AMD 6000 reviews thread

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BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126


Wow, even the number 3 card has 16GB VRAM and is faster than the 2080TI. And the $1000 6900XT matches the $1500 3090 in performance.

The 3000 parts don't look so hot now.

Post reviews edit:
It's astonishing what AMD have managed to achieve with both the Ryzen 5000 and the Radeon 6000, especially given the absolutely minuscule R&D budget and resources compared to nVidia/Intel. Lisa Su is definitely the "Steve Jobs" of AMD with such a remarkable turnaround.

6900XT:
(It's absolutely amazing to see AMD compete with the 3090)


 
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tviceman

Diamond Member
Mar 25, 2008
6,734
514
126
www.facebook.com
Yeah it looks like it's ~RTX 2080 TI levels for RT. So there is the big caveat. Great rasterization, inferior RT. They only showed 1440p probably because frame rates will tank considerably at 4k and AMD doesn't have an answer to DLSS (yet).
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
I think we all pretty much expected AMD's first iteration of RTRT to not be quite as polished as nVidias. Especially since existing games have all been optimized for nVidia's implementation.

The perf will most likely get better as drivers mature and games optimize for both implementations. The interesting performance will be from new games that implement RTRT on the consoles.
 

lightmanek

Senior member
Feb 19, 2017
399
798
136
Do we know what time new cards suppose to hit the virtual store shelves?
I'm hoping to get one tomorrow, two actually, but we will see how that goes ...
 

GodisanAtheist

Diamond Member
Nov 16, 2006
7,039
7,461
136
Who else is ready to miss out on the first round of sales??

Also, I feel like I'm probably going to be lazy about tearing apart my aging main computer just to install an air cooled card, so I might not end up caring.

- Its funny how that attitude shifts, from being young and doing teardown/rebuilds at the drop of a hat and now when I slightly dread rebuilding and having to troubleshoot if something isn't working as expected. Saves me money and builds are lasting longer and longer...

Yeah it looks like it's ~RTX 2080 TI levels for RT. So there is the big caveat. Great rasterization, inferior RT. They only showed 1440p probably because frame rates will tank considerably at 4k and AMD doesn't have an answer to DLSS (yet).

-Honestly, the RT is still fine and I think as devs get used to RT tricks/how to extract maximum performance from working on consoles it will translate to solid baseline performance on the PC. I suspect NV will try to hammer this advantage with their usual tricks and AMD will counter like they did with tessellation with a slider/driver update that caps the number of rays cast to maintain performance.

And ultimately, if it means great raster performance for a lower cost/less power/higher availability thanks to smaller die sizes that's a fine trade-off.
 

lightmanek

Senior member
Feb 19, 2017
399
798
136
Ya think X-Kom haz any?


None, from what I hear December for any meaningful stock. Better chance of scoring one early with their biggest competition
Anyway, I'm trying to buy two cards in 3 different shops and still think I might end up empty handed ... at least my Radeon VII already has 16GB VRAM
 
Reactions: Glo.

EXCellR8

Diamond Member
Sep 1, 2010
3,982
839
136
- Its funny how that attitude shifts, from being young and doing teardown/rebuilds at the drop of a hat and now when I slightly dread rebuilding and having to troubleshoot if something isn't working as expected. Saves me money and builds are lasting longer and longer...

Yup; I don't have PCIe 4.0 with this 2017 board anyway. For the amount I paid for Vega back then I wouldn't mind letting it scrape by for another 6mo-year. System works fantastic with the 3rd generation Ryzen and I'd also like to up the mem speed too but $$$.

Wouldn't mind being spared the early driver bugs either--thought I would expect there to be less than with RX 5000
 

tviceman

Diamond Member
Mar 25, 2008
6,734
514
126
www.facebook.com
- Its funny how that attitude shifts, from being young and doing teardown/rebuilds at the drop of a hat and now when I slightly dread rebuilding and having to troubleshoot if something isn't working as expected. Saves me money and builds are lasting longer and longer...



