Originally posted by: GaiaHunter
Originally posted by: Red Storm
I still need to see actual game play changes due to physics before I get excited over it. Mirror's Edge and Batman: AA are all just visual features.
Probably you didn't see many improvements with physX because it is really a closed standard and no console uses it, if I'm not mistaken.
Wishful thinking.Originally posted by: dguy6789
Originally posted by: Shaq
Nvidia can still pay devs to put physx in and lock this out. I don't see it changing anything.
What will a developer be more likely to use, a physics API that works on Nvidia cards or a physics API that works on all video cards? PhysX has been going downhill for a while, and like all proprietary niche technologies like it(Glide, Truform, etc..) PhysX is going to be forgotten in history in time.
Originally posted by: GaiaHunter
Originally posted by: Red Storm
I still need to see actual game play changes due to physics before I get excited over it. Mirror's Edge and Batman: AA are all just visual features.
Probably you didn't see many improvements with physX because it is really a closed standard and no console uses it, if I'm not mistaken.
Originally posted by: novasatori
Originally posted by: GaiaHunter
Originally posted by: Red Storm
I still need to see actual game play changes due to physics before I get excited over it. Mirror's Edge and Batman: AA are all just visual features.
Probably you didn't see many improvements with physX because it is really a closed standard and no console uses it, if I'm not mistaken.
physx is available and used on every console
Originally posted by: thilanliyan
I don't think the Wii uses PhysX does it?
Originally posted by: thilanliyan
I don't think the Wii uses PhysX does it?
Originally posted by: sbuckler
http://www.fudzilla.com/content/view/15642/1/
http://www.hitechlegion.com/ou...gpu-and-open-cl-part-3
Originally posted by: Keysplayr
Originally posted by: sbuckler
http://www.fudzilla.com/content/view/15642/1/
http://www.hitechlegion.com/ou...gpu-and-open-cl-part-3
Reading the second link (hitechletion.com) I don't understand ATI's Dave Hoff's statement in reply to Erwin Coumans statements.
Erwin Coumans: "We develop on NVidia Geforce, but we also work and test OpenCL on AMD GPU and CPU and other hardware,
to make sure Bullet OpenCL version runs fine on all platforms."
and
"We develop on NVidia GPU, because our Macbook PRO is equipped with the 9400/9600M. Also the NVidia SDK example code has been very useful."
Dave Hoff's reply for these comments was "Erwin would not know because he is irrelevant and ATI has their own team from Bullet working with them."
Erwin Coumans is the creator/author of the bullet physics library. How is that irrelevant?
Originally posted by: Minas
Originally posted by: Keysplayr
Originally posted by: sbuckler
http://www.fudzilla.com/content/view/15642/1/
http://www.hitechlegion.com/ou...gpu-and-open-cl-part-3
Reading the second link (hitechletion.com) I don't understand ATI's Dave Hoff's statement in reply to Erwin Coumans statements.
Erwin Coumans: "We develop on NVidia Geforce, but we also work and test OpenCL on AMD GPU and CPU and other hardware,
to make sure Bullet OpenCL version runs fine on all platforms."
and
"We develop on NVidia GPU, because our Macbook PRO is equipped with the 9400/9600M. Also the NVidia SDK example code has been very useful."
Dave Hoff's reply for these comments was "Erwin would not know because he is irrelevant and ATI has their own team from Bullet working with them."
Erwin Coumans is the creator/author of the bullet physics library. How is that irrelevant?
In my experience, marketing people are terrible at giving useful answers on technical topics. Clearly David Hoff is no better.
The whole article is a rambling mess of suppositions from non-information, though I think consumers should share his concern about the emergence of multiple sdks.
Originally posted by: IlllI
didn't ati partner with havok? what happened with that?
Originally posted by: Keysplayr
Originally posted by: Minas
Originally posted by: Keysplayr
Originally posted by: sbuckler
http://www.fudzilla.com/content/view/15642/1/
http://www.hitechlegion.com/ou...gpu-and-open-cl-part-3
Reading the second link (hitechletion.com) I don't understand ATI's Dave Hoff's statement in reply to Erwin Coumans statements.
Erwin Coumans: "We develop on NVidia Geforce, but we also work and test OpenCL on AMD GPU and CPU and other hardware,
to make sure Bullet OpenCL version runs fine on all platforms."
and
"We develop on NVidia GPU, because our Macbook PRO is equipped with the 9400/9600M. Also the NVidia SDK example code has been very useful."
Dave Hoff's reply for these comments was "Erwin would not know because he is irrelevant and ATI has their own team from Bullet working with them."
Erwin Coumans is the creator/author of the bullet physics library. How is that irrelevant?
In my experience, marketing people are terrible at giving useful answers on technical topics. Clearly David Hoff is no better.
The whole article is a rambling mess of suppositions from non-information, though I think consumers should share his concern about the emergence of multiple sdks.
Rambling mess of suppostions from non-information. Got it.
Originally posted by: dev0lution
Originally posted by: GaiaHunter
Originally posted by: Red Storm
I still need to see actual game play changes due to physics before I get excited over it. Mirror's Edge and Batman: AA are all just visual features.
Probably you didn't see many improvements with physX because it is really a closed standard and no console uses it, if I'm not mistaken.
You are mistaken. PS3, Wii and Xbox all can use PhysX libraries - just not GPU accelerated like on the PC.
Originally posted by: Wreckage
Originally posted by: IlllI
didn't ati partner with havok? what happened with that?
Exactly.
Until an actual game comes out with this.....it's just another paper launch.
Originally posted by: GaiaHunter
Originally posted by: dev0lution
Originally posted by: GaiaHunter
Originally posted by: Red Storm
I still need to see actual game play changes due to physics before I get excited over it. Mirror's Edge and Batman: AA are all just visual features.
Probably you didn't see many improvements with physX because it is really a closed standard and no console uses it, if I'm not mistaken.
You are mistaken. PS3, Wii and Xbox all can use PhysX libraries - just not GPU accelerated like on the PC.
I meant GPU accelerated. Other games also use different physics effects that just aren't accelerated by the GPU.
Isn't the supposed advantage of physX to have those effects accelerated by the GPU so they could be more realistic/impressive?
Physics effects non-accelerated by GPU existed long before physX.
Originally posted by: Genx87
Originally posted by: GaiaHunter
Originally posted by: dev0lution
Originally posted by: GaiaHunter
Originally posted by: Red Storm
I still need to see actual game play changes due to physics before I get excited over it. Mirror's Edge and Batman: AA are all just visual features.
Probably you didn't see many improvements with physX because it is really a closed standard and no console uses it, if I'm not mistaken.
You are mistaken. PS3, Wii and Xbox all can use PhysX libraries - just not GPU accelerated like on the PC.
I meant GPU accelerated. Other games also use different physics effects that just aren't accelerated by the GPU.
Isn't the supposed advantage of physX to have those effects accelerated by the GPU so they could be more realistic/impressive?
Physics effects non-accelerated by GPU existed long before physX.
Lets see, xBox uses an ATI GPU, The Wii isnt even high def, and the PS3 uses a 7900 series GPU. I highly doubt any of those have the power or potential to run physX on a GPU. I do however expect the next generation to be able to.
Originally posted by: T2k
Havok is Intel...
Originally posted by: Genx87
"Capitalism is the unequal distribution of wealth. Socialism is the equal distribution of poverty"
Failure of Public Education