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Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
So I created a character on Azphel and apparently this was a bad choice because it's down half the time and even when it's up, it's often unplayably laggy, especially at peak hours. It's so bad that the server has earned itself the nickname Azphail on the forms.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Originally posted by: KMFJD
Originally posted by: pontifex
Originally posted by: JoshGuru7
I would say Aion requires regular play (2+ hours per evening) in order to get solid enjoyment out of it. You don't need to play 24/7, but it's more of a grind then some of the other recent releases and 5 hours per week won't get you anywhere.

You also shouldn't play this game if you don't like PvP, because Aion has the throwback PvP system where PvE and PvP occur in some of the same areas. I like this a lot because it adds a little excitement to the "kill X monsters" quests to have to watch out for enemy players, but it's definitely not for everybody. The PvP is pretty balanced in that every class has a situation and matchup they excel in.

enough for me to never play this game.

It's the standard mmorpg with one exception, it's pretty much ready for release while other's take a large number of patches/time to get to that state. There's nothing really new, it's the same thing with prettier gfx, hopefully end game pvp is good.

forced PVP (or gankfests) and grindfests are 2 things I like to avoid
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
0
0
Originally posted by: pontifex
forced PVP... I like to avoid
I think you do open PvP a disservice by terming it forced PvP in the same way that it would be somewhat silly to discount a multiplayer FPS game as forced PvP. PvP is pretty integral to Aion and you certainly shouldn't play it if you're PvE only, but there are advantages to combining PvE and PvP in some areas. Primarily, it fosters a lot of unpredictability which really adds interest to the game once you get into the mixed zones.
 

caivoma

Senior member
Sep 3, 2004
957
0
0
Originally posted by: Sureshot324
So I created a character on Azphel and apparently this was a bad choice because it's down half the time and even when it's up, it's often unplayably laggy, especially at peak hours. It's so bad that the server has earned itself the nickname Azphail on the forms.

If you just started on Azphel, you should move to another server. It doesn't call Azphail for no reason. I honestly believe it is the worst server for NA.
 

Tremulant

Diamond Member
Jul 2, 2004
4,890
1
0
Originally posted by: Chronoshock
Sleep only lasts 6 seconds in pvp, it must have seemed like a long time but it wasn't 20 seconds. CC can be dispelled, but it is indeed powerful (although I wouldn't say overpowered as there are plenty of counters)

I've noticed that even in pve, CC always feels a lot longer than it is.

When I was tanking Krall stuff the mobs would stun me fairly often and even though it only lasted about 3-4 seconds, it always felt like a lot longer.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Originally posted by: JoshGuru7
Originally posted by: pontifex
forced PVP... I like to avoid
I think you do open PvP a disservice by terming it forced PvP in the same way that it would be somewhat silly to discount a multiplayer FPS game as forced PvP. PvP is pretty integral to Aion and you certainly shouldn't play it if you're PvE only, but there are advantages to combining PvE and PvP in some areas. Primarily, it fosters a lot of unpredictability which really adds interest to the game once you get into the mixed zones.

WTF???? you call MP FPS games forced PVP? Thats what they are made for. When I buy a MP FPS game, I'm expecting to do PVP. There is no reason PVP should exist in an MMO. It only exists because of the people I mention below. If they are going to add it to an MMO, they should make servers that are PVP only.

Sorry, if I'm out doing quests, minding my own business trying to level, I don't need some loser who plays 24/7 and is 20 levels above me coming around and killing me constantly because his life sucks so bad this is the only way he feels in control of it.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Originally posted by: pontifex
Originally posted by: JoshGuru7
Originally posted by: pontifex
forced PVP... I like to avoid
I think you do open PvP a disservice by terming it forced PvP in the same way that it would be somewhat silly to discount a multiplayer FPS game as forced PvP. PvP is pretty integral to Aion and you certainly shouldn't play it if you're PvE only, but there are advantages to combining PvE and PvP in some areas. Primarily, it fosters a lot of unpredictability which really adds interest to the game once you get into the mixed zones.