-Honestly, the RT is still fine and I think as devs get used to RT tricks/how to extract maximum performance from working on consoles it will translate to solid baseline performance on the PC. I suspect NV will try to hammer this advantage with their usual tricks and AMD will counter like they did with tessellation with a slider/driver update that caps the number of rays cast to maintain performance.

And ultimately, if it means great raster performance for a lower cost/less power/higher availability thanks to smaller die sizes that's a fine trade-off.

I do not disagree with any of this. There are tradeoffs to either brand if this all comes to fruition with reviews tomorrow. Either way, AMD managed to upend and even surpass Nvidia's big lead in efficiency which is fantastic for current and future competition.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,442
10,113
126
Wouldn't change a thing with this design.

The finstack will let air out from the sides - there's no way for air to pass through to where the exhaust would be.
And one of those "sides", is pointed directly at your (hot) PCI-E 4.0 NVMe drive, heating it just like a blowtorch. Great design, AMD!


Edit: Should be read with a bit of /s. Maybe we'll find out that the airflow, ANY airflow, downward onto the NVMe is advantageous over still air, even if that air is heated. Though I'm not sure how that would work in practice.
 
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VirtualLarry

No Lifer
Aug 25, 2001
56,442
10,113
126
Its funny how that attitude shifts, from being young and doing teardown/rebuilds at the drop of a hat and now when I slightly dread rebuilding and having to troubleshoot if something isn't working as expected. Saves me money and builds are lasting longer and longer...
I'm getting that way too. (Late 40s techie here).

My "main" PC restarted, a few times so far, right while I was using it. It was mining ETH, with an RX 5700 reference blower, and a GTX 1660ti. Now, sometimes, when I reboot, the fan curve gets reset in Wattman, so I have to tweak that up manually every time, but other than that, the CPU is running "cool" (70C) mining on 6C/12T, as well as driving the GPUs and mining on them. CPU is on 240mm AIO WC, exhausting out the top, and dual 120mm LED front intakes, and a 120mm rear exhaust. PSU on bottom, intake on bottom.

Don't know whether the PSU is going, or what. UPS didn't "click over" when it restarted, which is what my other PC(s) were doing.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Need to see how that design works in a case. No exhaust through the back plate seems.......questionable.

This design is used all over the place, including previous generation nVidia reference cards. Its more efficient for the air to go out the long sides of the card than the short sides.
 

MrTeal

Diamond Member
Dec 7, 2003
3,584
1,743
136
In a standard triple fan blower very little air actually moves out the grate on the end plate anyway. I'd imagine fully closed vs half open makes almost no difference to case airflow on a design like this.
 

Hitman928

Diamond Member
Apr 15, 2012
5,567
8,717
136
Your best place to find direct product links to newegg is NowInStock.net!

No need to visit newegg at all!

That link says they won't be providing tracking for Newegg for current Ampere or RDNA2 cards?
 
Reactions: Tlh97 and Leeea

Saylick

Diamond Member
Sep 10, 2012
3,372
7,104
136
VCZ - RDNA 2 Press Deck (Transcript)

AMD RDNA 2 ARCHITECTURE DESIGNS GOALS

  • Pushing performance with higher frequencies
  • New levels of power efficiency with AMD Infinity Cache
  • Designed with features for gamers
PRODUCT DESIGN GOALS

  • Engineering – Exceptional thermals, PCB, and electrical
  • Platform – Built with the entire PC platform in mind
  • Experience – Tangible benefits for end-users
THE ROAD TO POWER EFFICIENCY
Achieving an average of 4.1X perf/watt with AMD RDNA2

[ graph where R9 290X is 1x, RX 6800 XT is 4.1x ]

