No it isn't however, we have been using 64bit HDR with 16bit FP precision. The update to the HDR processing gives it 128bit and 32bit FP precision.
16XAA was coming as this thing is about twice the performance of G71 single core
Its funny that you knew both of these things. We already have 16xAA but cannot run it effectively because of the sheer amount of bandwidth it requires. Also, I have never heard of the 2x performance. It could be more it could be less for all we know.
Also Unified Architecture isn't new , over 5million owner have it in there Xbox 360
Because the 360 is ancient? Please, not only that you are talking about a console and comparing it to a PC. Unified Shaders are very new, especially since this is the earliest the companies have used them.
Also Qutanm Physic isn?t new also , it?s just a fancy name for a technique that could be done with even current gen Graphic card with loads of transistor and shaders.
Only half true. While the GPU can currently assist in physics processing, until now there is not a dedicated piece of hardware which does the processing and allocates shaders towards the processing; that is why this is exciting.
But It maybe a leap for Nvidia engineering team but ATI engineering team has already done almost every of these thing.
Both companies have done parts of these. I dont understand why you would single ATI out in this respect.
The fact is this (and im sure along with ATI's product) will be a huge leap in graphics power over the previous generation. Nothing as significant as Unified Shaders has happened since the Geforce III series when Pixel Shaders were introduced. Furthermore, HDR with that many colors at that precision is only used in movies so far; this has brought it to the mainstream. You can downplay this generation all you want but it is much more significant than anything since (IMO) the Geforce III/IV series.
-Kevin