Age of Conan

mattpegher

Platinum Member
Jun 18, 2006
2,203
0
71
Of course I'll be the first to admit it, aoc has lots of bugs and many broken quests but I am still playing it at level 53. I hear thats when it tanks but sofar I still like it. Anyone else still playing?
Still playing WoW and even enjoy Disney's pirates.
Think I might try Warhammer.

I wish wow and aoc would fix crafting so it actual creates a sustainable commerce.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
WoW's commerce is pretty sustainable. It just isn't quite as dynamic as it could be which is a shame and it does have a lot to do with crafting.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Xavier434
WoW's commerce is pretty sustainable. It just isn't quite as dynamic as it could be which is a shame and it does have a lot to do with crafting.

Except at the very high end, the end product is almost always worth less than the cost of the raw materials. It's only sustainable after you pump thousands of gold into it.
 

mattpegher

Platinum Member
Jun 18, 2006
2,203
0
71
Xavier
I humbly disagree. The sustainability of wow commerce system is created soley by its leveling system for crafts. Nothing you make sells for more than its ingredience. Crafted stuff is no better than drops which is rediculous.
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
Originally posted by: mattpegher
Xavier
I humbly disagree. The sustainability of wow commerce system is created soley by its leveling system for crafts. Nothing you make sells for more than its ingredience. Crafted stuff is no better than drops which is rediculous.

this is where almost ALL games fail....crafting goods....by crafting a good you can usually lose money, as if you were to sell the goods it took to make that item.

tradeskills in mmo's suck.

AoC lacked in tradeskills when I was playing, they didn't have squat!
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
0
0
I quit, had a PoM at lvl 60ish, but the quests were now really the same, the skilltree didn't do very much in the way of new spells, only enhancing/buffing them, and well, it still ran pretty crappy. I didn't do ANY gathering and/or crafting quests, that would have made it even worse! I just think I don't have the time to get a lvl 80 char, and enjoy some of the endgame content, like high level raiding party's and pvp. Then again, if I really loved it, I would have played more. No more AoC for me.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
It was the same old rubbish we get with every MMORPG since EQ1 and Asheron's Call. I think I was lvl 25 when I quit, and had no desire to collect 10 wolf pelts from wolves anymore. I got all "pelted out."

No death penalty, no consequences, no tactics, just whack a mole. The head pops up, you smash it with a hammer.

What happened to MMORPGs with gameplay and substance?

Asheron's Call had a great magic system. Mix different regents (leaves, powders, gems, etc) and learned about which ones gave certain properties, and then experiment with them to create new spells or more powerful spells. The more people knew the spell the less effective it was causing more people to try to create more powerful spells (and not share the recipe. ) I guess that was too hardcore for the masses, but it was sure fun.
 

thraashman

Lifer
Apr 10, 2000
11,103
1,550
126
I played to level 13 on AoC on my roommate's account. Got bored with it after that. It was kinda fun for a little, then I lost interest. Of course this was my first time playing an MMO and I think I just confirmed that I don't get the appeal to MMO's. I want a final goal to a game.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: mattpegher
Xavier
I humbly disagree. The sustainability of wow commerce system is created soley by its leveling system for crafts. Nothing you make sells for more than its ingredience. Crafted stuff is no better than drops which is rediculous.

The level system for crafts plays a huge role, but it still sustains itself no matter how you slice it. Still, it would be a lot of fun if the economy were influenced more heavily by other cornerstones and crafting should be one of them.

Quite frankly, one of the big problems is that the rules of an MMO's economy are too much like that of a simple real economy in the sense that you have a single currency and people are going to sell items at the highest price which others are willing to pay. That's all fine and dandy, but it is also really boring. Economy's are boring. They only seem cool because in the real world people like money since it buys them fun, comfort, and other nice things. Gold in WoW can definitely buy you some fun but it is not nearly as fun as what the rest of the game has to offer such as running dungeons, PvP, questing, etc.

The goal of Blizz is not to try and balance the crafted items with that of all end game drops. Their goal is to make the game as fun as possible. Part of that fun is where you decide to place the value of certain items in a game. Most players have shown that they have more fun getting items from dungeons, raids, PvP, etc than they do farming mats or gold to craft items.

