I think this statement pretty much confirms some of what has been speculated.
"This is because Mantle allows developers to use the same features and programming techniques they are already utilizing for next-gen game consoles. And while the initial iteration of Mantle is intended specifically for PCs, it has been designed from the beginning to be extensible to other platforms as well."
Same features and programming techniques pointing to the same low level constructs that will be used by consoles.
"In short, Mantle is a new and better way to bring the code developers are already writing for next-generation consoles to life on the PC. It achieves this by being similar to, and often compatible with, the code they are already writing for those platforms."
More pointing at being similar to what is inside the consoles.
"And with a Mantle back-end baked into Frostbite™ 3 you can expect other games based on this engine to reap all of its benefits."
It confirms that a backend (or wrapper) is all you need to interface with mantle and not writing the game engine code from the get go to work with it. Makes sense since it isn't a programming language like CUDA.
Those that sell engine licenses will surely be considering adding a backend for mantle to their engines. AMD will be delighted to help.
"Essential principle #4: Don’t break games
While Mantle is uniquely optimized for PCs containing the Graphics Core Next architecture, we recognize there other architectures in the market. Gamers with these architectures deserve good gameplay just as much as anyone else, and we have t designed Mantle in a way that respects their right to game well.
Developers using Mantle are free to implement whatever optimizations they choose to maximize the performance of their game for everyone. Now, more than ever, Mantle assures that the choices a developer must make to optimize their game code for the leading PC graphics architectures are non-interfering choices."
This is a jab at NVIDIA while at the same time trying to appease the people that fear a fragment PC game market.
Basically it reads as "we not making rocksteady sign a contract that forbids them from enabling AA for other architectures type of thing".