EXCEPTIONAL THERMAL DESIGN

  • Extended vapor chamber for maximum performance
  • Graphite thermal interface material on GPU for high-performance and maximum relatability
  • Die-cast aluminum frame for structural rigidity
  • High-performance, ultra-soft gap pads for efficient GDDR6 and MOSFET cooling
  • Zero RPM fan mode for silent operation during light workloads
  • Custom-designed axial fans for outstanding cooling and quiet operation
  • Premium die-cast aluminum shroud
PREMIUM PCB | INNOVATIVE ELECTRICAL

  • HDMI 2.1 with FRL
  • USB Type-C
  • Low PCIe slot peak currents
  • Premium IT-170 material
  • 15 high efficiency power-stages phases
  • Standard edge location of power connectors
  • RGB Control [header]
  • 14-layer high performance PCB with 4 layers of 2 oz. copper for exceptional power delivery
MEMORY POWER PHASE COUNTS
High performance, low power

  • RX 6800 XT: 2 power phases, 8 memory devices
  • RTX 3090: 4 power phases, 24 memory devices
  • RTX 3080: 3 power phases 10 memory devices
PLATFORM: BUILT FOR STANDARDS
Enabled by exceptional engineering

[ A render with RX 6800 air-flow in chassis, similar to the famous RTX 30 air flow render ]

  • STANDARD Air flow for push-pull chassis configuration
  • STANDARD Enthusiast power draw for simple upgrades (RX 6800: 650W min, RX 6800XT: 750W min PSU)
  • STANDARD Power connector and location for clean cable management
DESIGNED WITH PARTNERS IN MIND
Enabling broad ecosystem and platform partnership

  • STANDARD SIZE – A 2 to 2.5 slot form factor enables seamless integration into existing chassis and partners systems
  • STANDARD PCB FORM FACTOR – A common design language suited for after-market cooling including AIO liquid cooling casing
  • STANDARD POWER – Suited for operation with existing enthusiast PSUs starting at 650W
EXPERIENCE – PHENOMENAL ACOUSTICS
Enabled by custom fan design and extended vapor chamber

  • Radeon RX 6800 XT 6 dBA quieter than Radeon RX 5700 XT
  • 70% less perceived noise with Radeon RX 6800 XT (compared to the Radeon RX 5700 XT at 35C intake),
LOW POWER IDLE AND FAST WAKE-UP
Enabled by system-level power management innovations

  • Low power graphics off – 0.54X power – monitor idle vs RX 5700XT
  • Display – 850ms monitor wake-up from long idle
EXCELLENT OVERCLOCKING
Extra performance on Radeon RX 6800 XT

  • 14-layer premium PCB – 4 layers of 2 ounces of copper for overclocking stability
  • 15 power stage phases – High efficiency power stages for clean voltage draw
  • Exceptional cooling – Extra thermal and acoustics margin built-in
AMD RADEON SOFTWARE
PERFORMANCE TUNING PRESETS

Simple, one-click custom power tuning modes to improve performance or save power

BENEFITS

  • QUIET – Reduces power and fan noise for cool & quiet operation with little impact on performance
  • BALANCED – Default power levels
  • RAGE MODE – Takes advantage of any extra headroom on the GPU to deliver the ultimate gaming performance

Radeon RX 6800 XT PresetGame ClockBoost Clock
QUIET1950 MHzup to 2185 MHz
BALANCED2015 MHzup to 2250 MHz
RAGE2065 MHzup to 2310 MHz
INTRODUCING AMD FidelityFX Super Resolution

  • Currently in development at AMD
  • Stay tuned for more information as we collaborate with game developers
RASTERIZATION VS RAY TRACING

RASTERIZATION

  • Traditional path for real-time graphics rendering
  • Fast & Flexible
  • Can look very, very good, but results not “perfect”
    • Trade-offs between performance and & quality are the norm
RAY TRACING

  • Ultimate solution to recreating reality in games
  • High performance cost
  • Typically reserved for offline rendering
RAY-TRACING ACCELERATION
Changes the game

