The 10x number that Silverforce mentioned is fairly well established and actually on the low side.
Microsofts research in foveated rendering achieved a 5-6x speedup on a normal monitor with a FOV of 47 degrees. On a display with a higher FOV (i.e. a HMD) such as say 100 degrees (roughly what the Rift has), the speedup is expected to be around 30-40x.
The only real issue here is figuring out how to put a pair of high speed cameras inside a HMD to track eye-movement. This is of course a fairly sizable issue from en engineering perspective, but not an insurmountable one. Several companies are working on it, with the most well known probable being
Fove
Microsoft research paper