AMD Announces Open Physics Initiative

Creig

Diamond Member
Oct 9, 1999
5,171
13
81
AMD Announces Open Physics Initiative Designed to Bring New Levels of Realism to Gaming, Simulations, Popular Applications

Open and Industry Standards-based ATI Stream Technology Frees Industry from Proprietary Implementations

Sunnyvale, Calif. --9/30/2009

AMD (NYSE: AMD) and Pixelux Entertainment announced a joint development agreement that is part of the AMD effort to greatly expand the use of real-time physics with graphics through the open source Bullet Physics engine. By encouraging development of physics middleware built around OpenCL? and Bullet Physics, AMD and Pixelux offer a route toward physics simulation that spans game consoles, PCs and other hardware platforms. The latest graphics technologies, like the ATI Radeon? HD 5800 series of GPUs, offer incredible visual fidelity and high performance physics simulation by taking the next step in realistically animating how rendered game objects move, deform and break.

?Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs,? said Eric Demers, chief technology officer for graphics at AMD. ?By working with Pixelux and others to enable open support of physics on OpenCL and DirectX® 11 capable devices we are taking the exact opposite approach.?

As the latest software developer to take advantage of ATI Stream technology to leverage multi-core CPUs and GPUs to accelerate execution of highly parallel functions, Pixelux will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD is also actively pursuing support of Bullet Physics via the DirectCompute API in DirectX 11.

?Pixelux wants ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform,? said Mitchell Bunnell, CEO of Pixelux. ?By working with AMD to run our software in OpenCL we stay true to that goal.?

Pixelux is an industry leader in material physics simulation based on the Finite Element Method. After many years of exclusivity, Pixelux has announced they will be providing a new version of its Digital Molecular Matter (DMM) System that can be licensed by anyone and that more easily integrates with other physics systems. This new version of DMM will feature integration with the free and open source Bullet Physics engine. DMM and Bullet are designed to operate together to enable players to experience visually and kinetically realistic worlds where objects react as they do in real-life. From crumbling stone walls, denting metal, splintering wooden beams and even swaying organic plant life, the combination of DMM and Bullet Physics, will be designed to enable users to experience the next generation of physics as never before and offer an amazing solution for game developers and incredible realism for players.

Additional detail on ATI Stream technology can be found at www.amd.com/stream.
About AMD

Advanced Micro Devices (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visit http://www.amd.com.
About Pixelux Entertainment

Pixelux was founded in October 2003 with the mission of automating art asset production through physical simulation. Pixelux?s Digital Molecular Matter (DMM) technology has been designed to take full advantage of GPUs and multiprocessor cores to achieve an unprecedented degree of simulation realism in the creation of real-time or cinematic simulations where objects can bend, crack and shatter all according to their physical properties. DMM Technology is available for PCs and Macs. Pixelux is a member of middleware programs for both the PlayStation®3 and Xbox 360? and is available on a variety of popular game engines.

http://www.amd.com/us/press-re...ealism-2009sept30.aspx
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
There we go. NV's fascination with lock-outs and lock-ins has had the desired (from a consumer viewpoint) effect -- an open, standards based physics implementation developers can expect to be there if the GPU supports OpenCL or DirectCompute. NOW I can start getting excited about game physics.

 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Awesome, especially awesome that they're not tied to intels solutions anymore it seems, that always made me chuckle how they were for open systems while touting intels havok. What was with the sudden change anyway? Were they just bsing about havoc because it had some name recognition and they never really intended to have a workable solution with it? Now they just need to get it out to customers and get developers to use it.
 

iCyborg

Golden Member
Aug 8, 2008
1,327
52
91
Sounds like ATI's trying to rub some salt into the wound after the (rightfully) poor reception of nVidia's "PPU-disabling-when-ATI-present" shenanigans
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Great, about time someone took the cross-platform physics initiative. While we're at it, maybe it'll put to good use the 8-threaded cpu I have which only gets about 20% utilization in games.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
AMD is both free-riding on Nvidia's demonstration of the viability and potential importance of GPU physics and finally striking a blow for more open use thereof. Either way you look at it, we win.
 

