I wonder if this isn't in fact what DICE calls the driver thread, which isn't present in Mantle either? If not, what is it exactly, and why does it go away completely with DX12?
I'm pretty sure DICE was referring to the D3D driver, and not the KM driver. As you can see by that graph, the D3D driver is run across all threads in both DX11 and DX12.
As to why the KM driver disappears in DX12, I have no idea..