Originally posted by: T2k
The main point would be to use it anything other than effects - but that requires coding it from ground-up wit Physx in mind, so I don't expect anything like that before Xmas season.
Originally posted by: Acanthus
I think the problem is the way it is integrated in the graphics engines... When explosions and the other effects we see are being done it "generates" the particles on the fly rather than actually using stuff thats already on screen.
Take any game engine today, go into developer mode, and force 20 things to spawn... Youll see a huge FPS dive while it generates all that crap, then it will return to a below average amount, because its drawing more.
Originally posted by: McArra
Originally posted by: T2k
Originally posted by: McArra
Originally posted by: stardrek
Originally posted by: McArra
Originally posted by: sbuckler
You think? Here's the experience of someone who has one:
check out end of thread on:
http://ut2004.titaninternet.co.uk/forums/showthread.php?t=7359
It soesn't work for me with enablephisX=false
You spelled physx wrong...enablephysx=false
Yep LOL, it doesn't work anyway
Do you have Physx drivers installed?
I have the Ageia
Originally posted by: sbuckler
Originally posted by: McArra
Originally posted by: T2k
Originally posted by: McArra
Originally posted by: stardrek
Originally posted by: McArra
Originally posted by: sbuckler
You think? Here's the experience of someone who has one:
check out end of thread on:
http://ut2004.titaninternet.co.uk/forums/showthread.php?t=7359
It soesn't work for me with enablephisX=false
You spelled physx wrong...enablephysx=false
Yep LOL, it doesn't work anyway
Do you have Physx drivers installed?
I have the Ageia
See http://www.hardforum.com/showthread.php?t=1056037
Someone else able to run cell factor without using the physx