AMD Fury X Reviews

Page 28 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

tential

Diamond Member
May 13, 2008
7,348
642
121
No, that part about the 970/Fury X was sarcasm.

The other part about the unicorn Memory Management drivers that were gonna give HD 7970 some kind of performance boost is not.

IE, I wouldn't put faith in AMD delivering on it.



You're better off buying this version of Fury X (if it gets better, kudos) over 290(x) CFX period. At least that's my opinion. I had 290X CFX for a good 2-3 hours before ripping it out of my computer. I mean, I was going to return the cards anyways but the microstutter is still very much visible.
290 CFX:
1440p Ultra + 4xSSAA + CMAA == 60 FPS
GTX 680:
1440p Good = 0xAA == 600 FPS

And I chose to return to the 680, even though I knew I'd have the 290's for another 3-4 days, because it was smoother. Two people tested the CFX system, two people felt the 60 FPS reading as false. Felt more like 30-40FPS.
I'm not buying the card for new games. I'm buying it to play a preset list of games. I don't use aa at all and am looking to drive a high res then downsample in a list of games where I know crossfire works. I don't want to use crossfire 290s for new games..
I'll be playing
bioshock infinite
Alien isolation
And a few others that I know work in crossfire well.

Don't really game the way you guys do so ya im weird don't mind me. I'm playing in a far more casual setting and I only want eye candy and the 290s will give me enough power. The fury x is only worthwhile looking at if there is significant improvements to improve 4k performance and even then the benefit of fury over the 290s for me is so minimal. Good thing I have a 4770k I guess. And that my roommate cranks the ac nonstop
 

tential

Diamond Member
May 13, 2008
7,348
642
121
@railven
What games did you tested to conclude 680 SLI was smoother than R290 CF?

I have that setup. It's smooth in every game I've played. But I don't play any GameWorks titles, except for Witcher 3, which works fine with a few tweaks (tessellation override, temporalAA off).
I don't plan on playing any game that has bad support already said I'm a small segment of people. I am perfectly happy playing the games that work on the set-up I buy. I don't have a lot of time to play games gta 5 alone will kill me, the Witcher 3 I'll turn off gameworks I don't care. Those 2 games alone will probably be the only 2 I play this year. Really every title I'd want to play supports crossfire well so I don't care and this isn't about me anyway. Not sure why people want me to spend more for a card I have 0 intention of using in new games where I'd need to worry about single vs dual or worry about crossfire support etc.
@railven
What games did you tested to conclude 680 SLI was smoother than R290 CF?

I have that setup. It's smooth in every game I've played. But I don't play any GameWorks titles, except for Witcher 3, which works fine with a few tweaks (tessellation override, temporalAA off).
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
I'm not buying the card for new games. I'm buying it to play a preset list of games. I don't use aa at all and am looking to drive a high res then downsample in a list of games where I know crossfire works. I don't want to use crossfire 290s for new games..
I'll be playing
bioshock infinite
Alien isolation
And a few others that I know work in crossfire well.

Don't really game the way you guys do so ya im weird don't mind me. I'm playing in a far more casual setting and I only want eye candy and the 290s will give me enough power. The fury x is only worthwhile looking at if there is significant improvements to improve 4k performance and even then the benefit of fury over the 290s for me is so minimal. Good thing I have a 4770k I guess. And that my roommate cranks the ac nonstop

I wouldn't consider myself the average PC gamer. I too play newer games late, very late. Heck the games I tested weren't even released in 2015. With the exception of WoW, AMD's performance on the other two is understandable (they aren't as mainstream). But WoW, AMD should be pouring every single resource they got to improve their cards in that game (my personal opinion). CFX felt WORSE than a single GTX 680. And a single 290X wasn't breaking the FPS meter compared, again, to that single GTX 680. It's rather telling when TechPowerUP gives you a score excluding WoW (this is the first time I ever saw them do this and frankly I feel it does a disservice to AMD since there are plenty of WoW players out there, and yes I know they aren't look at Fury X but if this trend continues and all of a sudden a $150 R7 360 (or whatever MSRP they are going for) has a "without WoW" score...woof)
http://tpucdn.com/reviews/AMD/R9_Fury_X/images/perfrel_2560.gif
Even the 390X review a few weeks earlier didn't remove WoW from the scores:
http://tpucdn.com/reviews/MSI/R9_390X_Gaming/images/perfrel_2560.gif

