AMD Polaris Thread: Radeon RX 480, RX 470 & RX 460 launching June 29th

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boozzer

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Jan 12, 2012
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It would be hypocritical to think a TWIMTBP/GameWorks game is biased, and then say AotS is not biased.
can you point out why aots is biased? just because it is a dx12 title? a working one that utilizes more than 4 cores and compute? or something else?
 

sirmo

Golden Member
Oct 10, 2011
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Haha, I'm definitely buying next gen vr also! I bought and returned a gtx 970 when my vive arrived and now I'm waiting for rx480 to launch. The first day I didn't play VR I genuinely went through physical withdrawal. Life in the matrix is way more fast paced, interesting, and colorful! When you're using it everyday it's great, but you genuinely realize how much you loved it when it's taken away.
Hey so question to you VR owners? Can you do non VR content just fine? Like can you just surf the web and post on forums with it, without the monitor?

I am thinking about using it to code with. Like how much "screen real estate" do you really get.. and how long can you use it before it gets too uncomfortable?
 

Bacon1

Diamond Member
Feb 14, 2016
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http://www.ashesofthesingularity.com

Scroll down to the bottom of the page, what do you see?

Not biased...

Amazing how people can't accept that AOTS isn't AMD biased but just quality DX12 that uses very advanced lighting techniques which makes it hammer gpus on the highest settings

http://oxidegames.com/2016/03/19/ob...-film-rendering-2-decades-later-in-real-time/

>Is Ashes of the Singularity biased?

http://www.extremetech.com/gaming/2...ashes-of-the-singularity-directx-12-benchmark

Read that.

Please explain why Nvidia kept claiming that async compute was in hardware just not enabled in drivers?

https://twitter.com/PellyNV/status/702556025816125440

Ashes of the Singularity is not biased towards AMD, it is biased towards DX12 architecture and engine design.

They have another good blog here: http://oxidegames.com/2016/06/13/60-is-the-new-30-but-not-for-long/
 
May 11, 2008
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We'll obviously have to wait and see.. lots of compute tasks depend on memory bandwidth.. so I expect Vega to also be a compute champ.

We do have to wait for 6 more days.
But i believe AMD analyzed the situation well a few years back when they decided to start on polaris. What did Nvidia do to make Maxwell a success. And pascal is an iteration of Maxwell. And a good one. But what can Big pascal do that pascal can not ? And was there not something similar with Maxwell ? Best of both worlds does not work when you have economics breathing down your neck. It is either graphics and a bit of compute or compute. Until HBM2 gets mainstream and cheap it will stay that way.

Do not get me wrong, I fully trust RX 480 will do great in the target market AMD set out. A single new architecture for consoles and discrete cards.
I cannot wait til the 29th and see my upcoming new gfx card in action.

EDIT :
I do hope since i think it will be less stellar in compute only that miners will let it be. But i doubt that.
 
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Feb 19, 2009
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Hitman has issues under DX12, not sure about Tomb Rider.

Hitman no longer has issues under DX12. Up to Episode 3. I have it.

Tomb Rider (!) still has a beta DX12 implementation that's slower than DX11, if you see sites do DX11 and DX12, you'll find that all GPUs run it slower in DX12, so it's broken.
 

Shivansps

Diamond Member
Sep 11, 2013
3,873
1,527
136
Amazing how people can't accept that AOTS isn't AMD biased but just quality DX12 that uses very advanced lighting techniques which makes it hammer gpus on the highest settings

http://oxidegames.com/2016/03/19/ob...-film-rendering-2-decades-later-in-real-time/

>Is Ashes of the Singularity biased?

http://www.extremetech.com/gaming/2...ashes-of-the-singularity-directx-12-benchmark

Read that.

Please explain why Nvidia kept claiming that async compute was in hardware just not enabled in drivers?

https://twitter.com/PellyNV/status/702556025816125440

Ashes of the Singularity is not biased towards AMD, it is biased towards DX12 architecture and engine design.

They have another good blog here: http://oxidegames.com/2016/06/13/60-is-the-new-30-but-not-for-long/

Who cares if is biased or not, is a trash game that if not because of Async no body will know it. AoTS is just that, a tech demo.

And what you said about the pause thing is really BS, you are going long lenghts to justify a AoTS is not a good game and that Stellaris is better, you could pause and even give orders on every RTS ever created, ever since Age of empires!, AoTS incluided!

All this crap of Oxide making a revolution on RTS and how DX12 and Async was needed is just that, crap, Stellaris wipes the floor with it on DX11, maybe Oxide should have expended more time in making a game rather than a tech demo with a game on it.

