Additional G80 Features...

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m21s

Senior member
Dec 6, 2004
775
0
71
I'm more concerned about using the features that are available.

If 16xAA looks amazing on your screen, But cant be used because you get 4fps then what good is it?

It's nice to see these new HDR and AA features on the card.

I think we're all going to be running 4xAA and just seeing higher FPS.
16xAA will bring most games to it's knees.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Originally posted by: schneiderguy
Originally posted by: StrangerGuy
I would rather Nvidia improve SSAA performance to the point of general usability than adding another pointless 8x MSAA mode than does nothing other than "ATI has 6x...We got 8x!" bragging.

On Radeons 4x MSAA is indistinguishable from the 6x mode unless you zoom in the image and scrutinize every single slanted edge. 4x to 8x on NV case is most probably going to have the same difference. But then again there will be people who claim to have microscopic eyes...


there is a noticeable difference between 8xS and 4x.

8xS is 4xMSAA + 2xSSAA.
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: Nightmare225
Originally posted by: Gamingphreek
Link

My goodness!! This chip is going to be insane!!

As for the power and heat requirements, im taking 600Watt with a grain of salt. Nvidia always beefs up the recommendation for those of us who use Deer and Powmax and stuff. A quality 420 or 450 should have no problem running a G80 based system (Once again im just guessing though).

-Kevin

(Man its been a while since i have visited the Video Forum!!)

Holy... This is probably the biggest leap I've seen in Video Cards since the original GeForce.



How is it ? HDR isn't that new and 16XAA was coming as this thing is about twice the performance of G71 single core. Also Unified Architecture isn't new , over 5million owner have it in there Xbox 360. Also Qutanm Physic isn?t new also , it?s just a fancy name for a technique that could be done with even current gen Graphic card with loads of transistor and shaders. But It maybe a leap for Nvidia engineering team but ATI engineering team has already done almost every of these thing.
 

Dainas

Senior member
Aug 5, 2005
299
0
0
I doubt these features will be useable in any new titles, just like HDR with the original 6 series... Nvidia is piloting new technogies. If a single G80 card can run a fps killer like Oblivon completly maxxed with HQ AA+Anis+HDR @ 1600x1200 with a minimum FPS of over 30fps, then it will be a success. Dispite what some owners of single X1950XTX cards may say, that ability currently lies ONLY in the hands of top card crossfire owners.
 

Pabster

Lifer
Apr 15, 2001
16,986
1
0
30fps isn't enough, IMHO. That's like a slideshow to me.

If it can't manage better than 30fps (esp at say 16x12), no thanks.
 

Gamingphreek

Lifer
Mar 31, 2003
11,679
0
81
Originally posted by: tuteja1986
Originally posted by: Nightmare225
Originally posted by: Gamingphreek
Link

My goodness!! This chip is going to be insane!!

As for the power and heat requirements, im taking 600Watt with a grain of salt. Nvidia always beefs up the recommendation for those of us who use Deer and Powmax and stuff. A quality 420 or 450 should have no problem running a G80 based system (Once again im just guessing though).

-Kevin

(Man its been a while since i have visited the Video Forum!!)

Holy... This is probably the biggest leap I've seen in Video Cards since the original GeForce.



How is it ? HDR isn't that new and 16XAA was coming as this thing is about twice the performance of G71 single core. Also Unified Architecture isn't new , over 5million owner have it in there Xbox 360. Also Qutanm Physic isn?t new also , it?s just a fancy name for a technique that could be done with even current gen Graphic card with loads of transistor and shaders. But It maybe a leap for Nvidia engineering team but ATI engineering team has already done almost every of these thing.

So many things wrong with your post, i wont even try to correct them all.

-Kevin
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Is there any mode of AA available now that can perform AA on reflections of transparent textures?

For instance water is a transparent texture that can produce reflextions as well as show objects that are through it. I mainly notice it in Oblivion, but seeing how many games are becoming more and more realistic I'd expect to see it in near-future titles. In it, the reflections the water displays are in some dire need of AA but the surface of those reflections is already revcieving it's own TrAA.

I just don't know what to classify that kind of texture as nor do I know if the upcoming G80 will be able to perform AA on it.
 

Dainas

Senior member
Aug 5, 2005
299
0
0
Originally posted by: Pabster
30fps isn't enough, IMHO. That's like a slideshow to me.

If it can't manage better than 30fps (esp at say 16x12), no thanks.

