After reading this article:
http://www.tomshardware.com/business/20030911/index.html
There is one thing in this article that really caught my attention.
The note about 32-bit shaders being REQUIRED in future games.
Basically the nVidia performance stinks for this game, we know that now. If the new 5x.xx drivers fix it, then so be it, and that will be great for those cards and then they can run future Valve games.
However, the current crop of ATI cards only have 24-bit shaders!
So would that make ALL current ATI cards without any way to run future Valve titles?
Perhaps I do not understand the technology fully, can someone elaborate on this?
http://www.tomshardware.com/business/20030911/index.html
There is one thing in this article that really caught my attention.
The note about 32-bit shaders being REQUIRED in future games.
Valve was able to heavily increase the performance of the NVIDIA cards with the optimized path but Valve warns that such optimizations won't be possible in future titles, because future shaders will be more complex and will thus need full 32-bit precision.
Basically the nVidia performance stinks for this game, we know that now. If the new 5x.xx drivers fix it, then so be it, and that will be great for those cards and then they can run future Valve games.
However, the current crop of ATI cards only have 24-bit shaders!
So would that make ALL current ATI cards without any way to run future Valve titles?
Perhaps I do not understand the technology fully, can someone elaborate on this?