I want to feel my speakers rumble in its power. Lightning spells just sound like a small fizzle and enemies die quietly and peacefully. I want to hear those demons fry and sizzle and feel the bass from my speakers.

One thing that is on my wishlist is for the passive skill tree to be color coded. I've spent hours looking for skills that may or may not even exist because I don't know if I had overlooked them. By keeping all similar colored skills' backdrop the same color I can easily find them on the tree.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I don't know about end game, but so far I feel as though I am not super powerful.

I really feel like this game is severely lacking polish, which is a huge misstep in today's market. The art in the game is so minimal. All chainmail looks the same, no matter the quality or level. Even the legendaries I've found look identical. I've found a couple and they look the same.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,883
1,096
126
Stating the obvious, but this is a beta. Of course it will lack some polish.

IMO while I like the game I think it will crash and burn. They're too generous. They should sell this game for $20 on steam and the beta is so open that many people will burn themselves out playing it before the game is even officially released. They come across as a bit naive.

Would love to be proven wrong.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
Stating the obvious, but this is a beta. Of course it will lack some polish.

IMO while I like the game I think it will crash and burn. They're too generous. They should sell this game for $20 on steam and the beta is so open that many people will burn themselves out playing it before the game is even officially released. They come across as a bit naive.

the game is open beta but they also have microtransactions accompanying it, so honestly, while it's not a full release of the game (devs have said they have a 10 year plan for the game), they do have a revenue stream to work with

people also paid $10 to get into their Closed Beta and many paid more for their Supporter packs. 150 people paid $1,000 for the Diamond Supporter Pack.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
It's slightly more polished than it was last year at least, the models feel smoother and it seems like the AA is more powerful which is somewhat nice. I think it's also easier; or rather enemy HP in particular seems lower.

Same old problems though, still a lootgame with (for me personally) little future/endgame. I like the flasks and some of the ideas behind "modular" skills, but ultimately it's just something mindless to do while I watch TV.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Did they ever get in Act 3? I bought a few closed beta passes back a year ago and played through the game a few times and it only had 2 acts. I never bothered to load it up since.
 

Majes

Golden Member
Apr 8, 2008
1,164
148
106
The game is pretty darn fantastic. There are a lot of polish issues as previous posters have mentioned, but there is a depth to the game that completely blows Diablo3 away...

Just learning the skill gems and how they interact was a fantastic experience. I also enjoy the difficulty. It's not as hard as D3 Inferno was originally, but its easily more challenging in normal difficulty.

Lots to like here. Also lots to work on. I supported the game with 15 bucks.
 

Punter

Senior member
Jul 21, 2006
318
1
81
One thing that is on my wishlist is for the passive skill tree to be color coded. I've spent hours looking for skills that may or may not even exist because I don't know if I had overlooked them. By keeping all similar colored skills' backdrop the same color I can easily find them on the tree.

You probably know this but just in case:
http://www.pathofexile.com/passive-skill-tree

You can search for skills by name. Implementaion of your idea would be great though.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,179
126
It's absolutely ridiculous how Blizz took 5 years to churn out Diablo 3 with same damn mechanics (excluding skills), yet the 20-man company of PoE do it all in a breeze in couple of years.

PoE has:

-PvP (why was this so fucking hard Blizzard? Diablo 3 still doesnt' have it!?). See how easy PvP was? It's a light mindless fun.

- Entirely new currency system that's barter based. Took awhile to get used to, but it's actually more efficient than meaningless gold. Bartering actually naturally integrates recipe system too (similar to DII's Horadric Cube).

- It seemlessly integrate's Final Fantasy 7's materia system. Equipments have colored sockets and some sockets are linked. You insert same colored gem (which contain skills) into sockets to use them. Linked ones benefit from each other with endless combinations of skills and modifiers (split shot, turns skill into a turret, etc)

- Potions are revamped with an amazing twist. They refill automatically with kills, so you only carry 5 of them (belt slots). And they are treated like Diablo's Magical Items. You can enchant them or identify them. They include creative properties like insta-heal at low life, dispel status effects, or +70% armor or resist while regenerating. You can also use utility potions that make you run fast temporarily. And of course, utility potions also refill automatically and can come with additional magical properties.

- There are tons of gems consisting of modifiers, all skills, auras, curses, etc. Because skills are not class specific, any 6 classes can utilize all skills in the game! But with careful attribute requirements, classes have flexibility AND retain identity.

- Amazing universal passive tree. All 6 classes share one gigantic map of passive skills. You just start in a different 'root' based on the class. So arguably, each class can whip out incredibly amount of different builds using different gems, sockets, and passive points.

How does this mega gaming company Blizzard fail at following up with Diablo 3?

Fans of Diablo franchise should treat Path of Exile as the unofficial sequel to Diablo 2- the game that should have been.
 
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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I agree in that I think the sound was the first negative thing that I thought about with this game. When I swing a heavy war axe I want to feel my speakers rumble in its power. Lightning spells just sound like a small fizzle and enemies die quietly and peacefully. I want to hear those demons fry and sizzle and feel the bass from my speakers.

