Ok but if you have blurred textures, all benefits of AA are eliminated. The point of AA is to improve sharpness of game's objects by reducing aliasing, not reduce sharpness by blurring textures. It's like applying an AA filter that works against your AF on textures.
Also, MLAA often produces a worse performance hit over MSAA, Edge Detect or EQAA modes.
As far as I am aware, Super Sampling AA doesn't work in DX10 and DX11 modes.
The 4x Edge Detect and/or 4xEQAA mode is often a good compromise too.
This
"The Upgrade Challenge - Know Your 3D Options" article highlights the differences well.
Maybe for AMD the smaller die strategy works since their GPUs don't make a lot of $ for them outside of gaming applications. As a result, the cost of R&D cannot be allocated across various profitable product offerings, as is the case for NV. Also, AMD isn't selling their top end HD6970 for $400-500 are they? Why aren't they interested in making more $$$ and increasing their ASP, in turn improving profitability?
NV's engineers are no less capable. The difference is NV's business strategy -- their GPUs are also strong sellers in GPGPU/professional segments. NV makes a lot of $ selling their cards in Quadro and Tesla lines. NV's strategy has definitely worked
better than AMD's in the last 5+ years. They are making way more $ by selling their GPUs in markets outside of gaming and have far higher profit margins as a result. On top of that, NV has something like a 59% desktop discrete market share in gaming too. NV's engineers weren't stupid when they made Fermi a GPGPU beast.
About a year ago, I hypothesized that it was rather intentional/strategic.
The large die size is simply a result of a far more well-rounded GPU that can be used for general purpose computing (i.e., scientific and financial tasks, CUDA apps, etc.) and excels outside of gaming. OTOH, AMD primarily focuses on a lean gaming GPU. We'll have to see if GCN changes this. But so far, AMD has made no headway whatsoever in either the high-end workstation or scientific or financial community because their GPU/drivers are far less adapt at general purpose computing. Overall then, NV's engineers have actually done a far better job. They were able to produce a GPU that excels in both gaming and GPGPU tasks, something AMD's Cayman/Cypress cannot do.
I agree with you that the performance/watt part is critical though.