monstercameron
Diamond Member
- Feb 12, 2013
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The DirectX dev blog puts to rest all of the conjecture surrounding DX12's relationship, or lack thereof with Mantle..
Basically, DX12 uses a similar, but vastly improved multithreading technique as DX11 multithreading, which uses command lists.
Mantle is nothing like that, so DX12 is completely different from Mantle and is actually more similar to DX11; which is what you'd expect considering it's supposedly compatible with DX11 hardware...
mantle is also relatively compatible with dx11 [they use the same shading IL], how else would it only take 2 man months to "port" games to mantle?