Either way, if you're getting good custom cards for low price, I say kudos. I spent $600 for two refurbished 290X + Water Brackets (I already have the water coolers) and then realized for $80 more I can have a water cooled 980 Ti or $50 more a water cooled Fury X and suddenly I was holding on to my receipt.

Thankfully, because CFX (and I will just assume also SLI since currently it is of opinion that CFX > SLI) is terrible in my opinion. If the microstutter I saw in those 3 games exists in others I'd rip my hair out.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
I know its premature, but...


If Fury has this performance from reviews with only 3.5 GB of RAM and 387 GB/s of bandwith, what it will do with 4 GB, and 512 GB/s of bandwith.

You are never going to see 512GB/sec in a bench. At best you are going to see something like 420GB/sec or so.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Last edited:

Jhruska

Junior Member
Dec 6, 2004
5
0
0
There's no practical way to get the pump power consumption *out* of the GPU power consumption at the system level, so yes, the pump power cost would be counted.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
The GPU driver can and does do memory management. AMD has already said they are going to change their memory management specifically to deal with 4GB and that it would be transparent to the game. They are going to more intelligently manage what gets stored in dedicated memory. Yes I suggesting they could dump the lesser used data to system RAM if 4GB capacity is being approached. Why would you use a virtual disk when system RAM is still many many times faster than SSDs? You ever heard of a RAM disk? I'm not suggesting they are using a RAM disk BTW. Also, why would you dump to a virtual disk if the data is already on the disk in the game install? The GPU can already read and write to system memory even if it has to use the OS. The OS shows you how much system memory it can use for graphics related tasks if it needs to. As this memory scheme is already in use the fact that you think 16GB is necessary is clearly false. Back to sontin's observations, the new management scheme might be too aggressive or too slow (overhead) and that's slowing the memory subsystem way down.

You know what the page file is and how it works right? If you have 4GB of RAM, and 4GB of page file space, you more or less have "8GB" of RAM. As RAM fills up, Windows will move pages that have not been touched lately to the pagefile (this, of course, is relative. If there is A LOT of pressure on RAM, you could be moving a page that was last touched 50 seconds ago into the page file.) When the program comes back and asks for its data in RAM, a it'll get loaded back into RAM but at extreme cost.

RAM disks aren't in the realm of possibilities for AMD to do, especially not for people playing with 8GB of RAM or less and run things in the background. Very very few people disable their page file (I do, and I know I do it at risk of some programs rejecting me, and the dumps from BSODs being lost.)

Unless you have something saying that the AMD driver actually tells DX it'll do memory management, I'm going by the SDK.

https://msdn.microsoft.com/en-us/library/windows/desktop/ee418784(v=vs.85).aspx

Direct3D drivers are free to implement the driver managed textures capability, indicated by D3DCAPS2_CANMANAGERESOURCE, which allows the driver to handle the resource management instead of the runtime. For the (rare) driver that implements this feature, the exact behavior of the driver's resource manager can vary widely, and you should contact the driver's vendor for details on how this works for their implementation.
 
Last edited:

thilanliyan

Lifer
Jun 21, 2005
11,944
2,175
126
EDIT: Makes me thing, now, if the pump is part of the Ref design, should that now be counted for power draw? I wonder what kind of power a pump will even require? TO THE GOOGLES!!!

Power draw should be for the whole card, so yes it should be included, much like the fans on an air cooled card are included. A pump of that size shouldn't require more than 10-15w, if that.
 