There are exceptions of course. Many like profession specific items such as the weapons and armor that blacksmiths were able to craft and use and upgrade. That required raiding too though.

Personally, I think a good place to start would be to take what WoW has and make it so that certain slots leaned more towards crafting while the rest are like they are now with drops. I like that most PvE best in slot items are drops from raids, but I wouldn't mind a little variety. I do enjoy crafting and gathering mats to craft with to a certain extent and I think it would be cool if they implemented content which was very challenging but did not require a raid to complete and resulted in the crafting of some best in slot stuff.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: brandonb


Asheron's Call had a great magic system. Mix different regents (leaves, powders, gems, etc) and learned about which ones gave certain properties, and then experiment with them to create new spells or more powerful spells. The more people knew the spell the less effective it was causing more people to try to create more powerful spells (and not share the recipe. ) I guess that was too hardcore for the masses, but it was sure fun.

The downside was the massive amounts of reagents that you had to manage..

I think it was interesting in theory, but quickly became very tedious in practice. Thank god for split pea!
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Still playing. L77 Ranger and L45 Guardian. Something to do until WAR launches. Once WAR launches and I have had a chance to give it a good test (at least a month) I'll drop one of them and keep the other. I think its going to come down to whats best, AoC's PvP or WAR's RvR? I loved DAoC's RvR so its going to be interesting to see what EA/Mythic comes up with.
 

Ctrackstar126

Senior member
Jul 14, 2005
988
0
76
I was in one of the biggest guilds on my server(deathwhisper). We had the first siege and were one of the first people to obtain epic gear. Pretty much we all quit en masse. I went to go read the deathwhisper forums and there is no big guilds left. Just a bunch of small ones who I dont even think could field a siege. The game was great when i first played leveled up and then had massive zerg fights for keshetta so we could level up our non 80s and really the pvp was what you made it.

Btw I had a:
80 necromancer(5 peices of T1 rest epic kesh or gemmed)
58 barbarian
30 guardian/pom/bear shaman
20 TOS
so i had a lot of time and experience in the game


Constant neglect from funcom did it in. They still havent introduced the pvp system they promised and the bugs are still there. I have been playing WAR closed beta and well the games pvp is def a step above AOC. The fatalities are cool but the allure only lasts so long.

The game is great really until end game so you still got some time before it all settles in. Even being in a good guild doesnt help because you really feel that Funcom shafts you. I mean you can talk all you want about how the game is new and theyll fix the stuff but how long has the game been out and the major problems that plagued the game are still there and the player base has been complaining about it since damn near day 1.
 

Belegost

Golden Member
Feb 20, 2001
1,807
19
81
Originally posted by: Ctrackstar126
I was in one of the biggest guilds on my server(deathwhisper). We had the first siege and were one of the first people to obtain epic gear. Pretty much we all quit en masse. I went to go read the deathwhisper forums and there is no big guilds left. Just a bunch of small ones who I dont even think could field a siege. The game was great when i first played leveled up and then had massive zerg fights for keshetta so we could level up our non 80s and really the pvp was what you made it.

Btw I had a:
80 necromancer(5 peices of T1 rest epic kesh or gemmed)
58 barbarian
30 guardian/pom/bear shaman
20 TOS
so i had a lot of time and experience in the game


Constant neglect from funcom did it in. They still havent introduced the pvp system they promised and the bugs are still there. I have been playing WAR closed beta and well the games pvp is def a step above AOC. The fatalities are cool but the allure only lasts so long.

The game is great really until end game so you still got some time before it all settles in. Even being in a good guild doesnt help because you really feel that Funcom shafts you. I mean you can talk all you want about how the game is new and theyll fix the stuff but how long has the game been out and the major problems that plagued the game are still there and the player base has been complaining about it since damn near day 1.

Yea, I was in a serious guild on Stormrage, had an 80 rng, 45 HoX, 39 necro, had the BK, and tier 3 city underway... but the consistent lack of real fixes to the game killed it. Every siege was a complete let down because the system kept screwing everyone involved. The raids were boring. The PVP was fun, but the constant "balancing" without fixing core class issues and broken feats meant that every week there was some new way to break the game.

