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I haven't watched all of these, but Dan Baker's work in the Oxide 2.0 engine is impressive.
A Sampling of UE4 Rendering Improvements - Epic Games at Capsaicin 2017
https://www.youtube.com/watch?v=i4A0euFyu8w
How We Rethought Compression in Games - Creative Assembly at Capsaicin 2017
https://www.youtube.com/watch?v=Dl5s4LWHJXU
Scriptable Rendering Pipeline - Unity at Capsaicin 2017
https://www.youtube.com/watch?v=CAjuq08gZig
Improving Texture Compression in Games - Binomial at Capsaicin 2017
https://www.youtube.com/watch?v=T0QhAKX47W8
D3D12 Future, VR and Beyond - Oxide Games at Capsaicin 2017
https://www.youtube.com/watch?v=QJOIvACRY6g
A Sampling of UE4 Rendering Improvements - Epic Games at Capsaicin 2017
https://www.youtube.com/watch?v=i4A0euFyu8w
How We Rethought Compression in Games - Creative Assembly at Capsaicin 2017
https://www.youtube.com/watch?v=Dl5s4LWHJXU
Scriptable Rendering Pipeline - Unity at Capsaicin 2017
https://www.youtube.com/watch?v=CAjuq08gZig
Improving Texture Compression in Games - Binomial at Capsaicin 2017
https://www.youtube.com/watch?v=T0QhAKX47W8
D3D12 Future, VR and Beyond - Oxide Games at Capsaicin 2017
https://www.youtube.com/watch?v=QJOIvACRY6g