Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!
The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.
It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.
You are wrong.Leave it at 64 MB or 128 MB.
There are barely any games that take advantage of 128MB, so how could it be tested. You got a link.There were benchmarks done on the subject (google it..). Going higher than 128MB didn't actually yield better results.
Originally posted by: Jeff7181
What a f-ed up scenario that is. Nobody's had just 128 MB of RAM in a gaming system since Half Life first came out... and there weren't 128 MB video cards then either.That`s wrong,if you only have 128mb of system ram with a 128mb video card ,would you set it to 128mb AGP size?
Originally posted by: otispunkmeyer
Originally posted by: Jeff7181
What a f-ed up scenario that is. Nobody's had just 128 MB of RAM in a gaming system since Half Life first came out... and there weren't 128 MB video cards then either.That`s wrong,if you only have 128mb of system ram with a 128mb video card ,would you set it to 128mb AGP size?
lies!!! i had 128 pc100 in my old tiny rig and played HL!!!! infact i only put an extra 128 in it last year when i got xp!!!
LOL!You're obviously barely a casual gamer then...
Originally posted by: Mem
Please note that the AGP aperture is merely address space, not actual physical memory in use. Although it is very common to hear people recommending that the AGP aperture size should be half the size of system memory, that is wrong!
The requirement for AGP memory space shrinks as the graphics card's local memory increases in size. This is because the graphics card will have more local memory to dedicate to texture storage. So, if you upgrade to a graphics card with more memory, you shouldn't be "deceived" into thinking that you will need even more AGP memory! On the contrary, a smaller AGP memory space will be required.
It is recommended that you keep the AGP aperture around 64MB to 128MB in size, even if your graphics card has a lot of onboard memory. This allows flexibility in the event that you actually need extra memory for texture storage. It will also keep the GART (Graphics Address Relocation Table) within a reasonable size.
Says it all .
:roll:You are wrong.
It could be tested by increasing the value above 128 MB and looking for any differences.There are barely any games that take advantage of 128MB, so how could it be tested.
Originally posted by: VIAN
LOL!You're obviously barely a casual gamer then...
You know, that none of those apps. tested 128MB of Textures.