  • As rasterization becomes more cable and complex, its performance cost grows
  • In some cases, tracing rays becomes a reasonable trade-off for improved image quality
  • Hardware acceleration of ray tracing makes some ray-traced effects feasible now
SELECTIVE RAY-TRACED EFFECTS ARE NOW POSSIBLE

  • Developers can judiciously deploy ray tracing to improve realism in their games
  • Real-time ray tracing will involve quality and performance tradeoffs
  • Developers are still learning about how best to use ray-traced effects in combination with rasterization
COMMON USES OF RAY TRACING IN HYBRID RENDERING

REFLECTIONS

  • Can show reflections of objects nut currently on-screen which rasterized reflections typically miss
  • Fallback option: FidelityFX Screen Space Reflections
SHADOWS

  • Replaces often incredibly complex shadow volume implementations with higher-quality results
AMBIENT OCCLUSION

  • More accurately renders the finer detail of light and shadow, especially in the nooks and crannies of indirectly lit areas
  • Fallback options: FidelityFX Ambient Occlusion
GLOBAL ILLUMINATION

  • Attempts to model the transport of light around a scene, especially diffuse reflections from object to object
INTRODUCING FIDELITYFX DENOISER

  • Tracing rays is computation expensive, so ray-traced effects are typically sparsely sampled
  • The resolution ray-traced images include some visual noise
  • FidelityFX Denoiser removes this noise and produces a clean, clear image
OUR GOAL: ENABLING DEVELOPERS TO DELIVER ASTOUNDING EXPERIENCES

  • The AMD RDNA 2 architecture and its ray-tracing acceleration hardware will set the standard for the industry
  • AMD is working with developers to enable the use of ray-traced effects where they will have the best impact
  • The goal, as always, remains fast and fluid animation with compelling results
AMD RDNA 2 DEEP DIVE
AMD RDNA 2 ARCHITECTURE


Enthusiast gaming with performance-per-watt leadership

  • PERFORMANCE – Up to 2X AMD Radeon RX 5700 XT in Just Over One Year
  • EFFICIENCY – Up to 54% Performance-per-Watt Gains in Same Process Node
  • FEATURES – Deliver DX12 Ultimate Experience for Every Gamer
RDNA 2 GAMING ARCHITECTURE
MORE PERFORMANCE, LESS POWER

  • BREAKTHROUGH HIGH-SPEED DESIGN – High frequencies and superb efficiency
  • REVOLUTIONARY AMD INFINITY CACHE – 128MB cache with extreme bandwidth at lower power
  • ADVANCED FEATURES – DX12 Ultimate and support for DirectStorage API
NAVI21 GPU details

  • 7nm
    • 519.8 sqmm
    • 26.8 Billion Transistors
  • I/O
    • x16 PCIe Gen4
    • 256 GDDR6 @ 16 Gbps peak
  • Display Engine
    • HDMI 2.1, AMD FreeSync Technology, DSC, and VRR
    • Future Ready for up to 8K 120Hz
  • Multi-Media Engine
    • 8K AV1 Decode
    • High Quality 8K HEV Encode Accelerator
    • H.265 B-frame support
  • Command Processors
    • Graphics Engine
    • 4 Async Compute Engine
  • Cache Hierarchy
    • 128MB AMD Infinity Cache
    • 4MB L2
    • 1MB Distributed L1
  • Up to 80 Compute Units
    • 5120 Stream Processors
    • 320 Texture Units
    • 80 Ray Accelerators
  • Geometry Processor
    • 8 Pre-Cull Prims/Cycle
    • 4 Post-Cull Prims/Cycle
  • RB+
    • 1024 Hiz Pixels/Cycle
    • 256 Death Samples/ Cycle
    • 128 Pixel Launch/Cycle
    • 128 32b Pixel color write/Cycle
    • 64 64b Pixel color write/Cycle
    • 64 Pixel color blend/Cycle
BREAKTHROUGH HIGH-SPEED DESIGN

