Question Alder Lake - Official Thread

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LightningZ71

Golden Member
Mar 10, 2017
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Just for having a physically smaller die, I would expect that the uncore (excluding the large iGPU and supporting circuits) draw of the 2+8 die to be lower simply due to the shorter distances that the electrical currents will have to traverse in most cases as every unit of length has a level of resistance associated with it, no matter how high a quality the silicon and metals are, and shorter distances will experience lower resistive losses. This is compared to the 8+8, 6+8 and 6+0 die. Yes, I also expect binning as to what product and market the individual packages will go into, but, I am questioning if Intel does anything at all at the process level for the lines that manufacture the 2+8 die that's different to the other Alder Lake die to increase efficiency.
 
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Zucker2k

Golden Member
Feb 15, 2006
1,810
1,159
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Just for having a physically smaller die, I would expect that the uncore (excluding the large iGPU and supporting circuits) draw of the 2+8 die to be lower simply due to the shorter distances that the electrical currents will have to traverse in most cases as every unit of length has a level of resistance associated with it, no matter how high a quality the silicon and metals are, and shorter distances will experience lower resistive losses. This is compared to the 8+8, 6+8 and 6+0 die. Yes, I also expect binning as to what product and market the individual packages will go into, but, I am questioning if Intel does anything at all at the process level for the lines that manufacture the 2+8 die that's different to the other Alder Lake die to increase efficiency.
Since ADL is thought, in some quarters, to be a mobile first design adapted to desktop, that'll be interesting if Intel could manipulate Intel 7 at the silicon level like that since that'll probably be a historical first, and a departure from good old traditional binning as a differentiator between Desktop and Mobile.
 

Hulk

Diamond Member
Oct 9, 1999
4,464
2,387
136
I made a little spreadsheet to estimate Cinebench R23 scores based on established scores and linear scaling. Here are a couple of configurations. If you want me to run one just let me know.



# P CoresP Core Frequency# E CoresE Core FrequencyCB R23
23839452
22.5838994
824468
84.8163.834582
6483.418598
 
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IntelUser2000

Elite Member
Oct 14, 2003
8,686
3,786
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@TESKATLIPOKA I stick with the expectations that 15W 2+8 will beat 28W Tigerlake by 30-50%.

Alderlake does look impressive: https://www.notebookcheck.net/First...-3-and-Apple-M1-Max-in-the-dust.579828.0.html

On voltage and power, are we even 100% sure that the 2+8 Alder Lake parts are being manufactured on the EXACT same process mix as the 8+8, 6+8 and 6+0 parts are?

The mobile chips are binned for lower leakage and probably better efficiency at lower clock speeds. As the frequency goes higher, the -H and even -S desktop parts start gaining advantage - lower power even at same voltage and frequency!

Leakage is responsible for low idle so it's still worth it for the tradeoff.

@Zucker2k

The voltages are set very low on that screenshot. 0.8V is pretty much as low as you can go. Good luck getting that out of something like 50 million+ 2+8 parts Intel will have to ship.

The biggest gain for mobile is that relatively Gracemont will become very efficient at it's intended(read: different from capable) frequency levels.

@Hulk NEVER assume linear.
 

IntelUser2000

Elite Member
Oct 14, 2003
8,686
3,786
136
The "weird" thing about iGPUs is how they scale like they are CPU bound but performs like they are GPU bound.

GamersNexus review of the UHD 770 demonstrates this. Based on the GPU frequency it should be 15% or so faster in average than the UHD 750, but games show performance gains way below this.

It's not memory bandwidth bound either. When the frame rates go lower then it shows the gains are more or less expected.

It's likely because saying "CPU bound or GPU bound" is a simplistic point of view that works for discrete graphics with much higher performance ranges. You'll see if you go for way older games the high end dGPUs are always faster than the low end and the iGPUs.

The ROPs, the TMUs and the fixed function units in combination are effectively less capable of handing CPUs the work. In essence you can still see the CPU vs GPU bound behavior, but just in a much compressed manner.

Also when you are cutting out the EUs you don't cut them out to be balanced with rest of the hardware. The Xe LP for example is likely balanced around the default 96EU configuration.
 
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Arkaign

Lifer
Oct 27, 2006
20,736
1,377
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Lol, I am probably being spoiled and somewhat hypocritical (given my view on CPU pricing and options), but I've yet to use an APU or IGP that wasn't almost useless for 3d. Even the 5700G is mostly agonizing and I'd rather be on a 1050ti or even ancient 770/960 level GPU.

It's frustrating because with GPU pricing being so God awful, I'd really welcome a half decent IGP for budget gaming, although I guess for indie stuff/old games we're kind of there.

At least for 2d/windows use we're well past needing dGPU for fully competent and even high refresh 4k being fine.
 
