AMD GPU14 Tech Event Sept 25 - AMD Hawiian Islands

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sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Mantle is open and they already stated it will be launched for Linux as well, it's an API that allows much closer to the metal calls to GCN cards, which both consoles are using. I see a million and one benefits for them to port it over as an API for the consoles and very few for Microsoft of Sony to not let them.

Mantle is not open. There is a reason why we have high level apis on windows and other plattforms. It's a vendor specific api like Cuda.

Christ, how did Nvidia let this happen... JHH must be priming them for an Intel buyout...

I am extremely sad. Someone tell me it's going to be okay...

So you really believe they have not think about it? Look at PhysX and Cuda. It's hard to push something like this when it's vendor specific.
 

Freaksterz

Member
Sep 25, 2013
56
0
0
Mantle is open and they already stated it will be launched for Linux as well, it's an API that allows much closer to the metal calls to GCN cards, which both consoles are using. I see a million and one benefits for them to port it over as an API for the consoles and very few for Microsoft of Sony to not let them.

This is probably the Linux/AMD tweet related news we saw earlier, As a matter of fact ... SteamOS/Linux using this API would be amazing.
 

EightySix Four

Diamond Member
Jul 17, 2004
5,121
49
91
Mantle is not open. There is a reason why we have high level apis on windows and other plattforms. It's a vendor specific api like Cuda.

I intended that to mean open platform and not specific to Windows, although there are conflicting reports that it will be open for nVidia to make drivers and "profiles" of their hardware for Mantle as well.

So you really believe they have not think about it? Look at PhysX and Cuda. It's hard to push something like this when it's vendor specific.

It's not hard at all when millions of consoles have it and it makes porting games between PS4 and X1 easier for developers.
 
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Teizo

Golden Member
Oct 28, 2010
1,271
31
91
Mantle is not open. There is a reason why we have high level apis on windows and other plattforms. It's a vendor specific api like Cuda.

The people at TechSpot, in the linked article....said it was open...Do you think they were lied to??
 

stahlhart

Super Moderator Graphics Cards
Dec 21, 2010
4,273
77
91
Stop, we don't need another locked thread in your honor.

If I lock this thread, it won't be because of trolling -- it will be because of all of the 11-year-olds in here who can't formulate a correct sentence or a coherent thought that doesn't include vulgar language. Seriously, stop it now.
-- stahlhart
 

HurleyBird

Platinum Member
Apr 22, 2003
2,726
1,342
136
Wow, if they pull it off Mantle it could completely destroy Nvidia's consumer GPU business. Sure, Nvidia could come out with their own version -- I'm sure they will need to now -- but they have so many handicaps that it's hard to see how they can counter this. AMD's API is coming out first, before the end of 2013 even. How quickly can Nvidia cook up a similar program? Thanks to the massive investment in Gaming Evolved, AMD now has superior dev relations. And then there's the fact that AMD has the entire console market locked up, so it's only natural for devs to utilize Mantle to carry over those optimizations for cross platform games.

I can see two glimmers of hope for Nvidia: That AMD will botch the API (always a possibility when it comes to AMD these days), or that the Nvidia-EPIC partnership can put out their own competitor in the not to distant future, although it doesn't seem like unreal engine is going to be as pervasive in this coming generation of games as it was in the last one.

In a way, this has the potential to be terrible in the long run. I didn't expect such an inspired move from AMD, and Nvidia is potentially in real danger. While I love the thought of a giant leap in graphics performance in the short to mid term, if AMD kills off Nvidia (still can't believe I'm saying this) we'll end up with stagnation in the long run. On the other hand, there would still be Intel....
 

24601

Golden Member
Jun 10, 2007
1,683
39
86
The people who know nothing about computers really need to stop posting.

Please.
 

Gloomy

Golden Member
Oct 12, 2010
1,469
21
81
So you really believe they have not think about it? Look at PhysX and Cuda. It's hard to push something like this when it's vendor specific.

Right, I get that-- but you know what makes it easier? Two AMD consoles.

Again, please tell me I'm overreacting. I'm prone to bouts of melancholy, and it's looking bad for Nvidia.

everything is over
 
Feb 4, 2009
34,703
15,951
136
I missed it today could somebody please give me a brief concise run down? Cost, availability, expected release date and anything else that's relevant.

Thanks
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Open means that you can port the application easier to linux/android/mac/whatever.
That is not the same like DX or OpenGL which are vendor independent.

Low level will never be optimize for every plattform. That is not possible. Mantle is AMD specific and goes against their open standard propaganda.
 

gorobei

Diamond Member
Jan 7, 2007
3,713
1,067
136
i imagine when they say multiplatform, they mean any gcn hardware running any OS(and possibly some consoles). my guess is that the mantle access to gcn metal calls wont do anything for nvidia cards. but based on the dice TD's comments, his work at minimizing dx layer penalty probably isnt amd only. nvidia will likely have to work with dice to open up maxwell to direct calls to have a compatible mantle version.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
should have started with the mantle stuff.

mantle was probably how they were running bf4 at 4k on the 7990 at gdc. the demo of the bf4 sp was at eyefinity probably at the 3x 1080p they were running earlier.

this is good news for laptop and casual gamers on apu. direct calls to metal should give them a nice performance boost for non cpu limited games. maybe allow them to play some more demanding games at better quality. kaveri should be very interesting for a gaming laptop.

big question is if it requires gcn2.0 or if gcn1.0 will get some lovin.


right? seriously that audio stuff ..... almost had me falling asleep.