And BTW, i was not the one to bring up AoTS.
 
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Shivansps

Diamond Member
Sep 11, 2013
3,873
1,527
136
Hitman no longer has issues under DX12. Up to Episode 3. I have it.

Tomb Rider (!) still has a beta DX12 implementation that's slower than DX11, if you see sites do DX11 and DX12, you'll find that all GPUs run it slower in DX12, so it's broken.

When they fixed it? last time i tryied was 2 months ago and it was a mess, i need to try again.
 

digitaldurandal

Golden Member
Dec 3, 2009
1,828
0
76
It would be hypocritical to think a TWIMTBP/GameWorks game is biased, and then say AotS is not biased.

They are not even analogous at all.

On one hand you have black box code. On the other hand you have standardized DX12 code.

I think it is disingenuous to try to compare the two.

Everything AMD has done has been given for free to the community. Freesync, TressFX, Mantle's code went to help create Dx12 and Vulkan.

Nvidia on the other hand is closed source, is willing to write blackbox code that harms its own performance, creates proprietary versions of things freely available for AMD users such as Gsync and SLI and those costs are then passed on to the consumer.

The two companies obviously have nearly polar business practices.
 

digitaldurandal

Golden Member
Dec 3, 2009
1,828
0
76
Who cares if is biased or not, is a trash game that if not because of Async no body will know it. AoTS is just that, a tech demo.

And what you said about the pause thing is really BS, you are going long lenghts to justify a AoTS is not a good game and that Stellaris is better, you could pause and even give orders on every RTS ever created, ever since Age of empires!, AoTS incluided!

All this crap of Oxide making a revolution on RTS and how DX12 and Async was needed is just that, crap, Stellaris wipes the floor with it on DX11, maybe Oxide should have expended more time in making a game rather than a tech demo with a game on it.

And BTW, i was not the one to bring up AoTS.

How good the game is versus how good the engine is are two different things. The issue that was brought up was whether the game is AMD biased.

Async and DX12 are critical pieces of the future of gaming. DX12 enables more drawcalls and Async has huge benefits for VR. If you want to sit back on DX11, go for it, but please don't try to hold the rest of us back because you prefer one game over another.
 

sirmo

Golden Member
Oct 10, 2011
1,014
391
136
Who cares if is biased or not, is a trash game that if not because of Async no body will know it. AoTS is just that, a tech demo.

And what you said about the pause thing is really BS, you are going long lenghts to justify a AoTS is not a good game and that Stellaris is better, you could pause and even give orders on every RTS ever created, ever since Age of empires!, AoTS incluided!

All this crap of Oxide making a revolution on RTS and how DX12 and Async was needed is just that, crap, Stellaris wipes the floor with it on DX11, maybe Oxide should have expended more time in making a game rather than a tech demo with a game on it.

And BTW, i was not the one to bring up AoTS.
AotS is important in the context of what it shows in benchmarks. No one really cares about the actual game.. we're discussing GPUs here. AotS is consistent with other DX12 implementations in that it shows a clear advantage over DX11 when it comes to AMD GPUs.

We've seen enough games so far running this new breed of asynchronous APIs like Vulkan and DX12 to know that we should expect these games to run better on AMD GPUs then they did using DX11/OpenGL, and so far every game with a proper DX12 implementation does.
 
Feb 19, 2009
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When they fixed it? last time i tryied was 2 months ago and it was a mess, i need to try again.

It's fine now with Ep 3. Ep 2 improved DX12, but they had a bug with some GPUs launching in DX12 taking 5-10 minutes to start the game, it was patched. The game is a work in progress, consider it early access.

For DX12 games currently, we have:

AoS
Gears of War
Quantum Break
Hitman
RotTR
Forza

Some of these needed patches post release to fix issues, but they are all now good in DX12 mode except for RotTR.

Creative Assembly is saying the DX12 update for TW: Warhammer (top seller on Steam for the past month) should arrive later this month. This is the most interesting to me, not least because I love the game, already over 100 hours into it, and DX11 is lagging my system even at 1080p. In big battles, with 4-5 full stack armies, CPU is massively bottlenecked, getting a slide-show. It's not even MP custom battles, in the campaign, the AI can and will siege your defended Capital with full 3-4 stacks on Very Hard & Legendary. Great game that hopefully will get greater with DX12!
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Who cares if is biased or not, is a trash game that if not because of Async no body will know it. AoTS is just that, a tech demo.

