96Firebird
Diamond Member
- Nov 8, 2010
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vs. 95% of titles with TWIMTBP title card on the load screen?
please....
It would be hypocritical to think a TWIMTBP/GameWorks game is biased, and then say AotS is not biased.
vs. 95% of titles with TWIMTBP title card on the load screen?
please....
can you point out why aots is biased? just because it is a dx12 title? a working one that utilizes more than 4 cores and compute? or something else?It would be hypocritical to think a TWIMTBP/GameWorks game is biased, and then say AotS is not biased.
Hey so question to you VR owners? Can you do non VR content just fine? Like can you just surf the web and post on forums with it, without the monitor?Haha, I'm definitely buying next gen vr also! I bought and returned a gtx 970 when my vive arrived and now I'm waiting for rx480 to launch. The first day I didn't play VR I genuinely went through physical withdrawal. Life in the matrix is way more fast paced, interesting, and colorful! When you're using it everyday it's great, but you genuinely realize how much you loved it when it's taken away.
http://www.ashesofthesingularity.com
Scroll down to the bottom of the page, what do you see?
Not biased...
We'll obviously have to wait and see.. lots of compute tasks depend on memory bandwidth.. so I expect Vega to also be a compute champ.
Hitman has issues under DX12, not sure about Tomb Rider.
Amazing how people can't accept that AOTS isn't AMD biased but just quality DX12 that uses very advanced lighting techniques which makes it hammer gpus on the highest settings
http://oxidegames.com/2016/03/19/ob...-film-rendering-2-decades-later-in-real-time/
>Is Ashes of the Singularity biased?
http://www.extremetech.com/gaming/2...ashes-of-the-singularity-directx-12-benchmark
Read that.
Please explain why Nvidia kept claiming that async compute was in hardware just not enabled in drivers?
https://twitter.com/PellyNV/status/702556025816125440
Ashes of the Singularity is not biased towards AMD, it is biased towards DX12 architecture and engine design.
They have another good blog here: http://oxidegames.com/2016/06/13/60-is-the-new-30-but-not-for-long/
Hitman no longer has issues under DX12. Up to Episode 3. I have it.
Tomb Rider (!) still has a beta DX12 implementation that's slower than DX11, if you see sites do DX11 and DX12, you'll find that all GPUs run it slower in DX12, so it's broken.
It would be hypocritical to think a TWIMTBP/GameWorks game is biased, and then say AotS is not biased.
Who cares if is biased or not, is a trash game that if not because of Async no body will know it. AoTS is just that, a tech demo.
And what you said about the pause thing is really BS, you are going long lenghts to justify a AoTS is not a good game and that Stellaris is better, you could pause and even give orders on every RTS ever created, ever since Age of empires!, AoTS incluided!
All this crap of Oxide making a revolution on RTS and how DX12 and Async was needed is just that, crap, Stellaris wipes the floor with it on DX11, maybe Oxide should have expended more time in making a game rather than a tech demo with a game on it.
And BTW, i was not the one to bring up AoTS.
AotS is important in the context of what it shows in benchmarks. No one really cares about the actual game.. we're discussing GPUs here. AotS is consistent with other DX12 implementations in that it shows a clear advantage over DX11 when it comes to AMD GPUs.Who cares if is biased or not, is a trash game that if not because of Async no body will know it. AoTS is just that, a tech demo.
And what you said about the pause thing is really BS, you are going long lenghts to justify a AoTS is not a good game and that Stellaris is better, you could pause and even give orders on every RTS ever created, ever since Age of empires!, AoTS incluided!
All this crap of Oxide making a revolution on RTS and how DX12 and Async was needed is just that, crap, Stellaris wipes the floor with it on DX11, maybe Oxide should have expended more time in making a game rather than a tech demo with a game on it.
And BTW, i was not the one to bring up AoTS.
When they fixed it? last time i tryied was 2 months ago and it was a mess, i need to try again.
Who cares if is biased or not, is a trash game that if not because of Async no body will know it. AoTS is just that, a tech demo.
And what you said about the pause thing is really BS, you are going long lenghts to justify a AoTS is not a good game and that Stellaris is better, you could pause and even give orders on every RTS ever created, ever since Age of empires!, AoTS incluided!
All this crap of Oxide making a revolution on RTS and how DX12 and Async was needed is just that, crap, Stellaris wipes the floor with it on DX11, maybe Oxide should have expended more time in making a game rather than a tech demo with a game on it.
