Originally posted by: mattpegher
Xavier
I humbly disagree. The sustainability of wow commerce system is created soley by its leveling system for crafts. Nothing you make sells for more than its ingredience. Crafted stuff is no better than drops which is rediculous.
The level system for crafts plays a huge role, but it still sustains itself no matter how you slice it. Still, it would be a lot of fun if the economy were influenced more heavily by other cornerstones and crafting should be one of them.
Quite frankly, one of the big problems is that the rules of an MMO's economy are too much like that of a simple real economy in the sense that you have a single currency and people are going to sell items at the highest price which others are willing to pay. That's all fine and dandy, but it is also really boring. Economy's are boring. They only seem cool because in the real world people like money since it buys them fun, comfort, and other nice things. Gold in WoW can definitely buy you some fun but it is not nearly as fun as what the rest of the game has to offer such as running dungeons, PvP, questing, etc.
The goal of Blizz is not to try and balance the crafted items with that of all end game drops. Their goal is to make the game as fun as possible. Part of that fun is where you decide to place the value of certain items in a game. Most players have shown that they have more fun getting items from dungeons, raids, PvP, etc than they do farming mats or gold to craft items.
There are exceptions of course. Many like profession specific items such as the weapons and armor that blacksmiths were able to craft and use and upgrade. That required raiding too though.
Personally, I think a good place to start would be to take what WoW has and make it so that certain slots leaned more towards crafting while the rest are like they are now with drops. I like that most PvE best in slot items are drops from raids, but I wouldn't mind a little variety. I do enjoy crafting and gathering mats to craft with to a certain extent and I think it would be cool if they implemented content which was very challenging but did not require a raid to complete and resulted in the crafting of some best in slot stuff.