Last edited:

Despoiler

Golden Member
Nov 10, 2007
1,967
772
136
You know what the page file is and how it works right? If you have 4GB of RAM, and 4GB of page file space, you more or less have "8GB" of RAM. As RAM fills up, Windows will move pages that have not been touched lately to the pagefile (this, of course, is relative. If there is A LOT of pressure on RAM, you could be moving a page that was last touched 50 seconds ago into the page file.) When the program comes back and asks for its data in RAM, a it'll get loaded back into RAM but at extreme cost.

RAM disks aren't in the realm of possibilities for AMD to do, especially not for people playing with 8GB of RAM or less and run things in the background. Very very few people disable their page file (I do, and I know I do it at risk of some programs rejecting me, and the dumps from BSODs being lost.)

Unless you have something saying that the AMD driver actually tells DX it'll do memory management, I'm going by the SDK.

https://msdn.microsoft.com/en-us/library/windows/desktop/ee418784(v=vs.85).aspx

You didn't read or if you did didn't comprehend what I was saying. Yes I know what a page file does. It's an extended memory pool should a user run out of RAM. We are talking about GPUs though that use system memory, not hard drive space, as their extended pool. Why? It's faster and as the game data already exists on disk why would you need to do anything special to access it? As I said, you can see this in DXDIAG and in advanded display properties. As this is already a thing it stands to reason AMD would be using, perhaps novelly, the already a thing.

RAM disk. Again, read what I wrote. I said very specifically that I was not suggesting they are using a RAM disk. It was only mentioned to highlight just how much faster RAM is than hard disks or SSDs.

Sure double down on the SDK, when AMD is already on record for going to a new memory management scheme for Fury X.

http://arstechnica.co.uk/informatio...hbm-why-amds-high-bandwidth-memory-matters/2/

AMD's CTO, Joe Macri
If you actually look at frame buffers and how efficient they are and how efficient the drivers are at managing capacities across the resolutions, you'll find that there's a lot that can be done.
 

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
91
WTH? That power reading is way different than the one from the other thread from Digital Storm.

Them pumps must be sucking down some juice!

EDIT: Makes me thing, now, if the pump is part of the Ref design, should that now be counted for power draw? I wonder what kind of power a pump will even require? TO THE GOOGLES!!!

The power numbers looks so messed up I doubt the credibility to the performance.

 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
The power numbers looks so messed up I doubt the credibility to the performance.


What is messed up about them?

The Fury X number more or less lines up with a doubling of the non-idle part of the power plus the idle power usage, which is roughly what you would expect.

980 Ti sees a much smaller jump in power when going SLI, but again that is to be expected given the poor performance scaling, which would obviously indicate that the GPUs aren't being properly feed in the first place (and would thus use less power).
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
You didn't read or if you did didn't comprehend what I was saying. Yes I know what a page file does. It's an extended memory pool should a user run out of RAM. We are talking about GPUs though that use system memory, not hard drive space, as their extended pool. Why? It's faster and as the game data already exists on disk why would you need to do anything special to access it? As I said, you can see this in DXDIAG and in advanded display properties. As this is already a thing it stands to reason AMD would be using, perhaps novelly, the already a thing.

RAM disk. Again, read what I wrote. I said very specifically that I was not suggesting they are using a RAM disk. It was only mentioned to highlight just how much faster RAM is than hard disks or SSDs.

Sure double down on the SDK, when AMD is already on record for going to a new memory management scheme for Fury X.

http://arstechnica.co.uk/informatio...hbm-why-amds-high-bandwidth-memory-matters/2/

You have not produced actual technical data saying they're doing the management...which is what I'm asking someone to provide.

For RAM, you do realize that system RAM is an order of magnitude slower than accessing data in VRAM itself, right? That there's a lot more latency there. How is AMD determining when the data will be needed again (they can't know. So they'd be causing page faults.) Moreover, a RAM disk would not work very well on low memory systems, which is what I was getting at. If you remember Vista, it used to actually store all contents of VRAM in system RAM (under the game's process.) The problem becomes that you're going to be eating up some large chunk of system RAM just to compensate for VRAM (and more or less ruin any gains found in HBM by slowing the whole system down by using system RAM.)
 