And BTW, i was not the one to bring up AoTS.
How good the game is versus how good the engine is are two different things. The issue that was brought up was whether the game is AMD biased.
Async and DX12 are critical pieces of the future of gaming. DX12 enables more drawcalls and Async has huge benefits for VR. If you want to sit back on DX11, go for it, but please don't try to hold the rest of us back because you prefer one game over another.
AotS is important in the context of what it shows in benchmarks. No one really cares about the actual game.. we're discussing GPUs here. AotS is consistent with other DX12 implementations in that it shows a clear advantage over DX11 when it comes to AMD GPUs.
We've seen enough games so far running this new breed of asynchronous APIs like Vulkan and DX12 to know that we should expect these games to run better on AMD GPUs then they did using DX11/OpenGL, and so far every game with a proper DX12 implementation does.
The Polaris hype train is about to arrive or derail...
Raja starts up the Vega train!
https://twitter.com/GFXChipTweeter/status/745768255529295872
It would be hypocritical to think a TWIMTBP/GameWorks game is biased, and then say AotS is not biased.
can you point out why aots is biased? just because it is a dx12 title? a working one that utilizes more than 4 cores and compute? or something else?
If its biased or not? it probably IS, its like asking a gameworks title not to be biased,
I highly doubt AotS is biased.. let's define biased. To me biased is when a game developer works closely with a GPU vendor and optimizes the game so that it clearly favors their GPUs, by using hidden tricks or code paths not usable by the other vendor.Actually, i was saying that AoTS does cheat with the AI system, thats why it does translates the bottleneck somewhere else, on RTS or 4X, i dont give a damn about a pause key that both have, the problem is always on the AI System, always.
Thats why im saying that Stellaris got a much better game, whiout using the fancy stuff that Oxide say is was must have for the future of RTS games, im not saying we must stay on DX11, and has been improved since it was launched on the weak gameplay points, and they will still work on it, something that AoTS devs are not doing.
So again, as a gamer, why should i even care about AoTS benchmark? And again, i own AoTS, is a game that gets boring and repetitive fast.
If its biased or not? it probably IS, its like asking a gameworks title not to be biased, Star Swarm was, there are AMD logos everywhere, and you cant really use procedural generation for a benchmark, but the fact is, i dont give a damn, that game is little more than a tech demo.
Hitman results are far more important than AoTS ones.
Ashes of the Singularity is not biased towards AMD, it is biased towards DX12 architecture and engine design.
They have another good blog here: http://oxidegames.com/2016/06/13/60-is-the-new-30-but-not-for-long/
They are not even analogous at all.
On one hand you have black box code. On the other hand you have standardized DX12 code.
I think it is disingenuous to try to compare the two.
Everything AMD has done has been given for free to the community. Freesync, TressFX, Mantle's code went to help create Dx12 and Vulkan.
Nvidia on the other hand is closed source, is willing to write blackbox code that harms its own performance, creates proprietary versions of things freely available for AMD users such as Gsync and SLI and those costs are then passed on to the consumer.
The two companies obviously have nearly polar business practices.
My guess is Microsoft didn't want to use an open source API, after all DX12 is one of their last remaining vendor lock ins keeping large number of customers on Windows.The way I understand it is that when AMD "gave up" on Mantle a few years ago, they simply licensed/open-sourced? the tech and made it available to whomever wanted it. All of the goodies that were in Mantle became cool little features in DX12?
nVidia, being awesome as they are, turned up their noses or simply didn't care about async compute and all these things or were too far into Pascal and couldn't design for these new DX12 features, so simply by osmotic industry adoption, DX12 advanced to a point that it naturally favors AMD architecture because AMD had been designing for Mantle all along. Nothing that nVidia can't fix--they just haven't done it yet.
That's what I have picked up, anyway. I'm probably wrong
It seems to me that complaining that "DX12 or DX12 games being biased towards AMD" is pure uninformed FUD or outright intentional/paid shilling..or just some bizarre form of internet fanboy tribalism where the ego supersedes rational thought....on a topic that is simply too humorous to put that much effort into.
Time to nitpick every possible implication from the timing of this tweet.
Hey so question to you VR owners? Can you do non VR content just fine? Like can you just surf the web and post on forums with it, without the monitor?
I am thinking about using it to code with. Like how much "screen real estate" do you really get.. and how long can you use it before it gets too uncomfortable?