When I started seeing people with fully gemmed gear at 3000+ DPS - I said screw it and canceled. My will to come back has been completely sapped as of now, last time I talked to my guild, the gem duping issue had still not been fixed. Instead they decided to simply cut gem damage by 16x...

I have come to the conclusion that FunCom is simply incompetent. They don't have the coding and management skills needed to properly run an MMO.
 

Pepsei

Lifer
Dec 14, 2001
12,895
1
0
this is a piece of shit game. the only thing going for it is graphics and music... funcom's extreme nerf is one of the many things that killed the game.

case in point, in order to fix the 'charge' exploit, they over patched it today, so now that charge will most of the time, do no damage. instead, it is just a burst of speed for you to get close to the mob so they can hit you.
 

styroe

Member
Jan 29, 2005
126
0
0
this is a piece of shit game. the only thing going for it is graphics and music...

nuff said... wish there was an mmorpg with perma death, that would make pvp interesting
 

Mide

Golden Member
Mar 27, 2008
1,547
0
71
Got boring really fast. Same old stuff and nothing really new. The combo system was not as fun as it was marketed to be.
 
Mar 10, 2005
14,647
2
0
3 years of waiting, 2 months of playing, and now a lifetime of cursing AoC. i can not stress enough how much i despise funcom :| :| :|
 

sourthings

Member
Jan 6, 2008
153
0
0
Originally posted by: Pepsei
this is a piece of shit game.

I burst out laughing at this. And sadly it's so true. I played a ToS to 80 and a conq to 60 or so. Terrible game. There is literally nothing to do of any enjoyment at level 80. And from 60-80, you literally just grind mobs to level, over and over.

It looks nice, but it's just freaking terrible. A real pos game. They should have to refund people their money for buying this carton of feces.
 

Narse

Moderator<br>Computer Help
Moderator
Mar 14, 2000
3,826
1
81
Originally posted by: sourthings
Originally posted by: Pepsei
this is a piece of shit game.

I burst out laughing at this. And sadly it's so true. I played a ToS to 80 and a conq to 60 or so. Terrible game. There is literally nothing to do of any enjoyment at level 80. And from 60-80, you literally just grind mobs to level, over and over.

It looks nice, but it's just freaking terrible. A real pos game. They should have to refund people their money for buying this carton of feces.

Could not say it better myself.
 

WraithETC

Golden Member
May 15, 2005
1,464
1
81
lvl 80 Ranger lvl 50 TOS

Balance and bugs are so broken and funcom has no idea what to do to fix them.

They can't patch the game without breaking it at the same time.

I quit after hearing about the upcoming gem nerf since my ranger class is totally useless without the gems. You literally do less damage than the amount of healing a priest can dish out when "ungemmed."
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: mattpegher
Xavier
I humbly disagree. The sustainability of wow commerce system is created soley by its leveling system for crafts. Nothing you make sells for more than its ingredience. Crafted stuff is no better than drops which is rediculous.

It depends on what you're making.... I'm leveling a druid right now... he's 49 and a leatherworker. I looked into selling some excess leather... it doesn't really sell for much. Maybe 3-5g a stack? Well, using that same leather, I can make ~3.5 cloaks that are used for a quest and get 5g a piece. There's also a couple threads I gotta buy for a mere silver or two, but that's negligible! It's all about knowing what to buy and what to sell, baby! Although, I hate the stupid bitches that list their cloaks so low that they drive the price down to around 3g a piece! You idiots, don't you realize you can lower the price by one fucking copper and someone will pay your price instead of the other guy? I've listed items all the time with a 1 copper difference and they always sell instead... because they list above the other one. But noooooo, these retards have to lower the price by 50s (a 10% drop!) and then some other idiot lowers it again.

Also, the mats go for more, because that mat could be turned into something else... it's not *stuck* as the end item. The material has more raw potential and therefore is seen as worth more than the item itself. Also of course, the end item has to compete with similar items which can end up hurting the price. There are things that sell for around the combined material price.
 
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