Ageia PhysX review (Videos added)

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McArra

Diamond Member
May 21, 2003
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I can' see it right, I have it in the other XP 32, but ollks like ...\Cellfactor.exe enablephysX=false
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
29,574
24,452
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Anandtech just did some more testing with it. their speculation and testing also supports the hypothesis that the GPU isn't the bottleneck. The power draw numbers are interesting fodder too.


The PPU is definitely the way of the future, but getting there is going to take time, baby steps man.... baby steps.
 

Munky

Diamond Member
Feb 5, 2005
9,372
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http://www.anandtech.com/video/showdoc.aspx?i=2759 - updated review. I think between the lower power consumption with physycs load on the PPU, and the fact that CoV run at the same fps at low res as in high res, it's pretty clear that the gpu is not the bottleneck with physics enabled. Maybe the PCI bus is holding back the performance, or maybe the card itself cant deal with the load, especially when it's not specifically "optimized" for the card. And I dont think a new driver will magically improve the performance by 300%. It may as well be called the PhysFX processor, and I'll be waiting for driver hacks and cheats.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
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ostif.org
I think the problem is the way it is integrated in the graphics engines... When explosions and the other effects we see are being done it "generates" the particles on the fly rather than actually using stuff thats already on screen.

Take any game engine today, go into developer mode, and force 20 things to spawn... Youll see a huge FPS dive while it generates all that crap, then it will return to a below average amount, because its drawing more.
 

T2k

Golden Member
Feb 24, 2004
1,665
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The main point would be to use it anything other than effects - but that requires coding it from ground-up wit Physx in mind, so I don't expect anything like that before Xmas season.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
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ostif.org
Originally posted by: T2k
The main point would be to use it anything other than effects - but that requires coding it from ground-up wit Physx in mind, so I don't expect anything like that before Xmas season.

Exactly, because youd have to have models with independant pieces, instead of a large single model that just changes, which is the hackjob we use today.
 

McArra

Diamond Member
May 21, 2003
3,295
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0
Originally posted by: Acanthus
I think the problem is the way it is integrated in the graphics engines... When explosions and the other effects we see are being done it "generates" the particles on the fly rather than actually using stuff thats already on screen.

Take any game engine today, go into developer mode, and force 20 things to spawn... Youll see a huge FPS dive while it generates all that crap, then it will return to a below average amount, because its drawing more.

Yep, that's the way I see it.

 

sbuckler

Senior member
Aug 11, 2004
224
0
0
Originally posted by: McArra
Originally posted by: T2k
Originally posted by: McArra
Originally posted by: stardrek
Originally posted by: McArra
Originally posted by: sbuckler
You think? Here's the experience of someone who has one:

check out end of thread on:
http://ut2004.titaninternet.co.uk/forums/showthread.php?t=7359


It soesn't work for me with enablephisX=false

You spelled physx wrong...enablephysx=false

Yep LOL, it doesn't work anyway

Do you have Physx drivers installed?



I have the Ageia


See http://www.hardforum.com/showthread.php?t=1056037
Someone else able to run cell factor without using the physx
 

McArra

Diamond Member
May 21, 2003
3,295
0
0
Originally posted by: sbuckler
Originally posted by: McArra
Originally posted by: T2k
Originally posted by: McArra
Originally posted by: stardrek
Originally posted by: McArra
Originally posted by: sbuckler
You think? Here's the experience of someone who has one:

check out end of thread on:
http://ut2004.titaninternet.co.uk/forums/showthread.php?t=7359


It soesn't work for me with enablephisX=false

You spelled physx wrong...enablephysx=false

Yep LOL, it doesn't work anyway

Do you have Physx drivers installed?



I have the Ageia


See http://www.hardforum.com/showthread.php?t=1056037
Someone else able to run cell factor without using the physx


Sure, but not me
 
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