Grooveriding
Diamond Member
- Dec 25, 2008
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Crysis 2 ran better because of the tessellation of Fermi over Evergreen/Cayman.
Civ V ran better because of DX11 multi-threading support in NV drivers afaik.
7970 drivers have multi-threading support now ( I assume I didn't look through reviews for this) but the performance seen points to that. Whatever changes were brought about in Tahiti also look to have negated the tessellation advantage seen in Fermi.
I think most know that Hawx2, LP2 and C2 were all titles heavily influenced by nv to give results on their cards that put them in a better light. None of them really offered any sort of IQ of a level you were not getting in other games. See BF3 which supports and uses terrain tessellation but doesn't choke NV or AMD cards to make use of it vs C2 which arguably is not as nice a looking game as BF3 and hammers FPS on both cards when you use tessellation, moreso on AMD. Or Hawx 2 which looks pretty bad but has a large performance hit with copious tessellation used.
I never saw the tessellation thing as a flaw, because I saw nothing in the two heavily tessellated games, C2 & Hawx2, that made it look worthwhile or better than games that were not using excessive tessellation. Either way, it certainly looks like AMD cared enough to rectify things and then some.
Overclocked 7970 is as fast as a GTX590 in Crysis 2 now.
Being the speculator I am, I am looking forward to seeing what sort of disparities nvidia tries to highlight between the two once they have their new cards out middle of next year. It's something they do with every generational release, and I am wondering what will be the next 'advantage' they create out of thin air. It's never been anything worthwhile to the gamer and always only been good marketing.
Civ V ran better because of DX11 multi-threading support in NV drivers afaik.
7970 drivers have multi-threading support now ( I assume I didn't look through reviews for this) but the performance seen points to that. Whatever changes were brought about in Tahiti also look to have negated the tessellation advantage seen in Fermi.
I think most know that Hawx2, LP2 and C2 were all titles heavily influenced by nv to give results on their cards that put them in a better light. None of them really offered any sort of IQ of a level you were not getting in other games. See BF3 which supports and uses terrain tessellation but doesn't choke NV or AMD cards to make use of it vs C2 which arguably is not as nice a looking game as BF3 and hammers FPS on both cards when you use tessellation, moreso on AMD. Or Hawx 2 which looks pretty bad but has a large performance hit with copious tessellation used.
I never saw the tessellation thing as a flaw, because I saw nothing in the two heavily tessellated games, C2 & Hawx2, that made it look worthwhile or better than games that were not using excessive tessellation. Either way, it certainly looks like AMD cared enough to rectify things and then some.
Overclocked 7970 is as fast as a GTX590 in Crysis 2 now.
Being the speculator I am, I am looking forward to seeing what sort of disparities nvidia tries to highlight between the two once they have their new cards out middle of next year. It's something they do with every generational release, and I am wondering what will be the next 'advantage' they create out of thin air. It's never been anything worthwhile to the gamer and always only been good marketing.
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