AMD 6900 reviews thread (UPDATED)

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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
What game has destructible environments that suddenly stop working on ATI/AMD cards? I really don't know. The only major one I play is BF:BC2 and it's not a Physx game as far as I'm aware.

Thanks for proving my point.
Scripted, none dynamic holes != interactive destructable architechture.

I didn't even have to wait for 10 seconds to get my arguments confirmed...jolly good job, Sir...o7
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
You cannot remove bezels, there need to be circutry at the egdes (caveat of LED technology) and I am not saying it AMD's fault (nice spin)...I am saying AMD can't do *bleep* about it...which means I have no intererest.

near zero bezel is possible and done and called zero bezel(because the bezel is about 1mm, hardly visible). no one is making them into gaming panels,just big ass tv panels



Come full cirle eh?

Here are my ounterpoint, which no one ever answers:

Show me a CPU physics game where the debris last more than 10 seconds and there are more than 3000 solid bodies?

I'l will give you a row, so I don't have to answer you again (thus leaing the circulear logic all to you):

Oh you do rember that argumeentaion based on ignorace was a bad thing?

BTW, did any of those CPU games come close to this?:

http://www.youtube.com/watch?v=d3TU65KaPXI

.oO(Funny how those disliking PhysX always seems to base their "arguments" on apples to bananas and ignorance...)

a) thanks for proving you are still a giant fanboy by taking a tech like eyefinity(which btw nvidia is copying and doing a worse job....) and merely saying I dont care so it doesnt matter.......like blinders!

b)I asked you to show me what game you were talking about and you never did, why I would go look for those games? I know of zeor games that do what you are talking about period. let alone withyour specific requirements. not to mention, just because there aren't, doesnt mean its not doable now does it? Im sure your little requirement were built to include what, that one 'game' you linked that does it and that it just barely exceeds anything else, is it an outlier on the high end you use to champion your constant drivel?


c) as for the youtube video....uh I didnt see any of tha tstuff break into 'dynamic pieces' in a nonscripted way,I just saw blobs of objects move around and maintain shape? so how is that what you were talking about?


I dont still even understand why you a) post in this thread since you hate AMD b) are still even allowed to post in this thread
 
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Phanuel

Platinum Member
Apr 25, 2008
2,304
2
0
Thanks for proving my point.
Scripted, none dynamic holes != interactive destructable architechture.

I didn't even have to wait for 10 seconds to get my arguments confirmed...jolly good job, Sir...o7

Hey, so where is a game with an interactive destructible environment? You never answered my question.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Hey, so where is a game with an interactive destructible environment? You never answered my question.

I did...look at the video.
It's from 2006.
But AMD dosn't feel like participating, so games have gone backwards since...a real shame.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
I did...look at the video.
It's from 2006.
But AMD dosn't feel like participating, so games have gone backwards since...a real shame.

AMD weren't participating when that game was made.
Neither was Nvidia.
Ageia had made its PPU and was on its own, and worked with both ATI and Nvidia (and VIA/SiS/S3/Intel) graphics.

You are saying games have gone backwards since NV purchased Ageia. So surely NV is the one who has made things go backwards?
Before Ageia purchase: Games with destructible environments.
After Ageia purchase: Games with pretty smoke.

Your move.
 

Phanuel

Platinum Member
Apr 25, 2008
2,304
2
0
I did...look at the video.
It's from 2006.
But AMD dosn't feel like participating, so games have gone backwards since...a real shame.

1 game for the Ageia card, that nobody played, is your "proof" of AMD failing?

I'm pretty sure nVidia purchasing the company, making it an exclusive product, and crippling the CPU implementation for physics in any game is why you don't see it more often.

Pro-tip, making a physics implementation single vendor only in an arena that needs 2 competitors means nobody is going to spend a load of time developing Physx games with meaningful interaction if 50% of the market never even sees the benefits.

Does Red Faction: Guerrilla use the Physx processing to create a destructible environment? No? Wow, shocking that you can CPU process physics after nVidia has told us that this is impossible!
 
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