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Even the 5700G is mostly agonizing and I'd rather be on a 1050ti or even ancient 770/960 level GPU.
I think part of the reason is the limited video memory available to Radeon iGPUs. I don't know about 5700G but Ryzen 3450U had only 1GB available to it on a 8GB laptop while i3-1115G4 had 4GB video memory it could use out of total 8GB. When a game can't even fit all its textures in there, it will lead to tons of swapping with the iGPU mostly just waiting.
 
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Zepp

Member
May 18, 2019
171
163
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I think part of the reason is the limited video memory available to Radeon iGPUs. I don't know about 5700G but Ryzen 3450U had only 1GB available to it on a 8GB laptop while i3-1115G4 had 4GB video memory it could use out of total 8GB.

hardware reserved memory is not the limit the iGPU is allowed. It will allocate what it need when the reserve is used.
 

LightningZ71

Golden Member
Mar 10, 2017
1,790
2,149
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Supposedly, some software isn't coded flexibly enough and bails on a run because the gpu reports what is CURRENTLY allocated istead of what can be moved as needed.
 
Jul 27, 2020
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Supposedly, some software isn't coded flexibly enough and bails on a run because the gpu reports what is CURRENTLY allocated istead of what can be moved as needed.
Unigine Heaven can be forced to run despite insufficient video memory but on Ryzen 3450U, the medium benchmark spent more than 5 minutes on the loading screen at which point I had to kill it.
 

Shivansps

Diamond Member
Sep 11, 2013
3,875
1,530
136
I think part of the reason is the limited video memory available to Radeon iGPUs. I don't know about 5700G but Ryzen 3450U had only 1GB available to it on a 8GB laptop while i3-1115G4 had 4GB video memory it could use out of total 8GB. When a game can't even fit all its textures in there, it will lead to tons of swapping with the iGPU mostly just waiting.

Actually, thats a fairly complicated subject...
Radeon iGPUs should have the memory that is set as fixed in bios + 2GB dynamic VRAM.

But you have some games that:
-Only use the fixed memory (Jedi Knight The Fallen Order)
-Only use the dynamic memory
-Use both.

But im not sure if this is a problem with the games, the DX version used, the drivers or wharever. In the case of AMD, once "4G decoding" is enabled, it allows to set up to 50% of the installed ram as fixed memory. So it is possible to have 4, 6, 8GB VRAM. The problem is that you cant really disable dynamic vram.

On Intel im not sure if the behaviour is the same per se, but i know the dynamic vram is larger than 2GB, i think it can go up to 4 or 8GB. Not sure if "4G decoding" is needed for that.
 
Jul 27, 2020
19,757
13,556
146
Actually, thats a fairly complicated subject...
Radeon iGPUs should have the memory that is set as fixed in bios + 2GB dynamic VRAM.

But you have some games that:
-Only use the fixed memory (Jedi Knight The Fallen Order)
-Only use the dynamic memory
-Use both.

But im not sure if this is a problem with the games, the DX version used, the drivers or wharever. In the case of AMD, once "4G decoding" is enabled, it allows to set up to 50% of the installed ram as fixed memory. So it is possible to have 4, 6, 8GB VRAM. The problem is that you cant really disable dynamic vram.

On Intel im not sure if the behaviour is the same per se, but i know the dynamic vram is larger than 2GB, i think it can go up to 4 or 8GB. Not sure if "4G decoding" is needed for that.
I've used only one Radeon iGPU so far, so it's quite possible that the Gateway laptop I used had a really bad implementation of it, BIOS-wise. I couldn't find any BIOS option to increase the iGPU's usable RAM.
 

TESKATLIPOKA

Platinum Member
May 1, 2020
2,504
2,982
136
No Surprise. E-Cores suck for gaming. I previously speculated this is why Non-K i5 have 6+0, instead of 4+8:
The same review is also on Techspot. Are they collaborating or something?


E-cores are much weaker, but let's not forget those 4 P-cores can execute 8 threads while 4 E-cores can do only 4 threads and frequency was most likely different (4.2GHz vs 3.7-3.9GHz?).
Some can argue that P-cores are already down clocked, and they are right, but in this review everything was set to 4.2GHz except E-cores I think.
In my opinion, only 4 threads were a bottleneck. They could have also tested 8 E-cores.
 
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IntelUser2000

Elite Member
Oct 14, 2003
8,686
3,786
136
On Intel im not sure if the behaviour is the same per se, but i know the dynamic vram is larger than 2GB, i think it can go up to 4 or 8GB. Not sure if "4G decoding" is needed for that.

I know on Intel GPUs the fixed memory you can allocate is usually very little like 128MB or 256MB at the most. Lot of configs are much smaller like 32MB. The rest are all dynamic.

@TESKATLIPOKA I believe Techspot is the website version of Hardware Unboxed.

Hyperthreading is probably the reason why the 6700K is much faster even though it's much closer(even identical) in other applications.
 
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