smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
Anyone still playing this? I am going to be reinstalling this when I get home. I am just hoping my EK build is still good!
I freaking hate the word 'desync'; dumbest term ever.
People act like it's the code stuttering or getting out of sync, when it is high latency and/or packet loss.
Your position on the client and on the server are not in sync, thus desync... This isn't entirely due to latency. Even with low latency, it happens to me on both Diablo 3 and PoE (although, it happens a lot more on PoE). Early games didn't have this problem (like in Ultima Online) because movement wasn't handled on the client. Each step in any direction was verified by the serve immediately, causing you to rubberband only a single step at a time, as the verification failed. In modern games, you are allowed to continue your movement in client and once it is verified by the server, it is corrected on your client. This is why in WoW, you can run off in a direction a ways before you either lose connection or resync up. For some reason though, this is a very hard concept to keep in line on an ARPG. I don't know why though, as I don't really code games, let alone ARPGs. I much prefer enterprise (read as: actually useful) coding.I freaking hate the word 'desync'; dumbest term ever.
People act like it's the code stuttering or getting out of sync, when it is high latency and/or packet loss.
My EK is 88 and does huge (for an EK build) damage (think I was up to 9k, started around 6k end game). Dreading going back on and having to merge inventory.
I do love my EK though; my buddy had some ridiculous DPS where everything just instantly died... including him when any reflect mob appeared. We were both 76 running together, and he NEVER hit 77, while I got to 88.
Client prediction has been used since the late 90's (maybe earlier?); it isn't anything new. If your position isn't updated, and you lose a few packets, you might rubber band. If your position isn't updated, another player sees you going straight across the map (last known direction and velocity).
While you could say the client and server are not in sync, that isn't exactly true. Your client just isn't updated on the server for whatever reason (high latency, packet loss, etc). The problem isn't that the two are not in sync, but that your information is not reaching the server in a timely manner... do you blame the code for that?
'Desync' makes it sound like your packets are getting to the server regularly, but the server is on a different cycle or something and doesn't read them normally. I've never seen anything like that, in 35 years of gaming and 4 years of client/server programming.
The last I played seriously was in the closed beta, back when you had to buy a key to get in. Had an archer I took through the first difficulty and half of the second difficulty before getting sidetracked to something else. Downloaded the client recently, logged in, discovered that my characters had been completely wiped. The names were still there but all were level 1 with no gear of any sort in inventory. Boo!
So, what are currently the good builds?
The last I played seriously was in the closed beta, back when you had to buy a key to get in. Had an archer I took through the first difficulty and half of the second difficulty before getting sidetracked to something else. Downloaded the client recently, logged in, discovered that my characters had been completely wiped. The names were still there but all were level 1 with no gear of any sort in inventory. Boo!
So, what are currently the good builds?
It isn't that I don't want to buy it, it is that I don't even have the equivalent of one EX, and never have. =(
RNGesus has never been my friend, so I've always relied on playing the market in games. PoE is just too obtuse when it comes to trading, so I just play with my crappy loot. =)
oh man.. I still have an EX in one of my accts, and dozens of chaos, and a few divines.
is EX still the most prized orb?
It is the common currency. I think it is 25 chaos : 1 EX right now, or around there.