Alien: Isolation

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Mai72

Lifer
Sep 12, 2012
11,562
1,741
126
Pewds played the game. Looked good.

Pewds= PiewDiePie. He is an internet superstar.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,090
136
Really happy to hear a lot of you are enjoying it. I won't generally pay full price for a game, but first time it's on sale might be an instant buy.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
Just watched a few minutes of the video. Besides the fact my PC(i7-R9 270) hasn't had a single crash or recognizable bug in 20 hours. He is just another example of a PC gamer over obsessed with their opinion of themselves and acting like their experience the only experience. He is also extremely whiny. He starts of almost instantly figuring out one of his bugs was actually him missing something (a power unit) and brushes it off.

That said there are bugs. Their will always be more bugs on computers. Just the massive range of equipment that people can use causes that. On top of that you can't account for 5 million players playing for 20 hours. That's 100 million man hours. There will be things tried, items used, different approaches, that they just can't play test for.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
So I finally finished this. I put in about 47 hours. I will say I didn't rush, but I didn't get everything in the game.

I'm going to review it in 2 ways. As a survival game and as a franchise fan.

1. As a fan, this game is what anyone who loves the series has been waiting for (assuming you aren't looking for an action game). It is atmospheric and tense . They did an excellent job recreating the original feeling of Alien and it's world (meaning the ship looks, etc) The alien movements are more like Aliens/Alien3/Ressurection. But I think this is more based on the limitations of the costumes at the time the first movie was made. When it pops out of a vent, it is very much like in Alien. There are a few surprises along the way that are great and I think it really helps that the cast all lent their voices to some new dialogue for this game. There are some great tie ins that bridge the first movie and second movie that aren't really called out in the movies, but make sense (more on that in a spolier section). From a story perspective AND a game perspective, I was rather confused and disappointed in the sudden abrupt ending. I thought there was a much larger finality about to happen based on the last hour I had just played. I do believe there will be a sequel. In summary, if you like the franchise, and you like games, GET THIS GAME. I can't wait to try this with an oculus rift.

2. As a game it is pretty good for what it is trying to do. It isn't flawless, and unless you are very patient and like these kind of games, the overall repetitive hiding/hunting running all over the ship might get old for some, especially if you try to rush it. If you rush you WILL die. I found myself crouching 95% of the time. I went very slow. I hid A LOT. Waiting for the perfect time to move. Overall I didn't die too often (except the first section you meet the alien and still learning how he moved around). You can actually see the alien 'thinking' about where it will go or "sniffing" you out. I didn't use weapons very often until pretty late in the game where you pretty much had to to make progress. I would be very curious to see how the AI thinks in this game, both for the androids and the aliens (yes, I said aliens). The aliens do appear to learn somewhat if they find you. Sometimes the alien simply would not leave you alone and if you stay in one place too long, eventually it will find you. When you've got 2-3 looking for you....well.

As for bugs, I only noticed 2. One was a sound issue that as you would move it would sound like you were running through clutter. This could be gotten rid of by spamming the crouch and 'q' menu buttons, but it would come back after a save load. Another was an alien standing and looking like he was having a conversation with a security guard instead of killing him. They were just standing there looking at each other.

So, that brings us to the payoff. There wasn't any. As mentioned, the ending just....happened and leaves you wondering what exactly happened.

If you've seen the SE version of Aliens you know the small story of Amanda Ripley, and the ending of this game leads to more questions than it answers.

Absolutely loved the LV-246 journey into the derelict. I didn't expect it, and it was awesome. The part where you turn off the signal is a key part. I say this because in Aliens, I always thought it was strange that the company never knew of a signal there until Ripley told them the coordinates. This ties that up nicely and was a good touch by the games creators.

The first time you step outside of the Savesterpol station and can see it is beautiful.

Pretty sure there was a queen on the station, because of 1. all the eggs, 2. the high pitched screams you hear toward the end of the game. I thought you might run into her when you get taken to the nest, or even on the Torrens, but that was not to be, which was somewhat disappointing, but not overly so. The ending itself was more disappointing because the great buildup the game has and then it just suddenly ends with kind of either she's dead or she's not (which didn't look like she was) but who found her? Was it the company with another ship? etc etc. WY could have said anything about Amanda dying (in Aliens) regardless of what really happened, but this game leaves a ship with possible aliens on it floating in space, because you don't actually know if it was just the 1 alien in their when she blew herself and it out of the airlock. I also thought it was very possible she had a chestburster in here (btw, I was disappointed there were no chestbursters at all in this game, but I suppose that is more of an Aliens thing).

tl;dr - if you like alien and you like horror games, this is a must buy. Play it in the dark with some headphones. The story, probably plays better as a game, but wouldn't have been bad for a new alien film.
 