WTF???? you call MP FPS games forced PVP? Thats what they are made for. When I buy a MP FPS game, I'm expecting to do PVP. There is no reason PVP should exist in an MMO. It only exists because of the people I mention below. If they are going to add it to an MMO, they should make servers that are PVP only.

Sorry, if I'm out doing quests, minding my own business trying to level, I don't need some loser who plays 24/7 and is 20 levels above me coming around and killing me constantly because his life sucks so bad this is the only way he feels in control of it.

Pontifex, although this game does indeed sound like not your type of game (Aion), there are fairly harsh penalty's for PKing above certain levels.

If someone is 3+ levels above you and PK's you, the Pk'ers presence is marked on the opposing faction's players maps. And a Bounty is placed on their head in terms of points..more points..=more people coming to kill them.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
Originally posted by: pontifex
Originally posted by: JoshGuru7
Originally posted by: pontifex
forced PVP... I like to avoid
I think you do open PvP a disservice by terming it forced PvP in the same way that it would be somewhat silly to discount a multiplayer FPS game as forced PvP. PvP is pretty integral to Aion and you certainly shouldn't play it if you're PvE only, but there are advantages to combining PvE and PvP in some areas. Primarily, it fosters a lot of unpredictability which really adds interest to the game once you get into the mixed zones.

WTF???? you call MP FPS games forced PVP? Thats what they are made for. When I buy a MP FPS game, I'm expecting to do PVP. There is no reason PVP should exist in an MMO. It only exists because of the people I mention below. If they are going to add it to an MMO, they should make servers that are PVP only.

Sorry, if I'm out doing quests, minding my own business trying to level, I don't need some loser who plays 24/7 and is 20 levels above me coming around and killing me constantly because his life sucks so bad this is the only way he feels in control of it.

Maybe they should of consulted you on your MMO opinion before making a highly successful pvp game.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
Originally posted by: Powernick50
Originally posted by: pontifex
Originally posted by: JoshGuru7
Originally posted by: pontifex
forced PVP... I like to avoid
I think you do open PvP a disservice by terming it forced PvP in the same way that it would be somewhat silly to discount a multiplayer FPS game as forced PvP. PvP is pretty integral to Aion and you certainly shouldn't play it if you're PvE only, but there are advantages to combining PvE and PvP in some areas. Primarily, it fosters a lot of unpredictability which really adds interest to the game once you get into the mixed zones.

WTF???? you call MP FPS games forced PVP? Thats what they are made for. When I buy a MP FPS game, I'm expecting to do PVP. There is no reason PVP should exist in an MMO. It only exists because of the people I mention below. If they are going to add it to an MMO, they should make servers that are PVP only.

Sorry, if I'm out doing quests, minding my own business trying to level, I don't need some loser who plays 24/7 and is 20 levels above me coming around and killing me constantly because his life sucks so bad this is the only way he feels in control of it.

Pontifex, although this game does indeed sound like not your type of game (Aion), there are fairly harsh penalty's for PKing above certain levels.

If someone is 3+ levels above you and PK's you, the Pk'ers presence is marked on the opposing faction's players maps. And a Bounty is placed on their head in terms of points..more points..=more people coming to kill them.

That sounds like a great idea.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Originally posted by: VashHT
Originally posted by: pontifex
Originally posted by: JoshGuru7
Originally posted by: pontifex
forced PVP... I like to avoid
I think you do open PvP a disservice by terming it forced PvP in the same way that it would be somewhat silly to discount a multiplayer FPS game as forced PvP. PvP is pretty integral to Aion and you certainly shouldn't play it if you're PvE only, but there are advantages to combining PvE and PvP in some areas. Primarily, it fosters a lot of unpredictability which really adds interest to the game once you get into the mixed zones.

WTF???? you call MP FPS games forced PVP? Thats what they are made for. When I buy a MP FPS game, I'm expecting to do PVP. There is no reason PVP should exist in an MMO. It only exists because of the people I mention below. If they are going to add it to an MMO, they should make servers that are PVP only.

