lopri
Elite Member
- Jul 27, 2002
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No the 7790 is likely to be the 260X. The 250 is probably the 7750 I guess?
I see. Thank you.
No the 7790 is likely to be the 260X. The 250 is probably the 7750 I guess?
Well, unless AMD payed for the entire mantle path. It did cripple something. Be it DX path or the game itself. Resources and money needs to come from somewhere.
Thats also why multipath renders is a terrible idea.
Feathers have been ruffled because any proliferation of an IHV-specific graphics API's in this day and age when open platforms are rapidly growing is a silly and terrible thing. What do you think game development would be like if NVIDIA, Intel, Qualcomm, ImgTech, ARM, etc. also decided to push their own IHV-specific graphics API's? The result would be disastrous and chaotic to say the least. And simply having midrange hardware (by current generation PC standards) inside two upcoming consoles and lower end hardware inside one existing console is just an excuse to push the IHV-specific API. Qualcomm could use their strength in ultra mobile computing as an excuse to push an IHV-specific API. Intel could use their strength in CPU computing as an excuse to push an IHV-specific API. NVIDIA could use their strength in GPU computing as an excuse to push an IHV-specific API. Last but not least, console hardware and PC hardware is always a moving target, and there is no guarantee which hardware vendor will be the preferred choice at any given point in time.
Carfax83 said:Quote:
Originally Posted by Creig
Um, hardware PhysX does work on AMD cards. It's just that Nvidia has deliberately locked out AMD cards to prevent them from running it.
You're talking about hybrid systems with an NVidia card as a dedicated PhysX card and an AMD card as the rendering GPU.
AMD cards cannot run PhysX by themselves. The only way that could happen, is if PhysX was ported to OpenCL.
Wow; some very interesting opinions; and a lot of mis understanding what Mantle actually is.
I've coded and having access to the metal helps; doesn't matter if its cpu; gpu.....having that access matters.
DX and OpenGL does not give that to you.
Now we know from Anand's report; Mantle looks to be THE API for X1 - again from other reports; this looks to be exactly like PS4 metal API
This gives direct access to gpu memory the cores....not as close as drivers but this is about as close as you're getting....
That's two major platforms - guess what the third is.....PC - any GCN gpu *this includes APUs with GCN* will benefit from this. Is it locked nope.
Will this also with cpu op yes as its been reported. So even if you're not running Mantle for GPU; you will still get benefits out of its for CPU side.
Guess what doesn't matter the OS with this kind of API - so guess what else can and most likely will use it....new SteamOS - because if AMD getting massive gains on 3 platforms and not steamOS - *how many gamers do you honestly switching when its slower to run steamOS than windows?* None....
this is a unified API for 3 platforms and you think for a moment developers won't use this? You are fooling yourselves.
Those say won't happen; its happening. MS has DX - Sony runs Opengl; this runs below that and hell of a lot faster. As its open; Intel and Nvidia can use it. Will they? doubtful as if they can't locked it down they will try and kill it; but because AMD controls all the consoles; its not going to happen.
I don't understand.
Mantle let's developers harness all available power out of the weaker spec'd consoles which is a good thing. It by design doesn't make a NVidia produced GPU any slower, doesn't throw a monkey wrench in it's spokes. It just allows optimization for GCN to be ported over to the PC. Why complain about free performance?
For years this sub-forum has been plagued with threads about how consoles have been holding back PC gaming.
Many believe that next generation consoles are going to play a much larger role on the outcome of PC gaming this go around. There seemed to be a lot of members here who shrugged off AMD's clean sweep of the consoles....Kinda seems like those who shrugged are also those who are anti-Mantle.
NVidia said consoles are not profitable....I'm gonna just kick back and see if AMD can make them eat a very large dishing of CROW.
I'm sure JHH isn't happy over the Mantle announcement.
Consoles are already coded this way. The api sony developed for the ps4 is this way, coding to the metal.
Consoles aren't profitable when taken and compared to selling a GPU on PC. That is what nvidia was referring to. You have to heavily volume discount stuff for consoles.
Dang boys. 5 tflops single compute. I'm liking the 290x.
Consoles are already coded this way. The api sony developed for the ps4 is this way, coding to the metal.
Consoles aren't profitable when taken and compared to selling a GPU on PC. That is what nvidia was referring to. You have to heavily volume discount stuff for consoles.
But now you can program for one API and be able to use it on the XBox One, the PS4 and GCN PC's. That definitely reduces the amount of programming necessary to bring a game to all three, decreases overall development cost for the company, reduces the number of employees necessary, decreases development time and increases the performance for GCN PC's.
Not a bad number of accomplishments for a single API.
But now you can program for one API and be able to use it on the XBox One, the PS4 and GCN PC's. That definitely reduces the amount of programming necessary to bring a game to all three, decreases overall development cost for the company, reduces the number of employees necessary, decreases development time and increases the performance for GCN PC's.
Not a bad number of accomplishments for a single API.
Looks like the only issue with Mantle is it only works with GCN hardware that happens to be in all the consoles....Go figure!
What was the tflop number for Tahiti? I know they don't exactly correlate with game performance, but to put things in perspective.
What was the tflop number for Tahiti? I know they don't exactly correlate with game performance, but to put things in perspective.
HD7970GE is 4.32Tflop.
Tahiti is 3.79Tflops
Imagine if AMD released an APU which also supported Mantle, and gave you reasonable gaming performance but on an APU.
Wouldn't that be crazy...
Maybe it could share memory more efficiently with the CPU as well.
http://www.extremetech.com/gaming/1...re-to-pound-xbox-one-into-the-dust-eventually
It increases development time because you then have to rewrite stuff for DX11 because 90% of the PC market is not on GCN cards.
That's where they're going I hope. Integrate GDDR5 into the APU, and suddenly gaming on an IGP doesn't suck!
What was the tflop number for Tahiti? I know they don't exactly correlate with game performance, but to put things in perspective.
I think it's 3.79, but we seem to have different numbers here. Gk110 is ~the same AFAIK.
I thought Kaveri (Steamroller APU) was supposed to support GDDR5?
http://www.maximumpc.com/amd_r9_290x_will_be_much_faster_titan_battlefield_4
Those are big words.
The 290x ridicules a titan in BF4 with mantle.