Of course, the delta between the HD 6xx0 series and the HD 5000 series will grow wider as AMD improves on their drivers. i believe i noted several occasions where it appeared that drivers are holding back the 69x0s.
There is less of a HW bottleneck with HD 6900 than HD 6800 and the 5000 series is getting a bit outdated for DX11 games.
As to HAWX 2, *all* of the Radeons got a solid boost over the previous drivers. However, i need to take a closer look at the DX11 shadows. i think there will be further rebalancing and more significant improvement for 69x0 series.
Yeah, what you say makes sense and lines up according to the details of the changes AMD made.
Also it's surprising how fast these things fly in Crossfire. I wasn't expecting them to be this good.
I've compiled a list, which can be used to compare several things:
https://spreadsheets.google.com/ccc...XRRaEp3YV9GQVV2a251T1E&hl=en&authkey=COCVz9EL
Concerning Crossfire, the 6900 series about
85% boost on average. The GTX 500 series sees about a 70% boost, for comparison, and the 5870 sees an average 72% boost.
The 6950 is basically
90% the performance of the 6970. This seems like it would be a good card to overclock, as you only need to get 11% more performance to match the 6970.
The 6970 and 570 are tied, on average. Although there are a couple of games, tested over again, which show a big lead for the 570 and help it match the 6970. One of these games is Hawx 2. Another is Battleforge, which most reviews show the 5870 matching or beating the 6970. So I suspect driver updates will push the 6970 towards the GTX 580. But as of now, it's a toss up and the 6970 battles back and forth with the 570. AMD still has the same advantages over the Nvidia as it did with the 5870 vs 400 series, but they have made their DX11 performance more competitive.
The 6970 is, as of now, about
31% faster than the 6870 on average. But in quite a few DX11 games it is up to
80% faster. The 5870 fairs better than the 6870, but there are a tests showcasing the 6970 being about twice as fast in a DX11 titles.