Sorry, if I'm out doing quests, minding my own business trying to level, I don't need some loser who plays 24/7 and is 20 levels above me coming around and killing me constantly because his life sucks so bad this is the only way he feels in control of it.

Maybe they should of consulted you on your MMO opinion before making a highly successful pvp game.

you're right. it would have been even more successful had they consulted me first.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
0
0
Originally posted by: pontifex
WTF???? you call MP FPS games forced PVP? Thats what they are made for. When I buy a MP FPS game, I'm expecting to do PVP. There is no reason PVP should exist in an MMO. It only exists because of the people I mention below. If they are going to add it to an MMO, they should make servers that are PVP only.
Aion definitely is not for you, it's targetted at people who like both PvE and PvP.

Originally posted by: pontifex
Sorry, if I'm out doing quests, minding my own business trying to level, I don't need some loser who plays 24/7 and is 20 levels above me coming around and killing me constantly because his life sucks so bad this is the only way he feels in control of it.
I know several gamers with your opinions, and if they are questing and get attacked by somebody their response will be to get frustrated and call them a coward and a ganker. I understand that viewpoint, but it misses the point.

The people who enjoy open PvP, such as myself, find PvE more fun if I need to keep the PvP aspect in mind. I'll rotate the camera around periodically to make sure an enemy isn't sneaking up on me, fight behind objects so it's difficult to spot me from a distance, and if I get killed my reaction is the same as in an FPS - they "got" me and I respawn as quickly as possible to try to get them back. Often times I'll spot the enemy first and then it's a blast trailing them until they attack somebody then jumping in to help and often splitting the kill.

PvE-only areas may be attractive to you, but they are less interesting to me. The irony is that while you attribute malice to open PvP I have personally found that the people who enjoy it are often more mature and have better sportmanship because they can shrug off the occasional death. It comes down to whether you view getting attacked as a disaster that ruins your evening or a challenge that provides a lot of excitement.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
Originally posted by: pontifex


you're right. it would have been even more successful had they consulted me first.

I was just joking around, but seriously if they made the game you're describing it would jsut be WoW. This game is for people who enjoy the gameplay of WoW in general but want pvp to be a focus of the game, not an afterthought.
 

Mide

Golden Member
Mar 27, 2008
1,547
0
71
I find it funny how there is always a lot of hype and excitement over any new MMO because of some specific change they have done to gameplay. In a few months all of it would have vanished as people soon discover that it's really just the same old thing. So what...in this game you can fly and how you pay is different. Both of these things will get old in a few months.
 

TechBoyJK

Lifer
Oct 17, 2002
16,701
60
91
Originally posted by: Mide
I find it funny how there is always a lot of hype and excitement over any new MMO because of some specific change they have done to gameplay. In a few months all of it would have vanished as people soon discover that it's really just the same old thing. So what...in this game you can fly and how you pay is different. Both of these things will get old in a few months.

None of the other MMO's look this good or are apparently this polished.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
Originally posted by: Mide
I find it funny how there is always a lot of hype and excitement over any new MMO because of some specific change they have done to gameplay. In a few months all of it would have vanished as people soon discover that it's really just the same old thing. So what...in this game you can fly and how you pay is different. Both of these things will get old in a few months.

Meh there will be plenty of people playing it in a few months, flight is not the reason people are playing this.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
For those not wanting to read through everything to determine if they should get the game or not.

Get it.
 
Oct 19, 2000
17,861
4
81
Originally posted by: JoshGuru7
The people who enjoy open PvP, such as myself, find PvE more fun if I need to keep the PvP aspect in mind. I'll rotate the camera around periodically to make sure an enemy isn't sneaking up on me, fight behind objects so it's difficult to spot me from a distance, and if I get killed my reaction is the same as in an FPS - they "got" me and I respawn as quickly as possible to try to get them back. Often times I'll spot the enemy first and then it's a blast trailing them until they attack somebody then jumping in to help and often splitting the kill.

