DarkKnightDude
Senior member
- Mar 10, 2011
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Why do these sites test BF4 or Hardline in DX11 mode when Mantle for those games are clearly superior in frame rate and smoother in frame times?
Does mantle even work with Fury X yet?
Why do these sites test BF4 or Hardline in DX11 mode when Mantle for those games are clearly superior in frame rate and smoother in frame times?
It's not atm and DX actually gives better performance.
And soccerballtux: I was being sarcastic. If Fury is within hair's breadth of Titan X at 4K with that "lousy" 4GB ram then it just proves my earlier posts that 4GB is enough and allocated memory != memory really needed.
I stopped looking at those memory utilization graphs a long time ago because they only measure how much program allocates memory.
Does mantle even work with Fury X yet?
you'll need to source the 'DX gives better performance' claim. that's the first I've heard
This has been around for a while now, including AT's site...
oh, see I thought these benches showing up were running in DX11. My mistake. Can I go download DX12?
also, you'll need to source the 'DX gives better performance' claim. that's the first I've heard
Kyle_Bennett HardOCP Editor-in-Chief, 18.1 Years
Our recent experiences on using Mantle in BF4 is that it is slower than using DX. We will look at this of course with Fury for sure and see which is the best option.
-From 390X review
Why do these sites test BF4 or Hardline in DX11 mode when Mantle for those games are clearly superior in frame rate and smoother in frame times?
Why do these sites test BF4 or Hardline in DX11 mode when Mantle for those games are clearly superior in frame rate and smoother in frame times?
My own testing with 290X CF agrees with Kyle's statement.
My own testing with 290X CF agrees with Kyle's statement. DX11 is indeed faster than Mantle at least in BF4 at the moment.
Plus if you are going to compare it against Nvidia is only fair to be as even as possible.
I haven't played it for ages but it used to be a lot faster on Mantle, particularly MP and CF was very smooth (flat line) but stuttered on DX. Meh if they ruined it with a patch.
so you agree no Gameworks in AMD/Nvidia comparisons?
Yeah, lets turn off tesselation and anything else Nvidia doesn't take a large hit with. That's fair.
Not exactly a review, but a few pics and benchmarks.
http://forums.hardwarezone.com.sg/h...iew]-sapphire-amd-r9-fury-x-rise-5087633.html
Ok, then we benchmark with mantle.
I don't see any problem with that. each card should show off the best that they have and the worst that they have in any given situation. You can't have all or nothing.
Not exactly a similar comparison. One can only run on the company's card, the other is meant to slow down the competitor's and older generation
So, you suggest:
Gameworks off
Mantle
What about tesselation? PhysX?
Shall we also assume you'd test without AA of any kind if Nvidia handles it without as large a performance hit?
Pretty soon, we are going to go back to ATARI graphics if you turn enough features off to accommodate AMD. Yes, I exaggerate a little but not too far from what is happening.
So, you suggest:
Gameworks off
Mantle
What about tesselation? PhysX?
Pretty soon, we are going to go back to ATARI graphics if you turn enough features off to accommodate AMD. Yes, I exaggerate a little but not too far from what is happening.
Use gameworks if you want. But the way those features are implemented, the visual gains aren't worth the huge performance hit. It doesn't even matter if you have a Titan X, the performance hit for the visual gains is atrocious. Until GPUs are strong enough to implement those features, it's not worth turning on. Or, until Nvidia starts optimizing gameworks features to work more efficient on current GPUs. Which ever comes first.