ZimZum

Golden Member
Aug 2, 2001
1,281
0
76
Originally posted by: WelshBloke
Thats all very laudable and all but if no ah heck uses it whats the point?

Then it will be just like Physx?
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Originally posted by: GlacierFreeze
Originally posted by: ZimZum
Originally posted by: WelshBloke
Thats all very laudable and all but if no ah heck uses it whats the point?

Then it will be just like Physx?

Only if it gets disabled on ATI cards. ZING

You mean only if it gets disabled on Nvidia cards. Why would AMD disable it on their own cards?
 

Genx87

Lifer
Apr 8, 2002
41,095
513
126
Originally posted by: munky
Originally posted by: GlacierFreeze
Originally posted by: ZimZum
Originally posted by: WelshBloke
Thats all very laudable and all but if no ah heck uses it whats the point?

Then it will be just like Physx?

Only if it gets disabled on ATI cards. ZING

You mean only if it gets disabled on Nvidia cards. Why would AMD disable it on their own cards?

Whooosh
 

Genx87

Lifer
Apr 8, 2002
41,095
513
126
Isnt Nvidia doing the same thing? Promoting PhysX use through OpenCL?!?!?!?!?

 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
Originally posted by: munky
Originally posted by: GlacierFreeze
Originally posted by: ZimZum
Originally posted by: WelshBloke
Thats all very laudable and all but if no ah heck uses it whats the point?

Then it will be just like Physx?

Only if it gets disabled on ATI cards. ZING

You mean only if it gets disabled on Nvidia cards. Why would AMD disable it on their own cards?

If it were like Physx... erm never mind.
 

v8envy

Platinum Member
Sep 7, 2002
2,720
0
0
If you can consider disabling PhysX when a competitor's product is present as promoting, sure thing.
 

ScorcherDarkly

Senior member
Aug 7, 2009
450
0
0
If you listen intently I'm sure you'll be able to hear the sound of many heads being beaten against desktops floating over from NV's headquarters, lol.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Originally posted by: Shaq
Nvidia can still pay devs to put physx in and lock this out. I don't see it changing anything.

What will a developer be more likely to use, a physics API that works on Nvidia cards or a physics API that works on all video cards? PhysX has been going downhill for a while, and like all proprietary niche technologies like it(Glide, Truform, etc..) PhysX is going to be forgotten in history in time.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I'll take a physics engine that runs on all video cards over one that disables itself when competition is present.

I still need to see actual game play changes due to physics before I get excited over it. Mirror's Edge and Batman: AA are all just visual features.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
It's good that this is happening while GPU physics are still an afterthought in games. By the time it matters we can have open standards that run on everything including perhaps the Xbox 720 and PS4.
 

Munky

Diamond Member
Feb 5, 2005
9,372
0
76
Originally posted by: Genx87
Originally posted by: munky
Originally posted by: GlacierFreeze
Originally posted by: ZimZum
Originally posted by: WelshBloke
Thats all very laudable and all but if no ah heck uses it whats the point?

Then it will be just like Physx?

Only if it gets disabled on ATI cards. ZING

You mean only if it gets disabled on Nvidia cards. Why would AMD disable it on their own cards?

Whooosh

...is the sound a bad analogy makes as its point is lost
 

imported_Shaq

Senior member
Sep 24, 2004
731
0
0
Originally posted by: dguy6789
Originally posted by: Shaq
Nvidia can still pay devs to put physx in and lock this out. I don't see it changing anything.

What will a developer be more likely to use, a physics API that works on Nvidia cards or a physics API that works on all video cards? PhysX has been going downhill for a while, and like all proprietary niche technologies like it(Glide, Truform, etc..) PhysX is going to be forgotten in history in time.

It's possible that Intel will be pushing Havok when Larrabee comes out. It's too early to tell what will become of game physics and PhysX has a short term lead.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,634
181
106
Originally posted by: Red Storm
I still need to see actual game play changes due to physics before I get excited over it. Mirror's Edge and Batman: AA are all just visual features.

Probably you didn't see many improvements with physX because it is really a closed standard and no console uses it, if I'm not mistaken.

 
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