HIGH FREQUENCY IN THE DNA

  • Leverages world-class CPU design methodologies
  • Streamlined micro-architecture
PERFORMANCE-POWER SCALABILITY

  • Up to 1.3 frequency at the same power per CPU
  • Up to 50% per CU power at the same frequency
PERFORMANCE-PER-WATT ACHIEVEMENT UP TO 54%

16% – DESIGN FREQUENCY INCREASE

  • Leverages CPU high frequency expertise
  • High speed performance libraries
  • Streamlined micro-architecture and design
  • Aggressive re-pipelined logic for speed
17% – CAC and Power Optimizations

  • Pervasive fine-grain clock gating
  • Clock tree splitting and gating
  • Redesigned for minimal data movement
  • Aggressive pipeline rebalancing
21% – Performance per Clock Enhancement

  • Infinity Cache amplified low latency/power bandwidth
  • TLD streamlined for latency reductions
  • Redesign 32bt pipe and included new HDR format
  • Optimized geometry distribution and tessellation
THE ENHANCED AMD RDNA 2 COMPUTE UNIT

  • Streamlined for increased frequency and low power
  • Mixed Precision Operations for tensor math
  • Sampler feedback streaming and texture space shading
  • Ray Accelerator: 4 Box or 1 Triangle Intersection per cycle

OPERAND / RESULTMODEOPS/CYCLE/CU
FP16/FP16Packed256
FP16/FP32Mixed Precision256
FP32Native128
FP64Native8
Int64Native32
Int32Native128
Int16/Int16Packed256
Int16/Int32Mixed Precision256
Int8/Int32Mixed Precision512
Int4/Int32Mixed Precision1024
REDESIGNED RB+
DESIGNED GROUND UP FOR FREQUENCY, POWER, AND EFFICIENCY

  • Each RB+ natively doubled the 32bpp color rate by processing eight 32-bit pixels per cycle.
  • The RB+ in conjunction with Rasterization expands Variable Rate Sharing (VRS) results for 2×1, 1×2, 2×2 modes to the destination surface.
AMD RDNA 2 MESH SHADING

Mesh shader process workgroups of primitives

  • A geometry front-end with the flexibility of GPU Compute
Shader-based culling and work optimizations

  • Object ID, facedness, depth, occlusion
  • Bouning volume
  • LOD-based mesh determination
  • Custom vertex and geometry data de-composition
Data reuse

  • Vertex reuse on a workgroup scale
Optimized Computation

  • Attribute shading only for primitives that are not culled
  • Particle system physics + mesh in the same shader
AMD RDNA 2 SAMPLER FEEDBACK
Sampler feedback supports both advanced streaming and next-generation rendering

Advanced streaming

  • Memory footprint optimization
  • Texture filtering constrained to resident mipmap levels
  • Asynchronous updates of resident texture data
Texture space rendering

  • Identification of texture locations used in rasterization
  • Feedback data to optimize shading workloads
AMD RDNA 2 RAYTRACING

  • Dynamic Global Illumination
  • Ray-traced soft shadows from area lights
  • Hybrid reflections mixing compute and screen-space effects with full raytracing
AMD RDNA 2 RAYTRACING

  • 4 Ray/Box Intersections processed per CU per clock
  • 1 Ray/Triangle Intersection processed per C per clock
  • AMD RDNA 2 implements a high-performance ray tracing intersection acceleration architecture
    • The Ray Accelerator handles intersection of rays with the BVH, and sorting of ray intersections times
  • It provides an order of magnitude increase in intersection performance compared to a software implementation
  • Traversal of the BVH and shading of ray results is handled by shader code running on the Compute Units
  • AMD Infinity Cache can hold a very high percentage of the BVH working set, reducing intersection latency
AMD RDNA VARIABLE RATE SHADING