But for everyone other than the 24/7 level grinder, you will not gain levels too fast, and you won't be able to do anything against a higher level ganker, they are simply wasting your time. The way you describe it sounds like it could be fun and all, but it only applies if everyone involved is basically the same level. Even if you trail a somewhat higher level character and team up to kill him, you're still spending all kinds of time for extremely minimal, if any, gain. If this higher level is 20 or 30 levels above you, then it is just pure frustration and pointless. No way I could ever just say, "Oh, he got me!" if a level 50 player walked up and killed my level 13 player for no reason.

Just my thoughts on the subject. I don't care either way what people choose to play, or what people think are better. All I know is that my MMO of choice offers one way or the other, and I pick what suits me. Everybody wins.
 

drebo

Diamond Member
Feb 24, 2006
7,035
1
81
Originally posted by: peritusONE
If this higher level is 20 or 30 levels above you, then it is just pure frustration and pointless. No way I could ever just say, "Oh, he got me!" if a level 50 player walked up and killed my level 13 player for no reason.

This is exactly the reason why I HATE level-based MMORPGs. I hate the artificial partitioning of the game world and population. I hate that your character becomes far superior than another character just due to the fact that you have played longer or harder. It's way too artificial for my tastes.

Now, this is not to say that I would prefer an FPS-type game where everyone is always equal. On the contrary, I prefer games that are somewhat of a combination of "my character is more developed so therefore I am stronger" and "I'm a superior player".

To me, Pre-UO:R Ultima Online represents the holy-grail for how an MMORPG should play. It was a game that was based entirely on social dynamics. There were extremely minimal artificial limitations in the game, and the ones that were there were hardly noticable. If you had 0 skill in magery, the game wouldn't stop you from attempting an 8th circle spell. Likewise, if you had 0 skill in swordsmanship, you still knew how to hold a sword. You could equip any armor, any weapon, and use any item. It was a sandbox, and the epitome of what a massively multiplayer online roleplaying game should be.

The social aspects of the game were just as important. While the death of your character was not permanant, it wasn't free either. You could lose money and equipment. This kept player crafters busy and limited the growth of the economy. But those who killed you would be regarded, by players and not just by game mechanics, as murderers. People would actively hunt murderers, and dying as a murderer had very real consequences on your character.

Today's MMORPGs are far too structured and linear. Level 1-5 goes here. Level 6-10 goes here. And so on. If you're not level 6, you don't know how to hold a longsword, you only know how to hold a shortsword. If you haven't reached level 10, you don't know how to say a different combination of the same magical words you've been saying all along for every other spell you cast. If you're not level 12, you can't even enter this area. It just doesn't make sense to me, and it's not fun. If I want to play a game that leads linearly from Point A to Point B, I'll play a single player game, because it will inevitably have a better story.

I play online games for the community/social aspects and for the interaction aspects. I don't consider Guild Wars-style games to be MMORPGs. It's a glorified chat room for a multiplayer game. It's like Diablo 2 would be if the chat rooms were the town hubs instead of a basic chat room. DDO is the same way. Yes, you can interact with other people, but you don't generally have to. I'm not saying that interaction should be FORCED, but instancing the game to such an extent that you never see other players except by conscious decision is too far to the other extreme.

I wasn't a player killer in UO. In fact, I was even too chicken to go hunting for them, because I wasn't all that great. But, I will always remember the very real fear I had every time I went out to go mine gold or roam the wilderness killing animals. It made the game exciting to know that at any time, someone could come along and attack me. Sure, it was frustrating when it happened, but it was just part of life, and it didn't happen nearly enough to keep me from lusting after that playstyle the moment they took it away.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
0
0
Originally posted by: peritusONE
But for everyone other than the 24/7 level grinder, you will not gain levels too fast, and you won't be able to do anything against a higher level ganker, they are simply wasting your time.
I'm probably right in the middle in terms of the typical MMO player. I'll play for 4-6 hours per evening and then maybe all day occasionally on a weekend, but then I'll be travelling and barely log in for a week other than to check AH for five minutes in the evening. You can't see what level player you are fighting in Aion (their level displays as ??) but as a level 25 sorcerer I don't think I've been killed by anybody over level 28 or so yet. There's the abyss (PvE/PvP) for 25+ but below 20 there is no PvP at all and from 20-25 it's just occasional stragglers breaking through a rift to the other side every two hours until they are mopped up by the other faction. This isn't a game where you're going to get killed at level 5 by a level 50.