Then epic new low level api, close to metal ect,.....

Why the hell didnt they lead with that?
 

AnandThenMan

Diamond Member
Nov 11, 2004
3,949
504
126
Low level will never be optimize for every plattform. That is not possible. Mantle is AMD specific and goes against their open standard propaganda.
I don't know if that's true, but maybe AMD has changed their approach? I don't know enough about Mantle to say personally, I'll wait for more details.
right? seriously that audio stuff ..... almost had me falling asleep.

Then epic new low level api, close to metal ect,.....

Why the hell didnt they lead with that?

They wanted you to watch until the end to get to the good stuff of course. If they would have opened with Mantle, you would not have wanted to listen to anything else.
 

OCGuy

Lifer
Jul 12, 2000
27,227
36
91
Wow, if they pull it off Mantle it could completely destroy Nvidia's consumer GPU business. Sure, Nvidia could come out with their own version -- I'm sure they will need to now -- but they have so many handicaps that it's hard to see how they can counter this. AMD's API is coming out first, before the end of 2013 even. How quickly can Nvidia cook up a similar program? Thanks to the massive investment in Gaming Evolved, AMD now has superior dev relations. And then there's the fact that AMD has the entire console market locked up, so it's only natural for devs to utilize Mantle to carry over those optimizations for cross platform games.

I can see two glimmers of hope for Nvidia: That AMD will botch the API (always a possibility when it comes to AMD these days), or that the Nvidia-EPIC partnership can put out their own competitor in the not to distant future, although it doesn't seem like unreal engine is going to be as pervasive in this coming generation of games as it was in the last one.

In a way, this has the potential to be terrible in the long run. I didn't expect such an inspired move from AMD, and Nvidia is potentially in real danger. While I love the thought of a giant leap in graphics performance in the short to mid term, if AMD kills off Nvidia (still can't believe I'm saying this) we'll end up with stagnation in the long run. On the other hand, there would still be Intel....


Kind of jumping the gun here, eh? Seems like AMD is going to take their ball and go play on a different court with a different set of rules.....too early to conclude if that is negative or positive.

Today we heard about audio, a limited production card, some feature locking on low end cards, and rebadging. I will stay consistent and say AMD should do whatever they feel will make them the most profit....but why put all of this attention on it?
 

24601

Golden Member
Jun 10, 2007
1,683
39
86
Mantle is NOT vender independent.

Mantle is NOT AMD specific.

Mantle is GCN specific.

Please stop the pie in the sky speculations with no knowledge, thanks.
 

EightySix Four

Diamond Member
Jul 17, 2004
5,121
49
91
Kind of jumping the gun here, eh? Seems like AMD is going to take their ball and go play on a different court with a different set of rules.....too early to conclude if that is negative or positive.

I'm surprised nVidia let it happen too, because the consoles pointed heavily to something like this, but it's going a bit far to start talking about nVidia's impending doom.
 

Fastx

Senior member
Dec 18, 2008
780
0
0
With AMD now powering all three of the latest gaming consoles, Microsoft Xbox One, Sony PlayStation 4 and the Nintendo Wii U, the company is now seizing the opportunity to extend and evolve the gaming developer community by releasing a new API (codenamed Mantle) to directly tap into the hardware capabilities of AMD's GCN-based GPUs (such as the Jaguar-core based AMD Kabini APU) and unleash the full performance potential of the GPU in an efficient manner. Here's the official statement from AMD pertaining to this new initiative and focuses on the PC segment; more details to be unveiled later in the day:-

Mantle, an AMD initiative to create a new graphics programming model that fully exploits the capabilities of modern GPUs, allows game developers to speak the native language of the AMD Graphics Core Next (GCN) architecture, providing a deeper level of hardware optimization no other graphics card manufacturer can match.

As part of this initiative, we have worked with leading game developers to create an API specification and associated graphics driver that enables this model on PCs with GCN-based graphics hardware. Mantle was created in direct response to requests from leading game developers, so interest is very high.

http://www.hardwarezone.com.sg/tech...pi-initiative-unleash-amd-gpus-full-potential
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
looks like not watching this was a good choice,
apparently they gave nothing about their new GPUs and the only interesting thing was "Mantle", looking at the slides, it looks to make sense for AMD, trying to get some console style optimizations, or thinking about APUs or whatever, but I can't say I feel positive about a new API which only works with GCN cards, developing something that cannot work with the majority of the GPUs (NV + older AMD GPUs)...
 
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