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MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
Grabbed the game , had a choice between this and Evil Within and chose this as my next game.
I only played about an hour just to "check it out" so far, since I'm not done with Mordor yet.

This game seemed great, from what I saw.
My only complaint was the severe pixel crawl/flicker on grates/blinds etc.. and that is with all in-game settings/AA maxed with an R9 290.
What's up with that and is there a "fix/workaround"?
It's kinda distracting when objects "flicker" when moving the camera around.
 
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Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Grabbed the game , had a choice between this and Evil Within and chose this as my next game.
I only played about an hour just to "check it out" so far, since I'm not done with Mordor yet.

This game seemed great, from what I saw.
My only complaint was the severe pixel crawl/flicker on grates/blinds etc.. and that is with all in-game settings/AA maxed with an R9 290.
What's up with that and is there a "fix/workaround"?
It's kinda distracting when objects "flicker" when moving the camera around.

The game's built-in AA isn't terribly effective, if you want an 100% jaggy-free experience then you should probably look into driver-level/3rd-party AA methods.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
The game's built-in AA isn't terribly effective, if you want an 100% jaggy-free experience then you should probably look into driver-level/3rd-party AA methods.
It's not the "jaggies" though, they're fine and AA seems to be working just fine.
It seems like the lighting on grates, blinds , doors and other objects seems to flicker when moving.
You know, like that deferred rendering crap some moron invented for lighting that screwed us all with no AA really being able to fix it.
I'll post some vids when I get a chance.
I'm tired of this crap, i'd rather have "jaggies" than this pixel crawl/shimmering....it's getting old and really annoying!
How can any Dev possibly think "this looks great!"?
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
It's not the "jaggies" though, they're fine and AA seems to be working just fine.
It seems like the lighting on grates, blinds , doors and other objects seems to flicker when moving.
You know, like that deferred rendering crap some moron invented for lighting that screwed us all with no AA really being able to fix it.
I'll post some vids when I get a chance.
I'm tired of this crap, i'd rather have "jaggies" than this pixel crawl/shimmering....it's getting old and really annoying!
How can any Dev possibly think "this looks great!"?


It's shader aliasing, only thing you can really do about it is downsample/DSR.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
It's shader aliasing, only thing you can really do about it is downsample/DSR.
I'm at 2560x1440, so I'm afraid downsampling would just kill the performance....but yeah, I know what you mean...and it STILL SUCKS!
Here are some vids of what I mean.
Vid 1
Vid 2
God, I'd love to know who the moron was years ago that said "I have a great idea for a new lighting technique that will render all currently available AA options useless!" and go back in time and snuff him out! :biggrin:
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Odd didn't have that in mine on a gtx 480, or at least I didn't notice it...btw, if you missed it there are tricks earlier in this thread that ups the visuals.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
Odd didn't have that in mine on a gtx 480, or at least I didn't notice it...btw, if you missed it there are tricks earlier in this thread that ups the visuals.
Yeah, I saw those on the official forums.
I know it comes down to opinions, but yeah, I think those tweaks look GREAT, the floor reflections are mind blowing! :thumbsup:

Make no mistake, i'm not ripping on the game itself, from what I saw it seems like a great game, and I'm sure I'm going to enjoy it being an Alien fan.

I'm just tired of this crap like "deferred rendering" that kills the visuals of our games and seems like a step backwards in technonlogy, yet everyone seems to think it's great.
Yeah, no "jaggies" but instead we get "pixel crawl/shimmering" is just plain BS.
This is the sole reason for all the newest Post AA methods / Downsampling, to try and "fix" this crap some moron invented.

Edit: And I challenge anyone to post a vid of the same sections of the game as shown in the Vids above with no shimmering on the blinds/grates/lockers.....good luck! :thumbsup:

But once again, I want to be clear, I'm not knocking this game itself, I'm knocking the deferred rendering crap that causes this "shimmering effect" that nobody seems to protest against.
Instead we all just accept this crap that makes all our AA methods useless.
It's getting real OLD!
 
