I'm just trying to understand why so many people have so many bad things to say about Freesync in this thread?
From my understanding, Gsync isn't in many monitors at all.
Does FreeSync make Gsync slower?
So far, the only things I've read bad about FreeSync in this thread is wild speculation, I haven't read a single concrete fact that Freesync is bad. Just people guessing that it is.
The main issue with freesync is that AMD's PR resulted in a lot of misunderstanding. It's good that Samsung is supporting adaptive-sync, but we still need to see whether it performs well, and what it will actually sell for.
What do I mean by performs well?
AMD's responsibility:
1: It has to completely eliminate tearing, otherwise it's just false advertising.
2: Worst case latency should be identical to double buffered v-sync.
3: If you aren't at the maximum refresh rate of the monitor, latency should be equivalent to v-sync off.
4: If you're dipping below the monitor's minimum refresh rate, you should not lose GPU performance when a frame finishes rendering while a previous frame is being scanned out. (GPU should not sit idle waiting for a repeated frame to finish scanning out)
5: (room to improve a bit on g-sync here) If you're dipping below the monitor's minimum refresh rate, forced refreshes should be pulled forward based on previous render times, so you're less likely to finish a frame while scanning out a repeat.
Display manufacturer's responsibility:
6: display should add negligible input lag.
7: display should have minimum refresh rate set high enough that the panel does not flicker due to the long duration between refreshes.
8: If the panel is fast enough, low persistence (backlight pulsing) should be implemented in a fixed refresh mode.
9: (room to improve vastly on g-sync with enough R&D) Seamlessly blend variable framerate into low persistence.
10: color performance, brightness, contrast, artifacts, etc.