[Action RPG] Path of Exile

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zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Gameplay is fun. Yes, it is a f2p, and they intend to sell things, but right now they are promising that it won't affect gameplay much. That mostly they are going to sale cosmetic changes, for example right now there is only one look for each class. If you want to be a witch you play a female character. So, if you want to play a male witch you will be able to buy a new character look. Respecs will probably be able to be bought too but you will also be able to grind a daily type quest for each point you want to respec.

thanks, I've added this to my watch list.
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
I need a key for this game, Diablo 3 beta was so damn short and now I need something else to fill the void.
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
Guess who just got in

First Impressions:

The skill system is odd, you use gems to gain skills

There is a passive skills system that is very complex and can allow for a lot of customization

The graphics are OK, they are not too bad

Art design reminds me of Diablo a lot which is good thing for me

You can run around most of the mobs

More later.
 
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MrDuma

Member
Nov 23, 2011
109
0
0
the 1st impression is that the game has a lot of potential. wait for more ....
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
bumping.

I think I have 2 beta keys (maybe only 1 as 1 may ave been used) I will give them in the order of pms I get.

wardawg1001 got the first key.

Will check for the second tomorrow. It goes to next pm
 
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JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
all keys are gone. Sorry guys. Watch this space and I will post more keys. I hope everyone I give keys to will use any extras they get in this thread as well.
 

Coltaine

Junior Member
Mar 14, 2012
13
0
0
Its probably old news, but the passives tree is VERY similar to how the sphere grid of FF-X worked, and the active skills seem very similar to how materia worked in FF-VII.

One passive grid for all classes, the different classes start at different locations. Classes are loosely tied to attributes: STR, DEX and INT, there is one class for each attribute and one class for each pair of attributes. The witch class starts on the INT area of the grid, and the duelist class starts between the STR and DEX areas in the grid. Each passive skill point lets you traverse to any adjacent node, and the nodes have things like stat bonuses and bonuses to skills.

Active skills are based on gems that are slotted into equipment. If you want to cast a fireball, slot the fireball skill gem into something your wearing (provided you meet the stat/level pre-reqs). There are regular slots in equipment and there are slots that are linked to other slots. Regular slots just allow you to use the skill, nothing special, but linked slots establish a relationship between the two gems that are linked. If you were to put a cleave skill gem in a linked slot and attach an added ice damage gem into the linked slot your cleave would now do ice damage. The gems that are slotted into the equipment your character is wearing gain experience and level up as you kill enemies.

I havent played in 2-3 months at least, but it felt unpolished (as you would expect from a beta) and I was not a fan of how selling to vendors worked, however that was implemented just days before the last time I played. The general feel was nothing spectacular, but the mechanics have massive potential IMO... so much so that I think if done right, I'll be enjoying this one more than D3. That said my expectation remains kinda low, still in the wait and see phase.
 

SZLiao214

Diamond Member
Sep 9, 2003
3,273
2
81
Care to share your beta account with me coltaine? I would still like to try out the game.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
Thanks for the key jstorm. I haven't had much time to play, only just got past the first area and got to the encampment. Playing a duelist. Was somewhat annoying to go through the first area and find a bunch of armor pieces but not a single weapon, not sure if thats intentional or I just got unlucky. I picked up two single handers to dual wield from the vendor and went out and trashed a few mobs real quick but thats as far as I've gotten. Plays a lot like your typical ARPG so far, but the skill and leveling system does seem like it has a lot of potential. I'll try to post some more thoughts later when I've had more time to play.
 
Nov 7, 2000
16,404
3
81
Played for ~hr yesterday. Install very smooth, pretty easy to get up and running. Rolled a ranger. Just random thoughts for now...

Doesn't seem to be any money. Vendor will pay in identification scrolls or parts of items, at least early on.

Passive tree is insane. Really puts other games to shame, provided they can keep it balanced. Definitely looks like it would support hybrid chars (roll one type, passives for another).

Active skill system is unique, skills are attached to gems, by placing a skill gem in armor or weapon it lets you use it. Havent gotten more than 1 yet, so not sure how the linked slots will work.

Potion system is great. 5 slots on belt for 'jesus' bottles (u pick mana or health). recharge automatically. bottles themselves are like items, can have buffs. you get an improved one as a quest reward early on.

came across a bunch of items that can be used to modify weaps/armor. upgrade normal to magical or rare, reroll the extra attributes, improve quality, etc. neat mechanic to really pimp out certain gear.

havent partied, but has an mmo feel in that any player can global chat. was useful for me to get some noob tips.

not seeing any pay 2 win elements yet. in fact really just feels like a beta for a paid game instead of f2p. not a big-budget game, but something you would find on steam for 20 bucks or something.

had a hard time adjusting to the graphics after playing a bunch of d3 beta. im still debating if i dislike them.

so far, i like what i have seen and ill keep playing most likely.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Why must every action/RPG on the PC be a dark medieval Diablo / DnD style game featuring wizards, skeletons, and ghouls?

See contrast: Secret of Mana, Legend of Zelda, etc

WTB something cheerful colorful and with heart and deep tragic story and lively characters with emotions. PC RPGs are universally dark and drab and dull hack and slash fests.

Sadly my definition of RPG died with with 16/32 bit era. Even current gen console RPGs are mostly dead with everything trying to be a Call of Duty clone in every genre.
 
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Pandora's Box

Senior member
Apr 26, 2011
428
151
116
Why must every action/RPG on the PC be a dark medieval Diablo / DnD style game featuring wizards, skeletons, and ghouls?

See contrast: Secret of Mana, Legend of Zelda, etc

WTB something cheerful colorful and with heart and deep tragic story and lively characters with emotions. PC RPGs are universally dark and drab and dull hack and slash fests.

Sadly my definition of RPG died with with 16/32 bit era. Even current gen console RPGs are mostly dead with everything trying to be a Call of Duty clone in every genre.

check out ys oath in felghana. just came out on steam
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
I have an extra beta key, pm me of you want one.

Edit:key gone
 
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Malaz

Junior Member
Aug 14, 2011
6
0
0
Been trying to score a key on the game forums for the last couple of days with no luck. Any of you have spare key for a gamer in need?
 
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