Just my thoughts on the subject. I don't care either way what people choose to play, or what people think are better. All I know is that my MMO of choice offers one way or the other, and I pick what suits me. Everybody wins.
I agree with this completely and have no problem with people preferring PvE games. I just think it grossly mischaracterizes the reason why people play open PvP games to suggest they do so because they're all immature gankers. I find the reverse to be true, for example PvP ganking is an order of magnitude worse in LOTRO (PvE/PvP seperated) then it is in Aion (Open PvP areas).
 

CurseTheSky

Diamond Member
Oct 21, 2006
5,401
2
0
Originally posted by: drebo
Originally posted by: peritusONE
If this higher level is 20 or 30 levels above you, then it is just pure frustration and pointless. No way I could ever just say, "Oh, he got me!" if a level 50 player walked up and killed my level 13 player for no reason.

This is exactly the reason why I HATE level-based MMORPGs. I hate the artificial partitioning of the game world and population. I hate that your character becomes far superior than another character just due to the fact that you have played longer or harder. It's way too artificial for my tastes.

Now, this is not to say that I would prefer an FPS-type game where everyone is always equal. On the contrary, I prefer games that are somewhat of a combination of "my character is more developed so therefore I am stronger" and "I'm a superior player".

To me, Pre-UO:R Ultima Online represents the holy-grail for how an MMORPG should play. It was a game that was based entirely on social dynamics. There were extremely minimal artificial limitations in the game, and the ones that were there were hardly noticable. If you had 0 skill in magery, the game wouldn't stop you from attempting an 8th circle spell. Likewise, if you had 0 skill in swordsmanship, you still knew how to hold a sword. You could equip any armor, any weapon, and use any item. It was a sandbox, and the epitome of what a massively multiplayer online roleplaying game should be.

The social aspects of the game were just as important. While the death of your character was not permanant, it wasn't free either. You could lose money and equipment. This kept player crafters busy and limited the growth of the economy. But those who killed you would be regarded, by players and not just by game mechanics, as murderers. People would actively hunt murderers, and dying as a murderer had very real consequences on your character.

Today's MMORPGs are far too structured and linear. Level 1-5 goes here. Level 6-10 goes here. And so on. If you're not level 6, you don't know how to hold a longsword, you only know how to hold a shortsword. If you haven't reached level 10, you don't know how to say a different combination of the same magical words you've been saying all along for every other spell you cast. If you're not level 12, you can't even enter this area. It just doesn't make sense to me, and it's not fun. If I want to play a game that leads linearly from Point A to Point B, I'll play a single player game, because it will inevitably have a better story.

I play online games for the community/social aspects and for the interaction aspects. I don't consider Guild Wars-style games to be MMORPGs. It's a glorified chat room for a multiplayer game. It's like Diablo 2 would be if the chat rooms were the town hubs instead of a basic chat room. DDO is the same way. Yes, you can interact with other people, but you don't generally have to. I'm not saying that interaction should be FORCED, but instancing the game to such an extent that you never see other players except by conscious decision is too far to the other extreme.

I wasn't a player killer in UO. In fact, I was even too chicken to go hunting for them, because I wasn't all that great. But, I will always remember the very real fear I had every time I went out to go mine gold or roam the wilderness killing animals. It made the game exciting to know that at any time, someone could come along and attack me. Sure, it was frustrating when it happened, but it was just part of life, and it didn't happen nearly enough to keep me from lusting after that playstyle the moment they took it away.