Feb 19, 2009
10,457
10
76
It's a case of throttling clocks, reducing performance but also reducing power usage.

This is more "normal", as we know Titan X is ~235W gaming load.

 

ocre

Golden Member
Dec 26, 2008
1,594
7
81
What is messed up about them?

The Fury X number more or less lines up with a doubling of the non-idle part of the power plus the idle power usage, which is roughly what you would expect.

980 Ti sees a much smaller jump in power when going SLI, but again that is to be expected given the poor performance scaling, which would obviously indicate that the GPUs aren't being properly feed in the first place (and would thus use less power).

well, not really. They are loosing a lot because of boost. 1200mhz boost normal is limited to 1000mhz in SLI. Looking at their single card results, they dont seem to have good air flow.



This is though an advantage for fury. This could exactly represent what a person at home might experience. If i was running a 980ti though, i would surely move my power/temp slider up so it wouldnt throttle at all. Then you would have 2 cards at 1200mhz instead of 2 at 1000mhz. That is a whopping 20% lost.

See, with maxwell if your temps are approaching 80c, your card boost will suffer. Looking at the single card results, the boost is already restricted. No way two cards are gonna be cool. The options are many but they require interaction. Turn up the power/temp slider but you may end up running at temps over 80c. The next option is to turn up your fans or better ventilate the case.

Fury X is water cooled and you dont have to worry about these things. But obviously there is more going on here that CF scaling. So the other reviews showing fury x CF vs titanX sli, those are probably the same- titanX not boosting because of temps.

Aftermarket 980TIs would fair much better. At least 20%. This is not even considering the factory overclock on most custom models. The results here are from 2 980ti's running at 1000mhz. That is severely crippled. People with custom models will not be running at 1000mhz. Nor would people that know how to overclock their GPUs. Nor would people that have great air flow. Nor would people that adjust their temp or fan targets.

FuryX water cooler is contributing to the great results here. Those 980tis are running at 1000mhz, Just saying.
 
Feb 19, 2009
10,457
10
76
well, not really. They are loosing a lot because of boost. 1200mhz boost normal is limited to 1000mhz in SLI. Looking at their single card results, they dont seem to have good air flow.

This is though an advantage for fury. This could exactly represent what a person at home might experience. If i was running a 980ti though, i would surely move my power/temp slider up so it wouldnt throttle at all. Then you would have 2 cards at 1200mhz instead of 2 at 1000mhz. That is a whopping 20% lost.

It's an open bench setup, optimal for air cooled GPUs since there's no warm ambient air recycling. Cool air enters blower fan, exhaust hot air at the rear away. A closed case setup (most users) will generally be worse for air coolers than open bench setups (most reviews).

The problem with such a air SLI setup, is the back of the bottom card radiates heat, so the air-intake on the top GPU is taking in warmer air than the bottom GPU. Just visualize it in your mind, you'll understand why it throttles at auto-settings.

Air cool multi-GPU will require higher fan speed than auto to prevent throttling, that's basically what the hw.fr review finds. On auto, it will throttle down to 1ghz and "lose" a lot of performance. Except with NV's definition, it's actually operating as normal since it isn't falling below 1ghz base clocks.
 

casiofx

Senior member
Mar 24, 2015
369
36
61
It's an open bench setup, optimal for air cooled GPUs since there's no warm ambient air recycling. Cool air enters blower fan, exhaust hot air at the rear away. A closed case setup (most users) will generally be worse for air coolers than open bench setups (most reviews).

The problem with such a air SLI setup, is the back of the bottom card radiates heat, so the air-intake on the top GPU is taking in warmer air than the bottom GPU. Just visualize it in your mind, you'll understand why it throttles at auto-settings.