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ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
The shimmer seems to be pedantic enough for most people not to care about -like that guy who was crying over textures in Borderlands.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
The shimmer seems to be pedantic enough for most people not to care about -like that guy who was crying over textures in Borderlands.
LOL, i know what you mean by the Borderland textures, I saw that thread.
But it's not polite to try and insult someone by saying they are "crying" when it is 2014, and all these issues could have/ should have been things of the past.
If you're still fairly new to PC gaming, then it's understandable why you may find it easy to overlook what seems like something minor to YOU.
But when you've been PC gaming, and spending good money on hardware for over 25 yrs, and the same problems seem to never be completely resolved, then YES it gets frustrating after awhile.
So no need for insults when we're all on the same side.(the gamers side)
Trust me when I say, Devs certainly know how to avoid these issues in 2014, and can CERTAINLY make games with nice "jaggie free"/"shimmering free" images. :thumbsup:
That's what you spend your hard earned money on a good GPU for in the 1st place and you DESERVE it!

Example: Go look at Shadows of Mordor.
You may see some "jaggies" in the benchmark, but when actually playing the game, It looks GREAT with no "jaggies"and/or "texture shimmering" in site....VERY well done IMO and gives you great results for the $$$ you spent on a good GPU!
 
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JumBie

Golden Member
May 2, 2011
1,645
1
71
Wish I could play this game, I get scared too easily, so I'll have to watch someone play on Youtube.
 

MTDEW

Diamond Member
Oct 31, 1999
4,284
37
91
Wish I could play this game, I get scared too easily, so I'll have to watch someone play on youtube.
LOL
Lies I tell ya...all Lies! :biggrin:
C'mon.....it's just a game and a really good one at that.
From what I've seen The Evil Within looks "more disturbing" than this by a LONG SHOT.
BTW: I'm grabbing The Evil Within with my next paycheck...LMAO
 
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JumBie

Golden Member
May 2, 2011
1,645
1
71
LOL
Lies I tell ya...all Lies! :biggrin:
C'mon.....it's just a game and a really good one at that.
From what I've seen The Evil Within looks "more disturbing" than this by a LONG SHOT.
BTW: I'm grabbing The Evil Within with my next paycheck...LMAO

I couldn't play Dead Space, Amnesia, Outlast etc... all because I get way too immersed and end up shitting my pants.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I'm very close to buying it, but generally-speaking I'm just not a big 'horror' fan in video games (much less so in cinematography, those usually make me laugh more than anything else).

I just want to know two simple things:

1) Can the alien chase after you in vents?

In other words, are there "safe hiding spots" in which you're guaranteed not stay safe? Or on the contrary can the alien pull you out of a vent or crawl inside one to get to you? I'm asking this because I want to make sure that if I'm going to buy a 'horror game' that the horror/terror part of it is done right. I want that Xenomorph to be able to get me anywhere, giving me that false sense of safety. There's nothing better than a good ol' placebo effect when hiding from something terrifying only to realize that you're probably going to die in the coming minute or two (that's excluding how sweaty your hands get at that point, and how accelerated your heart beat should be). You know, that type of horror that creeps you out enough that you start running without even being certain that there's "something behind you", but you're so convinced that there's something that you're just running as if it was the case and you don't even turn around to make sure about it? That kinda stuff is what I'm looking for.

I know what I should expect from "horror", but very few games ever managed to do it properly. Normally, horror should provoke at least a physical response, if not combined with a psychological one as well (that's the immersion and the suspense's job, in a game I guess that the lightning and shadow effects need to be spot-on for that). The last time I truly felt unsettled, scared, and was immersed to a point where I almost felt that I - the player - had to "get out of there ASAP" ("there" being a location in the game, even though I felt that I myself needed to leave it) was when I first went in Labs X-18 in Shadow of Chernobyl (and the Agroprom Sewers wasn't a walk in the park either). But since it's scripted the second time wasn't as bad (although that map always gave me the chills when I stayed in there for too long).

So, can we physically be safe at certain hiding spots? Or is there truly nowhere "safe"?

And, finally...

2) Are we truly alone?

I've been trying to watch some videos, and some review videos too but without trying to spoil too much by accident (in case I do buy it). I do know that humans in the ship that at least aren't directly part of the main story missions will be either "with" you or "against" you (if I'm not mistaken, from what I've seen anyway so far). Now I do need a bit more information about that aspect of the game. Do only pre-determined (perhaps named) NPCs side with you as you progress? Or can some wandering NPCs just randomly decide to "help" you (or at least to not shoot you)? What is unpredictable about any of that if anything?