  • AMD RDNA2 variable rate sharing is designed to deliver the maximum usability and flexibility for developers
  • Fine grained rate selection (per 8×8 pixels) makes it easier to select the appropriate shading date for each region. Larger regions could cause more image quality or performance compromises.
  • AMD RDNA 2 supports coarse shading rates up to 2×2 with consistent and predictable performance improvements. Up to 4x improvements in effective shading throughput are attainable.
AMD INFINITY CACHE BENEFITS

  • 1.3 pJ Infinity Cache Access vs 7-8 pJ GDDR6 Access (Average hit rates for 4K titles up to 58%)
  • AMD Infinity Cache unleashes the potential of high-frequency GPU
  • Performance gains with a frequency significantly amplified with the cache
  • Key to unlocking more power-efficient gaming performance
  • A larger configuration will generally mean higher latency (wasted power and lower performance)
  • But with Radeon RX 6800 XT we source most of our bandwidth from the AMD Infinity Cache with up to 48% lower latency than Radeon RX 5700 XT memory
  • With our higher AMD Infinity Fabric clock rates, even raw memory accesses are faster
  • Combined, we get 34% reduction in average latency for improved energy efficiency and performance
BANDWIDTH ON DEMAND
Cache boost clock for turbo-charged bandwidth

  • Games go through phases with widely varying bandwidth requirements
  • Since AMD Infinity Cache sources most bandwidth, power management can boost om-demand
  • Boost Infinity fabric clock for up to a 550 GB/s BW increase when needed, save power when not
 

Leeea

Diamond Member
Apr 3, 2020
3,683
5,419
136
Rumor has it Microcenters will have about 40 cards per store.

This makes Microcenter your best place to find one! Totally ignore the line of tents currently wrapping around microcenter and half way down the block. I can assure you there will be more then enough for you! Go there!

Whatever you do, do not dig around the internet for direct product links*. Complete waste of time.


*I can assure you that rumors that Amazon, Newegg, and B&H Photos search engines lag 3 minutes behind the product being posted for sale are absolutely false. Their search engines are the best way to find products that already sold out in 30 seconds! Ignore rumors that NewEgg will post a front page ad with a direct link several minutes before the NewEgg search engine returns anything. Search engines are great, you can totally rely on them! But even better, go camp out at Microcenter!
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
Looking forward to seeing actual game performance, never mind the RT stuff. Had a 2080S, and now a 3080, still only one game I wanted to play that used RT, and was playable; Control. C2077 will probably be the second, expecting nvidia to be screaming about their 2077 performance with RT on. They will probably get a lot of mileage out of it too, as 2077 is a huge game.

AMD should make a big deal out of their perf/w and much lower power draw for what is rumoured to be near parity performance. Nvidia has been playing that up for a while now, yet here we have them with 350W-400W+ consuming GPUs right now.
 
Reactions: Tlh97 and tviceman

Leeea

Diamond Member
Apr 3, 2020
3,683
5,419
136
Looking forward to seeing actual game performance, never mind the RT stuff. Had a 2080S, and now a 3080, still only one game I wanted to play that used RT, and was playable; Control. C2077 will probably be the second, expecting nvidia to be screaming about their 2077 performance with RT on. They will probably get a lot of mileage out of it too, as 2077 is a huge game.

AMD should make a big deal out of their perf/w and much lower power draw for what is rumoured to be near parity performance. Nvidia has been playing that up for a while now, yet here we have them with 350W-400W+ consuming GPUs right now.

The thing with the Raytracing is nothing has been optimized with AMD in mind.

We saw big uplifts with the 2080Ti after the second round of game patches and driver updates for it. I suspect AMD will be in the same boat.


maybe this is just AMD fanboyism on my part. Although, if it runs Control at 80 fps+ at 1440p with raytracing, that will be pretty sweet. I do all my mouse and keyboard gaming at 1440p.
 
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Leeea

Diamond Member
Apr 3, 2020
3,683
5,419
136
Rumor has it B & H photo may drop at midnight EST.

Naturally, as always, these rumors are complete silliness. You are far better off waiting in line at Sears. You might even be the first person there! Best odds ever.
 
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