Air cool multi-GPU will require higher fan speed than auto to prevent throttling, that's basically what the hw.fr review finds. On auto, it will throttle down to 1ghz and "lose" a lot of performance. Except with NV's definition, it's actually operating as normal since it isn't falling below 1ghz base clocks.
We had a guy running GTX 970 SLI, the cards were Leadtek dual fan custom coolers.
He complained that the top card ran at nearly 10C hotter than the bottom card, so the card dropped the boost and only ran at base clock.
Custom cards doesn't necessarily manage to prevent the throttling. You really need to turn the fan way up and increase the temp and power slider by alot for it to boost.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
well, not really. They are loosing a lot because of boost. 1200mhz boost normal is limited to 1000mhz in SLI. Looking at their single card results, they dont seem to have good air flow.



This is though an advantage for fury. This could exactly represent what a person at home might experience. If i was running a 980ti though, i would surely move my power/temp slider up so it wouldnt throttle at all. Then you would have 2 cards at 1200mhz instead of 2 at 1000mhz. That is a whopping 20% lost.

See, with maxwell if your temps are approaching 80c, your card boost will suffer. Looking at the single card results, the boost is already restricted. No way two cards are gonna be cool. The options are many but they require interaction. Turn up the power/temp slider but you may end up running at temps over 80c. The next option is to turn up your fans or better ventilate the case.

Fury X is water cooled and you dont have to worry about these things. But obviously there is more going on here that CF scaling. So the other reviews showing fury x CF vs titanX sli, those are probably the same- titanX not boosting because of temps.

Aftermarket 980TIs would fair much better. At least 20%. This is not even considering the factory overclock on most custom models. The results here are from 2 980ti's running at 1000mhz. That is severely crippled. People with custom models will not be running at 1000mhz. Nor would people that know how to overclock their GPUs. Nor would people that have great air flow. Nor would people that adjust their temp or fan targets.

FuryX water cooler is contributing to the great results here. Those 980tis are running at 1000mhz, Just saying.

Not disagreeing with what you are saying. Just want to point out that most other sites will be running canned benches that last 1min or less, so throttling doesn't occur. That's why Hardware.fr and sites like [H] have pretty consistently shown AMD performing better relative to nVidia than other sites. At least with Titans, and the like.
 

ocre

Golden Member
Dec 26, 2008
1,594
7
81
I want to be clear,

No doubt about it, fury X is amassing when it comes to temps. If you have enough room for 2, it is a great solution.

But just saying, most people building SLI rigs are more knowledgable. They know about the power/temp slider, they know about fan profiles and custom cards. Many of them have their chips on liquid.

Fury x cf looks great though
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
I want to be clear,

No doubt about it, fury X is amassing when it comes to temps. If you have enough room for 2, it is a great solution.

But just saying, most people building SLI rigs are more knowledgable. They know about the power/temp slider, they know about fan profiles and custom cards. Many of them have their chips on liquid.

Fury x cf looks great though

Hardware.fr created their own "uber" mode for GK110 cards where they set the fan to 85% and the temp target to 95°C. That did that to stop throttling and allowed the cards to run full cold boost clocks. It also made the cards as hot and loud as the reference 290X. I guess that was fine, considering the competition. With a cool and quiet Fury X though, I don't think that's acceptable.
 

iiiankiii

Senior member
Apr 4, 2008
759
47
91
I want to be clear,

No doubt about it, fury X is amassing when it comes to temps. If you have enough room for 2, it is a great solution.

But just saying, most people building SLI rigs are more knowledgable. They know about the power/temp slider, they know about fan profiles and custom cards. Many of them have their chips on liquid.

Fury x cf looks great though

Naw. people just slap on two cards in SLI/CF and then complain about how their cards throttles. I'm serious. Just go read around. Basically, going into multi card setups, they thought it was alright to sandwich two cards together without thinking about the consequences. Only later, they realized that their cards were too hot, too loud and throttles.