One thing that is on my wishlist is for the passive skill tree to be color coded. I've spent hours looking for skills that may or may not even exist because I don't know if I had overlooked them. By keeping all similar colored skills' backdrop the same color I can easily find them on the tree.

I haven't been disappointed with the sounds thus far. Also, the passive tree is color coded in terms of base stats (str, dex, int). The website also allows you to search the tree by string, as well as highlight similar nodes.

I don't know about end game, but so far I feel as though I am not super powerful.

I really feel like this game is severely lacking polish, which is a huge misstep in today's market. The art in the game is so minimal. All chainmail looks the same, no matter the quality or level. Even the legendaries I've found look identical. I've found a couple and they look the same.

Really? The item art is one of my favorite things about the game, compared to Torchlight 2 or Diablo 3.

Path of Exile's item art is pretty detailed, and looks (to me) similar to Diablo 2.

While on the other hand, Diablo 3 and Torchlight 2 have rather generic item art, to the point where I had trouble noticing the difference between items while playing the game.

The uniques look cool to me.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
It's absolutely ridiculous how Blizz took 5 years to churn out Diablo 3 with same damn mechanics (excluding skills), yet the 20-man company of PoE do it all in a breeze in couple of years.

PoE has:

-PvP (why was this so fucking hard Blizzard? Diablo 3 still doesnt' have it!?). See how easy PvP was? It's a light mindless fun.

- Entirely new currency system that's barter based. Took awhile to get used to, but it's actually more efficient than meaningless gold. Bartering actually naturally integrates recipe system too (similar to DII's Horadric Cube).

- It seemlessly integrate's Final Fantasy 7's materia system. Equipments have colored sockets and some sockets are linked. You insert same colored gem (which contain skills) into sockets to use them. Linked ones benefit from each other with endless combinations of skills and modifiers (split shot, turns skill into a turret, etc)

- Potions are revamped with an amazing twist. They refill automatically with kills, so you only carry 5 of them (belt slots). And they are treated like Diablo's Magical Items. You can enchant them or identify them. They include creative properties like insta-heal at low life, dispel status effects, or +70% armor or resist while regenerating. You can also use utility potions that make you run fast temporarily. And of course, utility potions also refill automatically and can come with additional magical properties.

- There are tons of gems consisting of modifiers, all skills, auras, curses, etc. Because skills are not class specific, any 6 classes can utilize all skills in the game! But with careful attribute requirements, classes have flexibility AND retain identity.

- Amazing universal passive tree. All 6 classes share one gigantic map of passive skills. You just start in a different 'root' based on the class. So arguably, each class can whip out incredibly amount of different builds using different gems, sockets, and passive points.

How does this mega gaming company Blizzard fail at following up with Diablo 3?

Fans of Diablo franchise should treat Path of Exile as the unofficial sequel to Diablo 2- the game that should have been.

After hearing some rumors, I don't think we can fully blame the developers. I heard that there was internal pressure from the WoW team to simplify D3. They framed it as applying lessons learned during the 5 successful years of WoW to help make D3 a better game. Biggest problem with that mindset was that the audience for D3 is different than the audience for WoW.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
After hearing some rumors, I don't think we can fully blame the developers. I heard that there was internal pressure from the WoW team to simplify D3. They framed it as applying lessons learned during the 5 successful years of WoW to help make D3 a better game. Biggest problem with that mindset was that the audience for D3 is different than the audience for WoW.

I can believe that. The whole problem with D3 is it is a dumbed down and boring dog turd. It is a shame as the game engine, combat and sound is really something great. Unfortunately it is putting lipstick on a pig as the core game is garbage.

WoW has been progressively simplified and streamlined for years now. While it is not the best thing imo, it is still not game breaking because of all the content in the game. Diablo was all about cool and unique builds, deep itemization and pvp. Take that out and you do not have Diablo anymore. D3 is basically an arcade game wrapped around a microtransaction model.

I agree with the sentiment that PoE is more Diablo than Diablo 3 is. Diablo 3 never had a chance imo. It was not made by the people who made the other Diablo games and it shows.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
I loved (and still love!!) D3, but realize that PoE is truly a fantastic game!

I wish it was more "intuitive" to play, with tutorial and other things. Some stuff just confuses me, I don't know about the purpose of many things in the game. Item levels, waypoints etc..etc..

The graphics are *awesome* in my opinion and exceeded what I expected from a free game big time - blows TL2 entirely out of the water! (Haven't played TL2 in ages, it was only fun for a short time. TL2 graphics, animations, spells and many other things: Shiate! No fun playing a wiz in TL2)

I can see PoE having a HUGE, HUGE potential.

But the devs need to make it more intuitive, I never had a problem even as beginner in D3 (way, way back!) wondering to know what to do next etc...this is where they need to work at.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
I wish it was more "intuitive" to play, with tutorial and other things. Some stuff just confuses me, I don't know about the purpose of many things in the game. Item levels, waypoints etc..etc..