Because from the videos I've seen in which the player would be seen by NPCs he always got fired at (or chased) by them, and as the player re-tries the same section after a checkpoint re-load those NPCs reacted the same way, which leads me the believe that specific NPCs always do the same thing (those NPCs "over there" always being hostile, that kind of predictability). I'm interested to learn more about that because I think that I would certainly prefer it if generally-speaking most encounters would end up being a danger for me more than anything else. If I'd receive too much "help" from friendly NPCs around it might break the suspense to some degree.

And...

Well... 3) Do the alien also crawl on walls and ceilings? Or does he always pop-out of a ceiling vent?

Points 1) and 2) are the ones I want to know more about. But the third point above is just out of curiosity (wouldn't really refrain myself from buying it if the answers I get concerning the first two are satisfying).
 

rumpleforeskin

Senior member
Nov 3, 2008
380
13
81
The game's built-in AA isn't terribly effective, if you want an 100% jaggy-free experience then you should probably look into driver-level/3rd-party AA methods.

I had no luck getting AA to do anything in the nvidia control panel so am using the in game options.
Its worth noting that the in game AA setting on the the furthest right is 1x and you have to go back one click for 2x. You would expect the options to increase in quality and decrease performance the more you select the right arrow.... weird UI choice.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
I'm very close to buying it, but generally-speaking I'm just not a big 'horror' fan in video games (much less so in cinematography, those usually make me laugh more than anything else).

I just want to know two simple things:

1) Can the alien chase after you in vents?

In other words, are there "safe hiding spots" in which you're guaranteed not stay safe? Or on the contrary can the alien pull you out of a vent or crawl inside one to get to you? I'm asking this because I want to make sure that if I'm going to buy a 'horror game' that the horror/terror part of it is done right. I want that Xenomorph to be able to get me anywhere, giving me that false sense of safety. There's nothing better than a good ol' placebo effect when hiding from something terrifying only to realize that you're probably going to die in the coming minute or two (that's excluding how sweaty your hands get at that point, and how accelerated your heart beat should be). You know, that type of horror that creeps you out enough that you start running without even being certain that there's "something behind you", but you're so convinced that there's something that you're just running as if it was the case and you don't even turn around to make sure about it? That kinda stuff is what I'm looking for.

I know what I should expect from "horror", but very few games ever managed to do it properly. Normally, horror should provoke at least a physical response, if not combined with a psychological one as well (that's the immersion and the suspense's job, in a game I guess that the lightning and shadow effects need to be spot-on for that). The last time I truly felt unsettled, scared, and was immersed to a point where I almost felt that I - the player - had to "get out of there ASAP" ("there" being a location in the game, even though I felt that I myself needed to leave it) was when I first went in Labs X-18 in Shadow of Chernobyl (and the Agroprom Sewers wasn't a walk in the park either). But since it's scripted the second time wasn't as bad (although that map always gave me the chills when I stayed in there for too long).

So, can we physically be safe at certain hiding spots? Or is there truly nowhere "safe"?

And, finally...

2) Are we truly alone?

I've been trying to watch some videos, and some review videos too but without trying to spoil too much by accident (in case I do buy it). I do know that humans in the ship that at least aren't directly part of the main story missions will be either "with" you or "against" you (if I'm not mistaken, from what I've seen anyway so far). Now I do need a bit more information about that aspect of the game. Do only pre-determined (perhaps named) NPCs side with you as you progress? Or can some wandering NPCs just randomly decide to "help" you (or at least to not shoot you)? What is unpredictable about any of that if anything?

Because from the videos I've seen in which the player would be seen by NPCs he always got fired at (or chased) by them, and as the player re-tries the same section after a checkpoint re-load those NPCs reacted the same way, which leads me the believe that specific NPCs always do the same thing (those NPCs "over there" always being hostile, that kind of predictability). I'm interested to learn more about that because I think that I would certainly prefer it if generally-speaking most encounters would end up being a danger for me more than anything else. If I'd receive too much "help" from friendly NPCs around it might break the suspense to some degree.

And...

Well... 3) Do the alien also crawl on walls and ceilings? Or does he always pop-out of a ceiling vent?

Points 1) and 2) are the ones I want to know more about. But the third point above is just out of curiosity (wouldn't really refrain myself from buying it if the answers I get concerning the first two are satisfying).

1. Yes it can. However there is down time where the alien is not active in a level, you are safe from it during this time. You know its active and a potential threat by the noises it makes in the vents, I mean obvious noises not the random ambient clanks etc you hear occasionally. Also if it becomes active it is made obvious to the player generally with a scripted sequence, just so you know to be quiet from that point onwards.

