- Mar 11, 2011
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Images taken from XS topic on Mantle:
Some optimizations related to multicore CPU dispatching
Hardware.fr article covering newest details
Batch definition
Some perf. numbers:
With Mantle the CPU becomes ever so less important. No wonder AMD won't bother with new FX in 2014, 4Ghz QC SR APU should be doing fine in Mantle supported games in 2014 and onwards (and will probably be faster than 8350 in older games too).
Some optimizations related to multicore CPU dispatching
Hardware.fr article covering newest details
Batch definition
Some perf. numbers:
Ryan Shrout ‏@ryanshrout 11h API overhead reduced by at least 10x. In some cases StarSwarm is 3x faster with Mantle.
James Prior ‏@cavemanjim 11h "3000 units on screen right now, an order of magnitude more effects - 25000 discrete objects simluating and moving" #APU13 #Mantle #Oxide
With Mantle the CPU becomes ever so less important. No wonder AMD won't bother with new FX in 2014, 4Ghz QC SR APU should be doing fine in Mantle supported games in 2014 and onwards (and will probably be faster than 8350 in older games too).