Cmon, really? You've played video games before, right? It's pretty easy to figure out what a waypoint is for (hint: the same thing it's for in D3, and any other game ever made).
 
Sep 17, 2011
26
0
0
I'm totally a PoE addict, love this game. Even though D3 oozes polish, I still don't want to play. Already bought some stuff from the micro transaction store.
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
0
0
So I've gotten to merciless and have started doing farming runs. It feels just like doing baal or cow runs in D2. Love it. I can't believe D3, with its restrictive matchmaking, failed to support this type of gameplay. This is what D2 players were asking for.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
I loved (and still love!!) D3, but realize that PoE is truly a fantastic game!

I wish it was more "intuitive" to play, with tutorial and other things. Some stuff just confuses me, I don't know about the purpose of many things in the game. Item levels, waypoints etc..etc..

The graphics are *awesome* in my opinion and exceeded what I expected from a free game big time - blows TL2 entirely out of the water! (Haven't played TL2 in ages, it was only fun for a short time. TL2 graphics, animations, spells and many other things: Shiate! No fun playing a wiz in TL2)

I can see PoE having a HUGE, HUGE potential.

But the devs need to make it more intuitive, I never had a problem even as beginner in D3 (way, way back!) wondering to know what to do next etc...this is where they need to work at.

I guess that's the difference between PC gamers and regular gamers. Figuring out a new system is half the fun in these types of games.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I'm having a ton of fun.

About to start a new character, since after reaching Act 2 on my latest witch I became aware of a certain gem which completely changes my idea for how to build.

http://en.pathofexilewiki.com/wiki/Iron_Will

It's actually kind of an odd support gem IMO, at first it is a big net loss in dps, the cast time reduction is much worse than the extra damage you get from Strength scaling, but if you level it up the cast time reduction eventually becomes nearly 0 and it will simply increase damage by quiet a lot.

Note that spell damage does not scale on int in any way! There is no intrinsic need to have extremely high Int on a spell caster, except what is needed to level up the skill gems.

I figure I'll build a witch with the damage passives and a few Int nodes as required, but then go down towards the templar/marauder area of the tree and take a ton of hp and strength, hp regen, and probably blood magic. It'll be a very tanky witch, but damage should also be very high. I dunno if it will really work as well as I am hoping, but it's going to be fun to try.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
It feels just like doing baal or cow runs in D2. Love it.

Personally, that sounds horrible lol.

Made it to A3 normal and haven't picked it up again. Yeah, it feels like D2 but to me that's way more of a Con than a Pro. There just isn't very much that feels new, and ultimately a "shiny item hunt" just isn't going to pull me in.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,179
126
Remember I said I uninstalled it few days ago? (similar to Darkwaffle above me) Well it bit me back and I've been having tremendous fun since. It's the exact kind of fun Diablo II gave me- but with plenty of new mechanics to keep me interested.

So I gave up on my level 28 Duelist before I got sick of him (just Double Strike for bosses, and Cleave for mobs all game). The Frenzy skill was shitty too.

I tried my hand on the Bowazon. Holy hell she is fun. Fire Arrow for bosses & Split Shot for mobs, but things are more interesting when I got the 35% Pierce keystone. Then I got the Increased Elemental Damage gem. Now this synergized perfectly since it triple dips with my Bow's natural elemental damage AND Fire Arrow AND Added Cold Damage

Throughout the game, anything new only gave me 10-15% boost. But this double dipping made my DPS go from 350 to 500, WTF. So I debated whether to link this to my Split Arrow (used the more for clearing mobs) or keep it in Fire Arrow (for quickly raping bosses). I was switching back and forth... until I found this awesome armor with 4 sockets and 3 links!

So my Increased Elemental Damage + Fire Arrow + Added Cold Damage was also linked to my Split Arrow, all 4 benefitting from each other. Now I had insane DPS in both uses!

But wait there is more fun! I got this self-buff skill gem called Blood Rage at level 40. This skill when activated- I constantly lose 8% of my HP during its 8 second duration. But in return, any enemies I kill grant me a Frenzy Charge (just like Diablo II's Barb)! But unlike the shitty active skill 'Frenzy' from my Duelist, this is a passive BUFF that doesn't interfere with my existing skill set up! Each Frenzy Charge gives me +5% attack speed, up to 3 charges. The duration is refreshed everytime I kill an enemy. The skill also gives me 4% lifesteal AND additional 25% attack speed when low on HP (below 30%~).

So this Blood Rage skill is basically turns me into "GO CRAZY & FUCK SHIT UP" mode where I'm constantly losing HP, but I bring it up with lifesteal & potion spam, but in return I go absolutely berserk on everyone.

And what do you know, just so my build in the passive tree is nearby 'Additional Frenzy Charge' upgrades. So I now have 5 Frenzy Charges instead of 3. So that's +25% IAS and a whopping +50% IAS when low in life.

It's basically playing Huskar of Dota 2 in ARPG.

Fun stuff.
 
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