AMD Polaris Thread: Radeon RX 480, RX 470 & RX 460 launching June 29th

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topmounter

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Aug 3, 2010
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crisium

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Maybe this simply mean anyone with a budget of $100-$300 will seek Polaris. If 1070 is $379 minimum, it would be true even if the 8GB 480 was $230-$250... I guess.
 

Armsdealer

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May 10, 2016
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There's more uses for VR than gaming. Most likely the masses will be purchasing VR for the other uses in the end anyways.

Have you tried any other content such as movies, digital tours, etc? If so how taxing is it compared to gaming on your rig?

100% with you on the potential applications, but atm the resolution is too low for it to be a superior way to watch films or go on digital tours. Once it hits 4k I think the tech will start to hit its stride and it will very obviously be better than a monitor or tv in every way.

Watching a VR film or going on a digital tour doesn't tax your system much at all because everything is pre rendered.

I am very optimistic about the tech. Even at low resolutions your subconscious is completely fooled into believing the environment around you is real. I have injured myself already trying to lean on fictitious railings and the amount it adds to gameplay cannot be overstated. Vr gaming *will* revolutionize how people exercise.
 

Sweepr

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May 12, 2006
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Lisa showed Radeon RX 470 and RX 460. First one targets 1080P, the latter e-sports. Radeon RX 460 (Polaris 11?) is less than 75W.
 

Stuka87

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The 460 is more likely P11. Intended for games like Heroes of the Storm and such. Games that are not very demanding. And a lot of people that play them do so on laptops or pre-built desktops. Seems like this generations 7750.
 

Sweepr

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May 12, 2006
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AMD unveils Radeon RX 470 and RX 460 Polaris graphics cards


Radeon RX 470 @ Lisa's right hand, RX 460 @ left hand

LOS ANGELES—AMD has unveiled two new graphics cards based on its latest Polaris architecture, the RX 470 and the RX 460. The company says the RX 470 is ideal for 1080p, 60FPS full HD gaming, while the RX 460 is for e-sports players looking for a small low-power graphics card (just 75W) that offers high frame rates in games like Overwatch and League of Legends.

AMD didn't go into technical details on either card, but it's a good bet that the RX 470 will feature a slimmer version of the chip inside the RX 480, a mid-range graphics card designed for VR and 1440p gaming that's due out on June 29. AMD hasn't priced either the RX 470 or RX 460, or announced a release date, but given that the RX 480 is set to retail for $199 (for a 4GB version), they'll likely be light on the wallet.

AMD's didn't go into further details on the Polaris architecture behind the two new graphics cards either, but we do know that Polaris is new 14nm FinFET manufacturing process that's allowing AMD to shrink down its GCN architecture to a far more efficient level. Polaris isn't designed to take on the likes of Nvidia's GTX 1080 and GTX 1070, and is instead aimed at the mainstream, with the top-of-the-range RX 480 offering VR-ready performance. The RX 480 will feature 36 compute units, along with some fast GDDR5 memory attached to a 256-bit memory bus for 256GB/s of bandwidth.

Going after a mainstream audience is potentially a very smart move for AMD. It has struggled to compete with Nvidia at the high-end of the market, despite some decent efforts in the form of the R9 Fury range. Be reaching volume at cheaper price points, the company can hope to claw back some of the market share it has lost to Nvidia, which has traditionally not fared so well at lower price points.

http://arstechnica.co.uk/gadgets/2016/06/amd-rx-470-460-specs-pricing-release-date


Seems like rx480 is either full chip or that full chip is all going to apple.

As of now ''full chip'' is nothing more than a forum/Reddit rumour. Zero leaks about any model with >2304 SPs (>36 CUs) so far. And the latest version of AIDA64 (June 12) refers to Radeon RX 480 as Polaris 10 XT (XT in previous generations was used for ''full chips'').
 

cusideabelincoln

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Aug 3, 2008
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This man gets it.

AMD's Command Processor is inefficient in DX11 because it was designed to work alongside ACEs which DX11 cannot access, ie. Graphics Queues via CP, Compute/Copy queues via ACEs.

It also lacks a deep queue buffer, so if the CPU is hammered, it stalls. NV's Gigathread has a deep buffer and it receives the queues from the software (driver) scheduler that's multi-threaded on the CPU, so it rarely gets stalled. In DX12, it loses it's advantage, and even suffers slightly via software scheduling overhead.

