Originally posted by: Mucman
Anyone else think Ultima VII was the perfect mix of adventure and RPG? Sometimes when I play modern RPG's I get too bogged down by all the stats involved. In Ultima VII there was no +1 battle axe... in fact there were no numbers telling you how good certain weapons were! Eventually you can find a book within the game that gives you some idea of how strong each weapon is. I would sort of like the play an RPG that abstracts all the math/stats from the game and see how it goes. I think this allowed Ultima VII to be very story focused, while having the benefits of RPG's (character development).
ditto. If you were so inclined, you could research and find exact weapon stats, but they weren't staring you in the face everyime you opened up your inventory. No Ebony Broadsword 35-55 slashing +8 Fire damage for 3 seconds. The system Origin used made the game seem more real, lifelike. You chose a weapon because a) you could afford it b) you were somewhat skilled at using it and c) from your PERSONAL experience using it, it seemed to work better than others. An excellent RPG, the first game I ever seriously played (thus beginning a life-long addiction)