- Jun 14, 2003
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It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.
.sideband addressing
A feature of AGP. Sideband addressing provides additional channels for transmitting data requests between the graphics processor and the system.
It's usually in the range of 64-256 anyway and you usually won't see much/any difference in that range. The difference can come if you set it too high or too low.Fine but not best. It usually works best at 128-256 depending on how much RAM you have
Originally posted by: VIAN
BFG Tech recommends setting it to equal the amount of RAM on your Video Card.
Originally posted by: Gamingphreek
BFG has no clue what they talk about half the time. The rule of thumb is 1/2 system RAM. Why would they have a 512mb option in older M/B's if there aren't any 512mb cards. :roll:
-Kevin
Originally posted by: Jeff7181
Originally posted by: Gamingphreek
BFG has no clue what they talk about half the time. The rule of thumb is 1/2 system RAM. Why would they have a 512mb option in older M/B's if there aren't any 512mb cards. :roll:
-Kevin
Yeah... BFG... pffft... those bunch of schmucks... all they do is make video cards... they have no idea what they're talking about.
Originally posted by: Jeff7181
Originally posted by: Gamingphreek
BFG has no clue what they talk about half the time. The rule of thumb is 1/2 system RAM. Why would they have a 512mb option in older M/B's if there aren't any 512mb cards. :roll:
-Kevin
Yeah... BFG... pffft... those bunch of schmucks... all they do is make video cards... they have no idea what they're talking about.
It was said in the instruction manual that came with my 5900.BFG as a company knows enough but some of their technicians and support dont know what they are talking about half the time.
BFG Tech recommends setting it to equal the amount of RAM on your Video Card.
.First of all, AGP Aperture memory will not be used until your video card's on-board memory is running low. That means it will usually not impact your gaming performance because developers are trying hard to not exceed the on-board memory limits.The bigger your video memory, the smaller your Aperture Size could be. However with later games requiring more and more texture memory a good number seems to be 128MB Aperture Size for all cards with 64 MB to 256 MB Video RAM
What a f-ed up scenario that is. Nobody's had just 128 MB of RAM in a gaming system since Half Life first came out... and there weren't 128 MB video cards then either.That`s wrong,if you only have 128mb of system ram with a 128mb video card ,would you set it to 128mb AGP size?
What a f-ed up scenario that is. Nobody's had just 128 MB of RAM in a gaming system since Half Life first came out... and there weren't 128 MB video cards then either
Yet well, they can't play many games too well. So why bother.