- Oct 9, 1999
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With the release of Alder Lake less than a week away and the "Lakes" thread having turned into a nightmare to navigate I thought it might be a good time to start a discussion thread solely for Alder Lake.
Psst: this is an Alder Lake thread. Lets please keep discussions to Alder Lake topics.First this was about gaming on AMD iGPU
Yes, it is a big step. But that step is EXACTLY what is the future and many companies are doing that work right now.Again, they are using superpositioning on hardware that has not a trace of RT hardware. It's not needed for this. To get full RT support into this type of app would be a big step in terms of developmental effort for little reward. Is it possible to get there? Sure, lots of things are possible. But in context of the discussion, yes it's a big stretch. That's not even what I called a goal post shift either, it was you ambiguously pointing to some Intel patent.
Yes, it is a big step. But that step is EXACTLY what is the future and many companies are doing that work right now.
Psst: this is an Alder Lake thread. Lets please keep discussions to Alder Lake topics.
If anything about your post was correct, then I would have left it alone. If you want to go back and edit your post, then fine.Maybe you could have just either acknowledged my post was correct, or ignored it, instead of launching multiple diatribes misrepresenting it.
Yes! That was my point also, but you described it excellentlyBut, rendering using traditional methods and then spicing it up with a bit of ray tracing to add in a bit of extra flair here and there is quite feasible with today's iGPUs.
No, it's not. The context is igpu gaming. Just let it go. He's hammered that point countless times already."An iGPU won't be able to do anything at all with RT" is 100% false.
But, rendering using traditional methods and then spicing it up with a bit of ray tracing to add in a bit of extra flair here and there is quite feasible with today's iGPUs.
If anything about your post was correct, then I would have left it alone. If you want to go back and edit your post, then fine.
"An iGPU won't be able to do anything at all with RT" is 100% false. If you want to edit it to add "for gaming"
The next Unreal Engine Lumen includes a few computationally inexpensive ray tracing effects with either software (CPU) or hardware (GPU). Lumen does hybrid rendering: rasterization and just a bit of ray tracing to add effects like global illumination, reflections, etc. https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/ To be very clear: right now the Unreal Engine Lumen hardware version does require a dedicated GPU. However, that doesn't mean that iGPUs will never be able to use slight touches of ray tracing.It's been over 3 years since the launch of the first Ray tracing capable GPUs. If there's a way to implement some RT effects here and there in a way that's usable for iGPUs (I. E no significant slowdowns) and would be workable from a software development context on an open PC Platform, one would think we would have heard of it by now.
The ARM-compiled version presumably has hand-tuned NEON assembly code.
I'm so getting a low cost Pentium laptop with 32 E-cores! Damn, I'm hardly able to contain my excitement. Unless, of course, Intel decides not to excite me.
Alder Lake N might actually be 0+8 with 32 EUs. That sounds too big but we'll have to see. Could be a nice improvement over the Jasper Lake Atoms.
Sierra Forest apparently uses Next-Mont not GracemontWonder how powerful gracemont cores will be ..in siena forest since its 128 gracemont cores for server on intel 4🤔🤔
How do you think that would do as a home theater PC? I'm really struggling to keep my HTPC running--it now has a house fan pointing right at it to keep it cool and the hard drive is dying due to previous excess heat. The good Alder Lake HTPC chips are out there, but I haven't seen a single review. So far the contenders that I'm considering are:
Alder Lake N might actually be 0+8 with 32 EUs. That sounds too big but we'll have to see. Could be a nice improvement over the Jasper Lake Atoms.
This makes me wonder: Is there a process technology simulator based on accurate "physics at the atomic scale", where you get to play at the nanometer scale? Perhaps this is something the big players use internally, to simulate how a certain process might help them in achieving their performance/power goals.Going Armchair Quarterback on Golden Cove’s Caches
Processor speed has rapidly outpaced advances in DRAM technology, so caching strategy is a huge part of CPU performance today.chipsandcheese.com
This makes me wonder: Is there a process technology simulator based on accurate "physics at the atomic scale"
This makes me wonder: Is there a process technology simulator based on accurate "physics at the atomic scale", where you get to play at the nanometer scale? Perhaps this is something the big players use internally, to simulate how a certain process might help them in achieving their performance/power goals.
AMD and Intel have their own process simulators they use to test possible gains, then they send a POC to the foundry, the foundry finish the physical prototype so they can test it on a prototype mother board. There was a 16nm Zen prototype they used that they had to cool down to subzero temperatures to make it even boot