And what you said about the pause thing is really BS, you are going long lenghts to justify a AoTS is not a good game and that Stellaris is better, you could pause and even give orders on every RTS ever created, ever since Age of empires!, AoTS incluided!

All this crap of Oxide making a revolution on RTS and how DX12 and Async was needed is just that, crap, Stellaris wipes the floor with it on DX11, maybe Oxide should have expended more time in making a game rather than a tech demo with a game on it.

And BTW, i was not the one to bring up AoTS.


I wasn't replying to you, I never even mentioned pausing, but you are completely incorrect. You can not pause and give commands or do anything in Starcraft 2, which is a huge RTS.

Stop comparing Stellaris to AOTS, they are COMPLETELY different games. Stellaris is completely CPU bound and I can't find any GPU benchmarks, so stop bringing it up.
 

Shivansps

Diamond Member
Sep 11, 2013
3,873
1,527
136
How good the game is versus how good the engine is are two different things. The issue that was brought up was whether the game is AMD biased.

Async and DX12 are critical pieces of the future of gaming. DX12 enables more drawcalls and Async has huge benefits for VR. If you want to sit back on DX11, go for it, but please don't try to hold the rest of us back because you prefer one game over another.

AotS is important in the context of what it shows in benchmarks. No one really cares about the actual game.. we're discussing GPUs here. AotS is consistent with other DX12 implementations in that it shows a clear advantage over DX11 when it comes to AMD GPUs.

We've seen enough games so far running this new breed of asynchronous APIs like Vulkan and DX12 to know that we should expect these games to run better on AMD GPUs then they did using DX11/OpenGL, and so far every game with a proper DX12 implementation does.

Actually, i was saying that AoTS does cheat with the AI system, thats why it does translates the bottleneck somewhere else, on RTS or 4X, i dont give a damn about a pause key that both have, the problem is always on the AI System, always.
Thats why im saying that Stellaris got a much better game, whiout using the fancy stuff that Oxide say is was must have for the future of RTS games, im not saying we must stay on DX11, and has been improved since it was launched on the weak gameplay points, and they will still work on it, something that AoTS devs are not doing.
So again, as a gamer, why should i even care about AoTS benchmark? And again, i own AoTS, is a game that gets boring and repetitive fast.

If its biased or not? it probably IS, its like asking a gameworks title not to be biased, Star Swarm was, there are AMD logos everywhere, and you cant really use procedural generation for a benchmark, but the fact is, i dont give a damn, that game is little more than a tech demo.

Hitman results are far more important than AoTS ones.
 
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zinfamous

No Lifer
Jul 12, 2006
110,808
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It would be hypocritical to think a TWIMTBP/GameWorks game is biased, and then say AotS is not biased.

I don't know about the benchmarking/DX12 issues (apparently actual performance in AOTS outside of rendering issues shows no evidence for bias, so correct me if I'm wrong)--I'm merely pointing out that complaining about the ~3% of games that put a little AMD logo at the bottom of their website while ignoring the rest of the industry (or simply trying to compare) that plasters nVIDIA branding on the box, ads, and loadscreens is well....silly.

can you point out why aots is biased? just because it is a dx12 title? a working one that utilizes more than 4 cores and compute? or something else?

He specifically referred to the AMD logo at the bottom of the webpage. I do think it's a fair point in a superficial discussion of bias, but there's a real balance issue here in the industry that kinda makes the point silly...not to mention whatever real performance issues that you guys understand far more than I do.
 

sirmo

Golden Member
Oct 10, 2011
1,014
391
136
Actually, i was saying that AoTS does cheat with the AI system, thats why it does translates the bottleneck somewhere else, on RTS or 4X, i dont give a damn about a pause key that both have, the problem is always on the AI System, always.
Thats why im saying that Stellaris got a much better game, whiout using the fancy stuff that Oxide say is was must have for the future of RTS games, im not saying we must stay on DX11, and has been improved since it was launched on the weak gameplay points, and they will still work on it, something that AoTS devs are not doing.
So again, as a gamer, why should i even care about AoTS benchmark? And again, i own AoTS, is a game that gets boring and repetitive fast.

If its biased or not? it probably IS, its like asking a gameworks title not to be biased, Star Swarm was, there are AMD logos everywhere, and you cant really use procedural generation for a benchmark, but the fact is, i dont give a damn, that game is little more than a tech demo.

Hitman results are far more important than AoTS ones.
I highly doubt AotS is biased.. let's define biased. To me biased is when a game developer works closely with a GPU vendor and optimizes the game so that it clearly favors their GPUs, by using hidden tricks or code paths not usable by the other vendor.

