- Mar 15, 2007
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I saw today the GTX 680 has adaptive vsync which turns off the sync when the frame rate is running lower than the monitor refresh. That sounds like an excellent idea, where the double length wait to render the frame would have a largely bad impact on the quality of the game experience, especially when compared to a tear. I for one love this idea as it should reduce/eliminate microstutter and provide decent IQ whenever its possible.
Do you think its possible to do it without hardware changes or is it something we are only like to see in future generations of cards rather than future drivers?
Do you think its possible to do it without hardware changes or is it something we are only like to see in future generations of cards rather than future drivers?