Was talking bout minimum fps outside, like a what would be a fps bomb slideshow on a current card. If the Average fps was round 50-70fps at those settings then the G80 would satisfy the token next-gen performance bump.
 

tuteja1986

Diamond Member
Jun 1, 2005
3,676
0
0
Originally posted by: Gamingphreek
Originally posted by: tuteja1986
Originally posted by: Nightmare225
Originally posted by: Gamingphreek
Link

My goodness!! This chip is going to be insane!!

As for the power and heat requirements, im taking 600Watt with a grain of salt. Nvidia always beefs up the recommendation for those of us who use Deer and Powmax and stuff. A quality 420 or 450 should have no problem running a G80 based system (Once again im just guessing though).

-Kevin

(Man its been a while since i have visited the Video Forum!!)

Holy... This is probably the biggest leap I've seen in Video Cards since the original GeForce.



How is it ? HDR isn't that new and 16XAA was coming as this thing is about twice the performance of G71 single core. Also Unified Architecture isn't new , over 5million owner have it in there Xbox 360. Also Qutanm Physic isn?t new also , it?s just a fancy name for a technique that could be done with even current gen Graphic card with loads of transistor and shaders. But It maybe a leap for Nvidia engineering team but ATI engineering team has already done almost every of these thing.

So many things wrong with your post, i wont even try to correct them all.

-Kevin


Go head Kevin... I am listening

 

Gamingphreek

Lifer
Mar 31, 2003
11,679
0
81
HDR isn't that new
No it isn't however, we have been using 64bit HDR with 16bit FP precision. The update to the HDR processing gives it 128bit and 32bit FP precision.

16XAA was coming as this thing is about twice the performance of G71 single core
Its funny that you knew both of these things. We already have 16xAA but cannot run it effectively because of the sheer amount of bandwidth it requires. Also, I have never heard of the 2x performance. It could be more it could be less for all we know.

Also Unified Architecture isn't new , over 5million owner have it in there Xbox 360
Because the 360 is ancient? Please, not only that you are talking about a console and comparing it to a PC. Unified Shaders are very new, especially since this is the earliest the companies have used them.

Also Qutanm Physic isn?t new also , it?s just a fancy name for a technique that could be done with even current gen Graphic card with loads of transistor and shaders.
Only half true. While the GPU can currently assist in physics processing, until now there is not a dedicated piece of hardware which does the processing and allocates shaders towards the processing; that is why this is exciting.

But It maybe a leap for Nvidia engineering team but ATI engineering team has already done almost every of these thing.
Both companies have done parts of these. I dont understand why you would single ATI out in this respect.

The fact is this (and im sure along with ATI's product) will be a huge leap in graphics power over the previous generation. Nothing as significant as Unified Shaders has happened since the Geforce III series when Pixel Shaders were introduced. Furthermore, HDR with that many colors at that precision is only used in movies so far; this has brought it to the mainstream. You can downplay this generation all you want but it is much more significant than anything since (IMO) the Geforce III/IV series.

-Kevin
 

Gamingphreek

Lifer
Mar 31, 2003
11,679
0
81
Originally posted by: Acanthus
I can promise you neither card is calculating qutanm physics.

No quantum physics either.

Oh definitely lol. THere would be no reason (nor would their be enough power lol). Its just the term they used for their physics engine.

-Kevin
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
Is there any mode of AA available now that can perform AA on reflections of transparent textures?
Full screen super-sampling will AA everything.
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Full screen super-sampling will AA everything.
So those that have current Nvidia GPU's don't have the crappy reflections from the water in Oblivion or is that particular texture pertain more to mip maps?
 

schneiderguy

Lifer
Jun 26, 2006
10,795
84
91
Originally posted by: josh6079
Full screen super-sampling will AA everything.
So those that have current Nvidia GPU's don't have the crappy reflections from the water in Oblivion or is that particular texture pertain more to mip maps?

im pretty sure the oblivion devs just made the water reflection resolution crappy to gain some performance, i dont think any amount of AA can fix it. at least from my experience, AA or anything i can change does nothing to the water reflections
 

HexiumVII

Senior member
Dec 11, 2005
661
7
81
Even a fully loaded system with a Athlon FX 59/Core 2 Extreme with 1950XTX or even 7950X2 draws less than 300watts on load. Any brand name 400 watter will be more than enough.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: HexiumVII
Even a fully loaded system with a Athlon FX 59/Core 2 Extreme with 1950XTX or even 7950X2 draws less than 300watts on load. Any brand name 400 watter will be more than enough.

You have to take into account PSU efficiency, and what rails most of the power is being drawn off of.
 
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