I never really thought about it that way, but after reading your post I completely agree. My first MMO was Asheron's Call, which, while it was level based, was much more open-ended and sand-boxy than newer MMOs. The world was seamless with the exception of dungeons (which could have level requirements to prevent extreme power leveling), and you could pretty much go where ever from level 1. Even though your character gained experience and levels as you progressed, it didn't have as much of an affect on your overall progression as other games did; you were free to spend your available xp in any skill you chose. If I wanted to increase my running and quickness before anything else so I could outrun monsters at a low level, I could. If I wanted to be a mage that also wields a bow and plate armor, I could.

The things that probably irritates me the most about recent MMOs are the zone-based maps. I don't want to enter the Burning Steppes, I just want to walk from one end of the continent to the next, killing what I please and finding MY OWN way around natural barriers and obstacles, TYVM.
 

KMFJD

Lifer
Aug 11, 2005
29,703
43,971
136
Originally posted by: CurseTheSky
Originally posted by: drebo
Originally posted by: peritusONE
If this higher level is 20 or 30 levels above you, then it is just pure frustration and pointless. No way I could ever just say, "Oh, he got me!" if a level 50 player walked up and killed my level 13 player for no reason.

This is exactly the reason why I HATE level-based MMORPGs. I hate the artificial partitioning of the game world and population. I hate that your character becomes far superior than another character just due to the fact that you have played longer or harder. It's way too artificial for my tastes.

Now, this is not to say that I would prefer an FPS-type game where everyone is always equal. On the contrary, I prefer games that are somewhat of a combination of "my character is more developed so therefore I am stronger" and "I'm a superior player".

To me, Pre-UO:R Ultima Online represents the holy-grail for how an MMORPG should play. It was a game that was based entirely on social dynamics. There were extremely minimal artificial limitations in the game, and the ones that were there were hardly noticable. If you had 0 skill in magery, the game wouldn't stop you from attempting an 8th circle spell. Likewise, if you had 0 skill in swordsmanship, you still knew how to hold a sword. You could equip any armor, any weapon, and use any item. It was a sandbox, and the epitome of what a massively multiplayer online roleplaying game should be.

The social aspects of the game were just as important. While the death of your character was not permanant, it wasn't free either. You could lose money and equipment. This kept player crafters busy and limited the growth of the economy. But those who killed you would be regarded, by players and not just by game mechanics, as murderers. People would actively hunt murderers, and dying as a murderer had very real consequences on your character.

Today's MMORPGs are far too structured and linear. Level 1-5 goes here. Level 6-10 goes here. And so on. If you're not level 6, you don't know how to hold a longsword, you only know how to hold a shortsword. If you haven't reached level 10, you don't know how to say a different combination of the same magical words you've been saying all along for every other spell you cast. If you're not level 12, you can't even enter this area. It just doesn't make sense to me, and it's not fun. If I want to play a game that leads linearly from Point A to Point B, I'll play a single player game, because it will inevitably have a better story.

I play online games for the community/social aspects and for the interaction aspects. I don't consider Guild Wars-style games to be MMORPGs. It's a glorified chat room for a multiplayer game. It's like Diablo 2 would be if the chat rooms were the town hubs instead of a basic chat room. DDO is the same way. Yes, you can interact with other people, but you don't generally have to. I'm not saying that interaction should be FORCED, but instancing the game to such an extent that you never see other players except by conscious decision is too far to the other extreme.

I wasn't a player killer in UO. In fact, I was even too chicken to go hunting for them, because I wasn't all that great. But, I will always remember the very real fear I had every time I went out to go mine gold or roam the wilderness killing animals. It made the game exciting to know that at any time, someone could come along and attack me. Sure, it was frustrating when it happened, but it was just part of life, and it didn't happen nearly enough to keep me from lusting after that playstyle the moment they took it away.