Examples are Physx (closed black box code path) and various other Gameworks technologies. These are all proprietary closed source code paths that cannot be verified.

Oxide worked with AMD to help them implement DX12.. there is no closed source code here at play.. read their blog, they gave the full source code to both Nvidia and AMD.

And to be fair DX12 favors both Nvidia and AMD.. both Pascal and GCN cards run better using DX12 in AotS. And there was full transparency here.

If the game was AMD biased then it would also run better on AMD hardware in its dx11 mode.

So to imply the benchmark is biased is to basically contradict everything we know about it.
 
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zinfamous

No Lifer
Jul 12, 2006
110,808
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Ashes of the Singularity is not biased towards AMD, it is biased towards DX12 architecture and engine design.

They have another good blog here: http://oxidegames.com/2016/06/13/60-is-the-new-30-but-not-for-long/

The way I understand it is that when AMD "gave up" on Mantle a few years ago, they simply licensed/open-sourced? the tech and made it available to whomever wanted it. All of the goodies that were in Mantle became cool little features in DX12?

nVidia, being awesome as they are, turned up their noses or simply didn't care about async compute and all these things or were too far into Pascal and couldn't design for these new DX12 features, so simply by osmotic industry adoption, DX12 advanced to a point that it naturally favors AMD architecture because AMD had been designing for Mantle all along. Nothing that nVidia can't fix--they just haven't done it yet.

That's what I have picked up, anyway. I'm probably wrong

It seems to me that complaining that "DX12 or DX12 games being biased towards AMD" is pure uninformed FUD or outright intentional/paid shilling..or just some bizarre form of internet fanboy tribalism where the ego supersedes rational thought....on a topic that is simply too humorous to put that much effort into.
 

zinfamous

No Lifer
Jul 12, 2006
110,808
29,558
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They are not even analogous at all.

On one hand you have black box code. On the other hand you have standardized DX12 code.

I think it is disingenuous to try to compare the two.

Everything AMD has done has been given for free to the community. Freesync, TressFX, Mantle's code went to help create Dx12 and Vulkan.

Nvidia on the other hand is closed source, is willing to write blackbox code that harms its own performance, creates proprietary versions of things freely available for AMD users such as Gsync and SLI and those costs are then passed on to the consumer.

The two companies obviously have nearly polar business practices.

nVidia has basically become the Sony that everyone hated for ~20 years, and still hasn't fully recovered from that reputation. I think that nVidia will likely fall into that kind of pit very soon...unless their marketing machine pays off or they simple reverse course.
 

sirmo

Golden Member
Oct 10, 2011
1,014
391
136
The way I understand it is that when AMD "gave up" on Mantle a few years ago, they simply licensed/open-sourced? the tech and made it available to whomever wanted it. All of the goodies that were in Mantle became cool little features in DX12?

nVidia, being awesome as they are, turned up their noses or simply didn't care about async compute and all these things or were too far into Pascal and couldn't design for these new DX12 features, so simply by osmotic industry adoption, DX12 advanced to a point that it naturally favors AMD architecture because AMD had been designing for Mantle all along. Nothing that nVidia can't fix--they just haven't done it yet.

That's what I have picked up, anyway. I'm probably wrong

It seems to me that complaining that "DX12 or DX12 games being biased towards AMD" is pure uninformed FUD or outright intentional/paid shilling..or just some bizarre form of internet fanboy tribalism where the ego supersedes rational thought....on a topic that is simply too humorous to put that much effort into.
My guess is Microsoft didn't want to use an open source API, after all DX12 is one of their last remaining vendor lock ins keeping large number of customers on Windows.

It is still impressive however that AMD managed to influence the entire industry and contribute to the birth of DX12, Vulkan and Metal..
 

Armsdealer

Member
May 10, 2016
181
9
36
Hey so question to you VR owners? Can you do non VR content just fine? Like can you just surf the web and post on forums with it, without the monitor?

I am thinking about using it to code with. Like how much "screen real estate" do you really get.. and how long can you use it before it gets too uncomfortable?

You can but the experience is inferior to a monitor because 2160x1200 is still too low res for something that's RIGHT up against your face. Screen real estate is .... How do you even answer that...It's VR it's everywhere around you. The only limiting factor is resolution.

VR being used for most non gaming / porn applications will probably hit its stride with 4k / eye.

I've played with my Vive for six hours straight before it got uncomfortable. The issue is the headsets' weight starts to be felt on your cheeks after a few hours, but not on your neck /head. It's remarkably good for first generation ergonomics.
 
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