As a result, you'll see them scrambling to get a better cooling solution. Usually it's by going the AIO CLC route. Some might do the custom water cooling loop; but that's a lot more rare.

Plus, you gotta to deal with the funky, buggy, and lack of multi-gpu game profile support. Man, I really hate multi-gpu setups. Too bad it's the only way to game at 4k at the moment.
 

ocre

Golden Member
Dec 26, 2008
1,594
7
81
I have no interest in multiGPU but apparently the reference cooler is not adequate for 980ti or titanX SLI.

I honestly have no issues at all with my single 980 ref, I run it overclocked to 1450 or higher with my fans set on auto. My closed loop lq320 fan is louder
 

Despoiler

Golden Member
Nov 10, 2007
1,967
772
136
You have not produced actual technical data saying they're doing the management...which is what I'm asking someone to provide.

It's not even possible to have any sort of meaningful debate when your reading comprehension is as bad as it is.

Seriously dude.... Everyone, but you already knows that GPU drivers participate in memory management. AMD's CTO, an engineer, said they are doing a new form of memory management with Fury X. Nvidia publicly stated they tweaked their memory management in drivers to mitigate the 3.5/0.5 memory partition issue on the 970. The proof is out there and has been provided.

It's funny that you failed to realize that
a) the page you linked isn't the SDK
b) the article you referenced is for the game programmers not for GPU hardware manufacturers
c) That section is called "best practices". It's not absolute in any way, shape, or form. The text you highlighted said it's rare, but that again isn't absolute, which is what you are desperately trying to argue.
d) that article is SO old. As in AGP video card days.

Even funnier is you didn't even bother to read the rest of the article where it talks about how the GPU VRAM and system memory are part of the current memory management scheme. Furthermore, DX9-11 games do not manage the memory directly. The API does. Once DX12 hits the game will be part of the overall memory management scheme just like we saw in Mantle.

RAM, you do realize that system RAM is an order of magnitude slower than accessing data in VRAM itself, right? That there's a lot more latency there. Moreover, a RAM disk would not work very well on low memory systems, which is what I was getting at. If you remember Vista, it used to actually store all contents of VRAM in system RAM (under the game's process.) The problem becomes that you're going to be eating up some large chunk of system RAM just to compensate for VRAM (and more or less ruin any gains found in HBM by slowing the whole system down by using system RAM.)

Yes I realize it's slower and yet it's part of the overall memory pool in rendering. That is part of the API.

How many times do I need to explain to you that I called out from the start that I was NOT suggesting AMD created a RAMdisk? I just used it as an example to highlight how much faster RAM is than a hard drive. The hard drive that you actually suggested be used over system memory. A hard drive that is already being used to load data thus making your suggestion quite silly.

How is AMD determining when the data will be needed again (they can't know. So they'd be causing page faults.)

They don't have to. They only need to arbitrarily determine what hasn't been used in some time where they make a decision that it can be flushed or moved(we don't know the exact strategy, but either are a possibility). There are only some types of data that absolutely must remain in VRAM. If data is required again it will automatically be loaded because that's how streaming works.

Cool down your tone. Instead of questioning someone's "reading comprehension", further clarify your points. Heightening the tension does nothing to help rely information.

Moderator Subyman
 
Last edited by a moderator:

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Hardware.fr created their own "uber" mode for GK110 cards where they set the fan to 85% and the temp target to 95°C. That did that to stop throttling and allowed the cards to run full cold boost clocks. It also made the cards as hot and loud as the reference 290X. I guess that was fine, considering the competition. With a cool and quiet Fury X though, I don't think that's acceptable.

When 290X launched, we had no choice. We had no choice for almost a few months.

Not even 2 weeks into 980 Ti and we got choices.

But people will continue to ignore that and try to draw a parallel about how 290X got the shaft.

I got a ref 980 Ti, and because of these choices - I have no worries about it being cool and quiet If I had that choice when 290X launched, I probably would have had one.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |