[Action RPG] Path of Exile

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fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
Alright now that I'm level 20 I don't think this game is going to get on my good side anytime soon. I dunno, I just don't like it, it's just really boring to me and nothing new. It came highly recommended by a couple of people but I don't see the appeal. To each their own, though.
 

JEDI

Lifer
Sep 25, 2001
29,391
2,737
126
Alright now that I'm level 20 I don't think this game is going to get on my good side anytime soon. I dunno, I just don't like it, it's just really boring to me and nothing new. It came highly recommended by a couple of people but I don't see the appeal. To each their own, though.

brutus and merv in act 1 were tedious. u had to go thru multiple floors w/o a waypoint to get to them.

act2 is better. only the endboss Vaal do u need to go thru mutiple lvls.
all other multi-floor bosses has a waypoint from the previous floor
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
The jumping spiders weren't nothing; I still contend flickerstrike mobs are the worst.

In A3 merciless, Witch fire build, owning but slowly; gear is still mostly what I found, but playing carefully, I can progress or clear an are easily. The monkeys are actually a preferred farming area to me, when alot of people seem to hate them.

Built my idea around the Searing Touch staff, and got an ilvl 16 version to start with.... looking for a higher ilvl tonight, and this guy tells me I'm looking at 15 gcp for a 5l version...ugh. Sitting around 4 gcp after getting some quality gems I needed.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
They mean Default and Hardcore league, where in Hardcore, once you die, your character cannot play there anymore and you get put back in default.

thanks for pointing this out.. I hadn't seen it.. makes the game a whole new ballgame, tense.

i do have a question.. how the heck do you beat the damn seahag (all the squid things in the caverns are her daughters) thing as a ZOMBIE witch? no corpses.. and she mows down mine in like 2 seconds.. cant raise any. I skipped skellie and i ant even go one shot toe to toe with her.. and we are far to early in game to build good resists for her.. I can slowely and painfully knick her here ans there and hide.. but no mobs, no way to build pots, no healing except slow item stuff.. WTH are you guys doing with witchs and boss's early in hardcore ..
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
thanks for pointing this out.. I hadn't seen it.. makes the game a whole new ballgame, tense.

i do have a question.. how the heck do you beat the damn seahag (all the squid things in the caverns are her daughters) thing as a ZOMBIE witch? no corpses.. and she mows down mine in like 2 seconds.. cant raise any. I skipped skellie and i ant even go one shot toe to toe with her.. and we are far to early in game to build good resists for her.. I can slowely and painfully knick her here ans there and hide.. but no mobs, no way to build pots, no healing except slow item stuff.. WTH are you guys doing with witchs and boss's early in hardcore ..

Merveil?

Zombie witch isn't a good build for hardcore, but since you're in softcore you can make it work.

One option is to piggyback on a public party or get a friend to help you.

To help with the resists, you can use sapphire rings if you have them.

Remember you can always pop back into town with a TP if you need to refill potions.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Merveil?

Zombie witch isn't a good build for hardcore, but since you're in softcore you can make it work.

One option is to piggyback on a public party or get a friend to help you.

To help with the resists, you can use sapphire rings if you have them.

Remember you can always pop back into town with a TP if you need to refill potions.

NO I'm in hardcore.. this is where i stall each play through with my current build (yes i have lost at least 4 Hardcore witches here) I know i can go skelly and most likely spam um and beat her.. but I'm trying to go with a Non traditional (from what i see) build.. the refill potions thing may help ( i am still pretty new to this game so didnt know this).. I'm ice zombie.. but no ICE AOE except the ICE NOVA (which requires a little closer contact then i like).. Yes my build is "bad" if you want to follow the cookie cutter stuff most use.. (i can kill her quite easy with a witch/hardcore and Firestorm). It may just not be any "easy" way to do it.. i can beat her down about 1/2 with some lucky shots and tricky movement.. but eventually im out of pots and the right combo of her freeze working (im only like 54% cold resist) and a few up close personal moments and im out. it may just be one of those walls my build will have to struggle through.. I just wanted to see how this build does later (zombies do seem to suck as the game goes on.. ).
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
You are intended to stack cold resist for merviel, even in normal difficulty. Even though it's early in the game it still shouldn't be hard to get the resists, you can trade the vendor 1 blue gem + 1 iron ring for a cold resist ring, get 2 of those rings and should be in good shape.

The the proper resists and decent gear otherwise you should be able to mostly wand down merviel as a witch, regardless of skills. The resists make a huge difference.


My hardcore summoner bloodmagic witch is 48 now. Kinda stuck though, I can not kill the bandit oak in cruel. For most fights, I rely on totem summoned skeletons. Oak uses his leapslam attack instantly on the totem as soon as I drop it, so I never get any skeletons. I have tried re-working my gear and going with a melee build of sorts but my passive skills just aren't up to par to beat him that way. At 48 I already out-level the zone by a few levels and I don't think one more level will change things much.

I might just need to do this in a group, should be an easy fight for a melee class.
 
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JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
NO I'm in hardcore.. this is where i stall each play through with my current build (yes i have lost at least 4 Hardcore witches here) I know i can go skelly and most likely spam um and beat her.. but I'm trying to go with a Non traditional (from what i see) build.. the refill potions thing may help ( i am still pretty new to this game so didnt know this).. I'm ice zombie.. but no ICE AOE except the ICE NOVA (which requires a little closer contact then i like).. Yes my build is "bad" if you want to follow the cookie cutter stuff most use.. (i can kill her quite easy with a witch/hardcore and Firestorm). It may just not be any "easy" way to do it.. i can beat her down about 1/2 with some lucky shots and tricky movement.. but eventually im out of pots and the right combo of her freeze working (im only like 54% cold resist) and a few up close personal moments and im out. it may just be one of those walls my build will have to struggle through.. I just wanted to see how this build does later (zombies do seem to suck as the game goes on.. ).

I have a lvl 49 witch summoner in default, and rerolled a purely elemental damage witch. At that level, my zombies and spectres can last quite a while (lots of minion nodes/gear), but like your example... get to a boss and once your minions are dead, you have to fight the battle as a caster (and without nodes to support that).

A couple of things that could help your build - Frost Wall is really overpowered as a defensive mechanism. You can spam it, and literally push enemies back out of rooms, or block projectiles with it (Piety in her Bow form is super easy; just spam frost wall and don't even have to move). Spell Totem with your Ice Nova could also help; totems grab aggro on some mobs, and if it's spamming Ice Nova, it should give you plenty of time to kill while mobs are frozen around your totem.

But bosses are the problem; I use Fire Trap and totems against Kole for example. Hide behind a wall and he just stands there.... toss a trap, then a totem on top of the trap, watch boss walk into it, rinse and repeat. Cheap, but it works.
 

JEDI

Lifer
Sep 25, 2001
29,391
2,737
126
i'm getting burned out.
i'm going to take a break for a while.

oh, as for frost wall, i heard that lightning arrow's splash dmg works thru the wall!

cast spell totem with lightning arrow and faster casting.
keep throwing up frost all and have your spell totem's lightning splash dmg kill
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
I have a lvl 49 witch summoner in default, and rerolled a purely elemental damage witch. At that level, my zombies and spectres can last quite a while (lots of minion nodes/gear), but like your example... get to a boss and once your minions are dead, you have to fight the battle as a caster (and without nodes to support that).

A couple of things that could help your build - Frost Wall is really overpowered as a defensive mechanism. You can spam it, and literally push enemies back out of rooms, or block projectiles with it (Piety in her Bow form is super easy; just spam frost wall and don't even have to move). Spell Totem with your Ice Nova could also help; totems grab aggro on some mobs, and if it's spamming Ice Nova, it should give you plenty of time to kill while mobs are frozen around your totem.

But bosses are the problem; I use Fire Trap and totems against Kole for example. Hide behind a wall and he just stands there.... toss a trap, then a totem on top of the trap, watch boss walk into it, rinse and repeat. Cheap, but it works.

I'm not sure i have seen frost wall .. and no totems yet.. I am a HUGE believer in traps .. I have not done any trading, maybe need to..

Resists: is this OLD school RPG.. carrying gear sets with ya for specific mobs? Swapping out resist jewlery and Armour before specific encounters?
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Frost wall and totems come later, I think the skill gems start at level 19 but you will probably be a bit higher before you see them as quest reward options. Spell totem in particular is amazingly flexible but I didn't get it until late 30s.

As far as resists, for bosses they are very important. Keep resist rings handy in the bank. For trash, they can be a convenience for certain packs, but not really needed, at least not in normal or cruel, maybe later. Of course it's nice to take a few resist all nodes and get some rare gear with misc resists built in for general usage.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
As far as resists, for bosses they are very important. Keep resist rings handy in the bank. For trash, they can be a convenience for certain packs, but not really needed, at least not in normal or cruel, maybe later. Of course it's nice to take a few resist all nodes and get some rare gear with misc resists built in for general usage.

I'm nearly maxed for resists (75%) in merciless, and a good chunk of my resists come from my rings. Both my rings are perfect 12% resists that I used alchemy orbs on to turn rare. One of them has double 12% resist all elements (ie two entries, so 24% resist all on one ring). You certainly do not need any resist nodes, except chaos resist if you want it.

Early game, I did carry lightning/fire resist rings for certain things like Piety's lightning balls and so on.
 

