So this Blood Rage skill is basically turns me into "GO CRAZY & FUCK SHIT UP" mode where I'm constantly losing HP, but I bring it up with lifesteal & potion spam, but in return I go absolutely berserk on everyone.
This. I can support this.
So this Blood Rage skill is basically turns me into "GO CRAZY & FUCK SHIT UP" mode where I'm constantly losing HP, but I bring it up with lifesteal & potion spam, but in return I go absolutely berserk on everyone.
So evasion is not the way to go apparently. I went all evasion on my shadow, and it is okay until I don't evade then I'm dead. It is like "Oh you can 55% evasion, cool, but you lossed this coin flip and you're dead."
I've made it with two characters to Cruel and am working on my 3rd now.
So evasion is not the way to go apparently. I went all evasion on my shadow, and it is okay until I don't evade then I'm dead. It is like "Oh you can 55% evasion, cool, but you lossed this coin flip and you're dead."
I've made it with two characters to Cruel and am working on my 3rd now.
Its ok in default, but you want HP in hardcore.
Wow, I got an 8 hour mute because I was defending D3's AH and item drop rate in general. Ha! Sad that some GMs abuse their power.
The only real drawback is that I can't party and it is account wide.
I'm still trying to decide what to make my first character. Thinking something ranged, either a witch nuker, a duelist or ranger bow user, or maybe a caster templar. I guess I should play around with the skill tree a bit before I decide.
One thing everyone should be aware of:
http://www.pathofexile.com/forum/view-thread/15223
There are a multitude of special merchant "recipes" where selling the correct combination of items to a merchant gives you something special in return, instead of the basic wisdom shards.
Particularly nice early on is the onyx amulet.
Recipe: Amulet + red Gem + blue Gem + green Gem
Reward: "Onyx" Amulet +10-20 to all stats
Also note that you can trade a combined 40% quality worth of armor (or weapons, or other item type) for a quality increasing item, so when you are deciding which junk items to pick up it's often worth taking items of quality even if the item is garbage otherwise.
started playing it.
i dont like the twist on classes in that every class can use any weapon/armor.
i like the classic wizard/witch can only use wands and cloth armor, priests/templars cannot use bladed weapons, etc.
the only difference between the classes are their starting stat distribution of str/dex/int and where they are on the passive skill tree.
since the skill tree are all connected, you can theorectically head into sections of other classes.
ie: you can buff your witch into a warrior tank with 2handed swords.
i would like the connected skill tree better if certain nodes are for specific classes only.
also, it's basically a single player game unless you join a party. a map is specfically created just for you when you leave the towncenter on your quests.
no need to worry about other players camping out farming specific monsters.
and forming a party with random people to make the map harder/more loot sucks because all the good loot gets ninja'd
still going to play a little while longer since it's free
the game is open beta but they also have microtransactions accompanying it, so honestly, while it's not a full release of the game (devs have said they have a 10 year plan for the game), they do have a revenue stream to work with
people also paid $10 to get into their Closed Beta and many paid more for their Supporter packs. 150 people paid $1,000 for the Diamond Supporter Pack.
The loot system might as well be called free for all. The "timer" is worthless for the most part. Being a ranged class means that timer is gone before you get to the item and there is always someone standing next to it just waiting. I know it is the system, so I am not complaining about it, just stating the facts.Lots of misinformation here.
1. Not every hero can do any build. I think they have a perfect balance between customization and retaining class identity. Because of each class' different starting position in the skill tree, making a 2H, axe-wielding tanky Witch waste lots of skill points just to get there.
2. Because skill gems' levels are restricted by attribute requirements (Fireball requires lots of Intelligence, Shield Charge requires Strength), not everyone can use all spells efficiently. A barb can still use curse spells nicely to compliment his skills, but he can never be his first skill like Witch because the skill will stop upgrading due to Barb's lack of Intelligence.
3. Some skills require specific weapons. Cleave requires sword & mace, Shadow Strike requires dagger/claw. Classes retain their identity very well. [edit] Same goes for armor. Witch class armor always has Energy Shield and requires high Int. Same for Barb with high armor requiring STR, and Ranger with high Evasion garb requiring Dex. Also same for hybrid classes (Duelist & Templar) requiring 50/50 of their stats.
4. ? Lots of key nodes ARE class specific without actually restricting others to use them. Barb can get his lifesteal node + Blood Rage which sets his mana to 0, and spends his life instead. It's perfect synergy to lifesteal as you spend life. Witch can do the same thing by reaching Barb's side of skill tree by spending additional 20~ points. Then it's also useless for her to spend HP for mana when all she has is mana. The skill tree is beautifully done.
5. All instances are single player unless you join a party. This isn't new. Actually Diablo 3 and Torchlight 2 already did this.
6. Loots don't get ninja'd. Similar to D3 & TL2, your loot is exclusive to yours in a party. Some items have a visible timer (for your first access), then it's open for everyone to pick up if they wish.
It's a great game.
10yr plan?!
how much startup $$$ did they have to begin with?
Evasion sucks because you either evade or die, nothing in between.
Iron Reflexes is a must on Ranger & Shadow. It sets Evasion to 0, and converts it all to Armor (& continues from all your Evasion bonuses in passives). The advantages:
1. You always have 5% minimum Evasion, so free 5% there. With Arrow Dodging, that's 10% evasion on projectile (DOES include some magic attacks!)
2. You will now have have an average of 40-50% damage reduction from armor. No surprises. This will give you time to heal through various ways- life steal, flask, natural regen, etc. MUCH better than Evasion.
Evasion is theoretically designed for run & fight playstyle. But that shit plain don't work as listed above AND some melee bosses get RIGHT IN your face, no choice.
IIRC the amount on the timer is calculated by how far away you are. i havent played MP so I dont know how well its implemented.The loot system might as well be called free for all. The "timer" is worthless for the most part. Being a ranged class means that timer is gone before you get to the item and there is always someone standing next to it just waiting. I know it is the system, so I am not complaining about it, just stating the facts.
The classes get way to muddy, especially the dex classes. I can build a ranger, shadow, and a duelist to be nearly identical. I can't speak for the other classes, as I haven't tried them yet.
Why you do this?
Sure you can make a marauder summoner but it's going to be basically identical to a witch summoner except inferior in almost every metric.
This is what so many people think, yet some very successful builds very much involve taking abilities from all across the passive skill tree. For example, blood magic is mostly a marauder ability, but one of the more popular ranger builds involves taking it and stacking strength.
If you don't like the idea of working into another class's skills, you don't have to do it, but for a player like me who loves to build and tweak characters it's a great option.
You can take that same "ranger" build and make it from any of the other classes, it just takes longer to get there and you (presumably) get fewer relevant stats along the way; the min/max shifts, that's all.
I suddenly hit a brick wall.
My Ranger can't advance in Act 3 of Cruel mode. They hit way too hard and I don't deal enough damage.
Rare items are just garbage. How can I advance?
I suddenly hit a brick wall.
My Ranger can't advance in Act 3 of Cruel mode. They hit way too hard and I don't deal enough damage.
Rare items are just garbage. How can I advance?