Proof:
http://www.youtube.com/watch?v=C7vmXLlPc-k&list=UUpnjlvS2zxhbNJuGNo_TxkQ#t=2090

Hurr hurr hurr.

2. Pre determined ones help you. Some others are non-hostile but arent helpful, I suppose if you hear them screaming/dying then at least they act as an early warning... something bad is happening over there.

3. Always out the vent, no wall/ceiling crawl
 
Sep 29, 2004
18,656
67
91
I bought the game yesterday.

My initial thoughts:
The Good:
1) Mood .... they nailed it
2) I'm 38 and this game scares me like a movie hasn't in a LONG time.
3) Nostalgia.

The Meh:
1) The game feels a lot like Quake in it's linear gameplay (atleast at the beginning ... I'm 2 hours in). It seems like it is a lot of get key, open door. Find passlocked door. Find passcode. Go back to door. etc. Poiont is, this is a 20 year old game concept and not common these days.
2) I had to go find a walk through because I couldn't figure out what to do next early into the game. Minor gripe though.
Turns out that there was a door on the floor to a vent that I did not notice)
I should have figured this out. Knowing the games linear path thus far I figured I was in the correct room but I was blind to what was a glaring mistake on my part.

The Bad:
Nothing yet.
 
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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I bought the game yesterday.


The Meh:
1) The game feels a lot like Quake in it's linear gameplay (atleast at the beginning ... I'm 2 hours in). It seems like it is a lot of get key, open door. Find passlocked door. Find passcode. Go back to door. etc. Poiont is, this is a 20 year old game concept and not common these days.

Yea I guess I forgot to mention that, but then it's not a sandbox game so I guess I wasn't expecting linearity. However, there are multiple ways to get through areas in many cases (through other rooms or vents). It is not just one pathway. Also, you will revisit'/backtrack areas multiple times getting to rooms you couldn't get to before or get to other parts of the station, but the station is HUGE. You can also go to areas again outside the storyline/mission if you chose to (unless for some reason that path is blocked). This is not a short game by any means, which was a complaint many of the early reviews talked about...which honestly was not a negative to me when you consider the type of game it is.
 
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Topweasel

Diamond Member
Oct 19, 2000
5,437
1,659
136
LOL, i know what you mean by the Borderland textures, I saw that thread.
But it's not polite to try and insult someone by saying they are "crying" when it is 2014, and all these issues could have/ should have been things of the past.
If you're still fairly new to PC gaming, then it's understandable why you may find it easy to overlook what seems like something minor to YOU.
But when you've been PC gaming, and spending good money on hardware for over 25 yrs, and the same problems seem to never be completely resolved, then YES it gets frustrating after awhile.
So no need for insults when we're all on the same side.(the gamers side)
Trust me when I say, Devs certainly know how to avoid these issues in 2014, and can CERTAINLY make games with nice "jaggie free"/"shimmering free" images. :thumbsup:
That's what you spend your hard earned money on a good GPU for in the 1st place and you DESERVE it!

Example: Go look at Shadows of Mordor.
You may see some "jaggies" in the benchmark, but when actually playing the game, It looks GREAT with no "jaggies"and/or "texture shimmering" in site....VERY well done IMO and gives you great results for the $$$ you spent on a good GPU!

As a gamer for 25-28 years. Who has spent a fortune on computer components looking for the best picture possible. I didn't see what you are seeing and if I did it bothered me sooooooo little that I didn't even register it.

The user pointing out the texture was crying. He felt the need to point out that a single texture in a game in which textures are applied millions of times was off. It was silly and that kind of over attention and over reaction will ruin not only your own game play but will also, when your are so self absorbed to whine to others about will affect others opinion of you. There is no legitimate reason to get worked up over minute oversights and minor graphical glitches.

You problem sounds more legitimate. But again I wouldn't assume that it matters at all to anyone else. The ship looks terrific, the shadows are great. The sound is orgasmic. But my biggest issue is the modeling and facial movements of all people not named Ripley. I got passed that a little shimmering when looking at the floor is nothing compared to that.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Sorry, I didn't realize MTDEW was talking about a "shimmering" effect, and not jaggies.

Either I'm not susceptible to this or I'm simply not getting it; so I don't know what this unintended effect is supposed to look like. The graphics look pretty darn good to me. Maybe if someone could take some video or a screenshot of the problem?
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
@ Maximilian

Thanks for the info, appreciated.

I think I'll buy it then.
 
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