I never really thought about it that way, but after reading your post I completely agree. My first MMO was Asheron's Call, which, while it was level based, was much more open-ended and sand-boxy than newer MMOs. The world was seamless with the exception of dungeons (which could have level requirements to prevent extreme power leveling), and you could pretty much go where ever from level 1. Even though your character gained experience and levels as you progressed, it didn't have as much of an affect on your overall progression as other games did; you were free to spend your available xp in any skill you chose. If I wanted to increase my running and quickness before anything else so I could outrun monsters at a low level, I could. If I wanted to be a mage that also wields a bow and plate armor, I could.

The things that probably irritates me the most about recent MMOs are the zone-based maps. I don't want to enter the Burning Steppes, I just want to walk from one end of the continent to the next, killing what I please and finding MY OWN way around natural barriers and obstacles, TYVM.

That's Darkfall for you, except it has the worst combat system i have ever encountered in an MMORPG , if you have decent fps skills it might be ok for you, i hate fps style combat in MMO's ,not my thing, but what you are describing, Darkfall has loads of that, open sandbox style play, no levels, full pvp loot, unhindered travel...just be prepared to die a lot.
 

Phobic9

Golden Member
Apr 6, 2001
1,824
0
71
Originally posted by: drebo
Originally posted by: peritusONE
If this higher level is 20 or 30 levels above you, then it is just pure frustration and pointless. No way I could ever just say, "Oh, he got me!" if a level 50 player walked up and killed my level 13 player for no reason.

This is exactly the reason why I HATE level-based MMORPGs. I hate the artificial partitioning of the game world and population. I hate that your character becomes far superior than another character just due to the fact that you have played longer or harder. It's way too artificial for my tastes.

Now, this is not to say that I would prefer an FPS-type game where everyone is always equal. On the contrary, I prefer games that are somewhat of a combination of "my character is more developed so therefore I am stronger" and "I'm a superior player".

<snip>.

I completely agree. The "original" MMOs were more about creating a world. Newer MMOs seem to be more about creating a game. I started with EQ and while it was grindy and extremely mundane for a ton of reasons, the social aspects of that game are still some of the best. Yeah, there was forced grouping but I met a lot of people I could socialize with and have a good time. I'm not saying you can't do that now but too many times in MMOs these days, people will group up, do one quest, then quit.

Anyway, I was having fun with Aion up until I got to lv 25. I've been sick for most of the week but I've had no desire to log into the game for a lot of reasons listed above. I'll probably log in and out but I'd really enjoy a skill based MMO that doesn't require you to have the same progression path every time you play a different character. Seems like MMOs are going backwards in this aspect.

I bought a key for Fallen Earth which came out the same day as Aion so I'll be giving that a shot later today. Yeah, the graphics pale in comparison but it's a skill-based MMO with a fairly good following right now. I only paid $25 for a key so not too much of a loss if I don't like the game right now.
 
Oct 19, 2000
17,861
4
81
Is there a trial or referral program for this game? I want to try it out, but as far as I see currently, the only way to try it is to pay $50.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
Originally posted by: peritusONE
Is there a trial or referral program for this game? I want to try it out, but as far as I see currently, the only way to try it is to pay $50.

Nothing as of yet, maybe in a few months they will have one. It seems like the population is still going strong, so maybe it'll take longer for a trial to surface than say WAR or AoC.
 

KMFJD

Lifer
Aug 11, 2005
29,703
43,971
136
Originally posted by: peritusONE
Is there a trial or referral program for this game? I want to try it out, but as far as I see currently, the only way to try it is to pay $50.

From September 26 through October 9, over 100 iGames LAN centers in North America will be giving you the opportunity to try out Aion for free. Grab your friends and head on over to a participating location near you to claim your Aion full demo account that will allow you to play for up to 3 days, 5 in-game hours, or level 7, whichever you reach first! You will retain your character and progress during and after the demo period. Plus, each participating location will give you 1 free hour to play at the store with your friends!

That's the only thing available at the moment, most mmorpg's do have trial's but these are usually only available after the game has been in release for over a year
 
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