JTDSR

Member
Mar 16, 2012
143
2
81
I currently play a level 75 Cold Caster Templar, had a blast so far. What I am wondering is if a big 2H Marauder would fare as well as I have with the Templar, or is this a caster friendly game like many others can be?
 

Udgnim

Diamond Member
Apr 16, 2008
3,679
122
106
I currently play a level 75 Cold Caster Templar, had a blast so far. What I am wondering is if a big 2H Marauder would fare as well as I have with the Templar, or is this a caster friendly game like many others can be?

range friendly game

anti-melee game primarily due to desync risks
 

Majes

Golden Member
Apr 8, 2008
1,164
148
106
I'm decent. Should be able to get some points from each race unless I go too hard and lose characters.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
My ranger seems to be my weakest character. She only has 400DPS at level 50...and that is with a rare highborn bow that (I think) is decently rolled. I have a lot of +dmg/AS nodes, but why DPS seems low. I'm sitting at almost 7k armor and 1k life..did I go too defensive?
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Compared to my blood magic witch, your hp is very low. I have around 2k hp, and 550 DPS on fireball, though that isn't a very important number because most of my damage is done by summoned skeletons and zombies. My witch is 49 so your numbers do seem low.
 

JEDI

Lifer
Sep 25, 2001
29,391
2,737
126
i'm thinking of starting a CI cold dmg witch with spell totem-skels-faster casting.

throw a spell totem in front of u to bait monsters. it will keep casting skels to keep them busy. the witch just lauches ice spear (or whatever the high power cold spell there is) from a safe distance.

if monsters ignores the skels and gets past the totem, ice spear will chill them and slow them long long enuf for you to toss a bear trap in front of you.

this viaable for endgame?
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
i'm thinking of starting a CI cold dmg witch with spell totem-skels-faster casting.

throw a spell totem in front of u to bait monsters. it will keep casting skels to keep them busy. the witch just lauches ice spear (or whatever the high power cold spell there is) from a safe distance.

if monsters ignores the skels and gets past the totem, ice spear will chill them and slow them long long enuf for you to toss a bear trap in front of you.

this viaable for endgame?

Cold seems to be the rage right now, but I'm rocking fire and loving it. Joined a game with an Ice Spear Lesser Multiple Projectiles spell totem user, and it was pretty cool, randomly freezing/slowing. But, I just kill stuff faster with fire, and can't recommend a more defensive cold build. If you can simply 'not stand in the fire'; ie stay away from monsters, fire is your tool of choice.

Perfect example; the pyramid. The ice guy was freezing/slowing, but not killing. Anything hit by my firestorm totem sets every mob on the screen on fire (elemental proliferation). Cold lets you think while playing; fire lets you kill if you keep 'on your toes'.... imo.

I invested into health nodes, but only around 1400 life at lvl 65. I use a health potion the instant I lose any health, and really only die to lag of 5+ seconds or desyncs or whatever you want to call it. Flickerstrikes are my bane, but I can solo all merciless, easily if slowly at times.
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
0
0
The jumping spiders weren't nothing; I still contend flickerstrike mobs are the worst.

In A3 merciless, Witch fire build, owning but slowly; gear is still mostly what I found, but playing carefully, I can progress or clear an are easily. The monkeys are actually a preferred farming area to me, when alot of people seem to hate them.

Built my idea around the Searing Touch staff, and got an ilvl 16 version to start with.... looking for a higher ilvl tonight, and this guy tells me I'm looking at 15 gcp for a 5l version...ugh. Sitting around 4 gcp after getting some quality gems I needed.

I wouldn't bother with getting a better searing touch. It's very underwhelming compared to what you can get from a high level wand+shield. Extra survivability from a shield let's you face tank some things, which ultimately results in a higher dps compared to having to kite all day.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I wouldn't bother with getting a better searing touch. It's very underwhelming compared to what you can get from a high level wand+shield. Extra survivability from a shield let's you face tank some things, which ultimately results in a higher dps compared to having to kite all day.

It's really just the added burning damage that makes it so good, and I'm not sure you can get that mod on a rare wand/shield.

I've seen fireball main witches on Youtube, but these type of videos are almost always in low lvl easy areas. Take that same witch and put them inside, like in the pyramid, and they are not that great. I drop firestorm totem with elemental proliferation, and watch all enemies on screen catch on fire, including enemies behind walls that I could not physically hit with a fireball.

While I do move around alot, I am still doing damage, to multiple enemies while I'm running. Face tanking really isn't an option in this game (for a Witch), because you get interupted often, or perhaps its the block recovery. If I sit there and face tank, I'll get off fewer fireballs in the same amount of time than I do if I were to step back and fire.

If I find a great wand/shield, then I'll obviously consider using them, perhaps as a secondary set; set everything on fire with Searing, then switch to the other set. Right now I'm hoping for a 5socket Searing to add Fire penetration to my Firestorm spell totem.
 
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