Discussion Ada/'Lovelace'? Next gen Nvidia gaming architecture speculation

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Panino Manino

Senior member
Jan 28, 2017
867
1,114
136
The 4080 12GB shouldn't be called 4070?

The 16GB version is AD103-300 with 72 SM, the 12 is AD104-400 with 60 SM.
 

jpiniero

Lifer
Oct 1, 2010
15,055
5,628
136
The 4080 12GB shouldn't be called 4070?

The 16GB version is AD103-300 with 72 SM, the 12 is AD104-400 with 60 SM.

Gone over this a thousand times already... it would be the 4070 Ti if it was the same as Ampere. But the three previous gens, the xx80 was the full xx104.

Obviously charging $899 to start, they felt like they couldn't use the 4070 Ti.
 

Saylick

Diamond Member
Sep 10, 2012
3,503
7,759
136
Gone over this a thousand times already... it would be the 4070 Ti if it was the same as Ampere. But the three previous gens, the xx80 was the full xx104.

Obviously charging $899 to start, they felt like they couldn't use the 4070 Ti.
A name is but a name. Historically, it is true that the xx80 SKU has been the 104-class die, but 104 is just a name. More importantly, it was the 2nd largest die in the stack. There's a 103-class die now, so it should be the 4080, not the 3rd largest die.
 
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StinkyPinky

Diamond Member
Jul 6, 2002
6,881
1,089
126
They already announced they were pulling out a few days ago. Basically said Nvidia were forcing them to sell at a loss and that they are dicks. They weren't even that subtle about it. Definitely bad blood there.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,318
5,429
136
I'm extremely skeptical of DLSS 3. It's a pure post process effect, meaning no input but output frames. Essentially this is what many TVs do to smooth low frame rate jitter, by creating intermediate frames:


This kind of thing is prone to artifacts, and it should be obvious, that it will only have (at best) the input lag of the original lower frame rate. It boosts the reported frame rate, but not the interactivity of that higher frame rate.
 

Saylick

Diamond Member
Sep 10, 2012
3,503
7,759
136
Here's DLSS 3.0 in action. I think the fact that in both scenarios the user drives straight ahead likely means this is the best case scenario for image stability of the interpolated frames.

 
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Saylick

Diamond Member
Sep 10, 2012
3,503
7,759
136
I'm extremely skeptical of DLSS 3. It's a pure post process effect, meaning no input but output frames. Essentially this is what many TVs do to smooth low frame rate jitter, by creating intermediate frames:


This kind of thing is prone to artifacts, and it should be obvious, that it can't it will only have (at best) the input lag of the original lower frame rate.
Correct. I have the exact same skepticism as well, because at the end of the day it is doing interpolation, meaning it can ONLY work with the data available to it, i.e. the interpolated frames will not look any better than the key frames. The only advantage I see is that Nvidia uses more input data to perform the interpolation, meaning particle effects and more erratic motion is probably handled better than what your TV does with motion interpolation. Outside of that, in theory the fps boost is entirely fictional because if the frame is stationary, the fps can be artificially boosted by just inserting as many interpolated frames as desired (limited by GPU power I guess). Why not just advertise "Up to 10x performance increase**" then?

** Only when user is not moving.

Powered by new fourth-generation Tensor Cores and a new Optical Flow Accelerator on GeForce RTX 40 Series GPUs, DLSS 3 is the latest iteration of the company’s critically acclaimed Deep Learning Super Sampling technology and introduces a new capability called Optical Multi Frame Generation.

Optical Multi Frame Generation generates entirely new frames, rather than just pixels, delivering astounding performance boosts. The new Optical Flow Accelerator incorporated into the NVIDIA Ada Lovelace architecture analyzes two sequential in-game images and calculates motion vector data for objects and elements that appear in the frame, but are not modeled by traditional game engine motion vectors. This dramatically reduces visual anomalies when AI renders elements such as particles, reflections, shadows and lighting.

Pairs of super-resolution frames from the game, along with both engine and optical flow motion vectors, are then fed into a convolutional neural network that analyzes the data and automatically generates an additional frame for each game-rendered frame — a first for real-time game rendering. Combining the DLSS-generated frames with the DLSS super-resolution frames enables DLSS 3 to reconstruct seven-eighths of the displayed pixels with AI, boosting frame rates by up to 4x compared to without DLSS.

Because DLSS Frame Generation executes as a post-process on the GPU, it can boost frame rates even when the game is bottlenecked by the CPU. For CPU-limited games, such as those that are physics heavy or involve large worlds, DLSS 3 allows the GeForce RTX 40 Series GPUs to render the game at up to twice the frame rate that the CPU is able to compute the game.
 

coercitiv

Diamond Member
Jan 24, 2014
6,584
13,861
136
I'm extremely skeptical of DLSS 3. It's a pure post process effect, meaning no input but output frames. Essentially this is what many TVs do to smooth low frame rate jitter, by creating intermediate frames:
It will do wonders for games like MS Flight Sim, maybe even some strategy games. For anything fast paced though, I foresee soap opera effect. (puns intended)
 

Gloomy

Golden Member
Oct 12, 2010
1,469
21
81
Price is a gut punch. I literally felt my stomach sink when I saw them. If AMD follows suit, I don't think I can be an enthusiast anymore.

I thought I would be angrier, you know, Nvidia being scumbags is a meme and all but I just feel depressed lol.
 

Saylick

Diamond Member
Sep 10, 2012
3,503
7,759
136
Founders Edition RTX 4090, sporting the light beige color of their former Quadro line (now Axxx series).

 

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swilli89

Golden Member
Mar 23, 2010
1,558
1,181
136
What the hell is this presentation? It feels like an investor slide deck. Literally 4 minutes spent on new video cards as they pertain to video games and its been over 50 minutes on robotics/datacenter/car computers and other abstract things. Am I missing something or am I crazy?
 
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