When GCN is driven under DX12, the CP can be fed with multi-core CPUs and so it's operating at a higher efficiency. Add ACEs to distribute compute queues and it offloads some of the work from the CP, as it was designed to work together.

This is why we see DX12 performance is reflective of the Tflops of GCN.

Polaris gets a lot of improvements to enhance it's performance in DX11. A new CP, Pre-Fetch, Cache system are all things that address the critical flaws by removing bottlenecks in DX11. I don't know whether this would improve it's DX12, but given how well current GCN runs in DX12, I have to wonder if there's room left to improve.

What it may mean is that if it's 5.5 TFlops, in DX12, it's going to be on-par with the 390X, but in DX11, it will be ahead. The biggest unknown though is how effective the Discard Accelerator will function. That may really skew the performance edge to Polaris.

This is what excites me. I'd like to get close to 200 fps, consistently, in Overwatch but I feel CPU bottlenecked. Plus there are occasional hiccups. If Polaris will improve both my GPU and CPU limited gaming scenarios, then I'm going to upgrade. I've been considering upgrading my entire platform, but if I can hold that off by simply upgrading the video card then that would be ideal for me.
 

swilli89

Golden Member
Mar 23, 2010
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I know this wasn't the true release for Polaris but, why does AMD trot out cards just to say literally zero about them? The Zen being tested in the lab was pretty cool, and was appropriate for a product still 6 months away, but they couldn't show ANY metrics about these new cards?
 

Sweepr

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May 12, 2006
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I know this wasn't the true release for Polaris but, why does AMD trot out cards just to say literally zero about them? The Zen being tested in the lab was pretty cool, and was appropriate for a product still 6 months away, but they couldn't show ANY metrics about these new cards?

They were very silent considering the announced June 29 launch date for the three VGAs. Missed the chance to demo Polaris 11 running some popular online games with power consumption numbers, as an example. Not a single word on specs either.
 
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crisium

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Aug 19, 2001
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Maybe the longer they wait for specific performance, the more likely Nvidia will pick their clock rates for 1060 and 1050 by the time they find out? Launching late has its benefits, especially when your tech is potentially better and you can easily have it be 5-10% above the competition (see 680 against launch, 925MHz 7970). But you can change clocks up until pretty late so I'm not sure the secrecy is helping.
 

Triloby

Senior member
Mar 18, 2016
587
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This man gets it.

AMD's Command Processor is inefficient in DX11 because it was designed to work alongside ACEs which DX11 cannot access, ie. Graphics Queues via CP, Compute/Copy queues via ACEs.

It also lacks a deep queue buffer, so if the CPU is hammered, it stalls. NV's Gigathread has a deep buffer and it receives the queues from the software (driver) scheduler that's multi-threaded on the CPU, so it rarely gets stalled. In DX12, it loses it's advantage, and even suffers slightly via software scheduling overhead.

When GCN is driven under DX12, the CP can be fed with multi-core CPUs and so it's operating at a higher efficiency. Add ACEs to distribute compute queues and it offloads some of the work from the CP, as it was designed to work together.

This is why we see DX12 performance is reflective of the Tflops of GCN.

Polaris gets a lot of improvements to enhance it's performance in DX11. A new CP, Pre-Fetch, Cache system are all things that address the critical flaws by removing bottlenecks in DX11. I don't know whether this would improve it's DX12, but given how well current GCN runs in DX12, I have to wonder if there's room left to improve.

What it may mean is that if it's 5.5 TFlops, in DX12, it's going to be on-par with the 390X, but in DX11, it will be ahead. The biggest unknown though is how effective the Discard Accelerator will function. That may really skew the performance edge to Polaris.

I know it's going to take some time (like a few years) before actual, built-from-scratch, DX12 games start popping up all over. But just how much longer will developers stay on the DX11 platform? From what I've heard, DX12 requires more work, effort, and time on the developer's part to take advantage of features like multi-core/multi-thread rendering and async compute. It doesn't sound like, to me, that most developers will immediately jump ship to DX12 despite the Windows 10 adoption rate.
 

Kenmitch

Diamond Member
Oct 10, 1999
8,505
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I know this wasn't the true release for Polaris but, why does AMD trot out cards just to say literally zero about them? The Zen being tested in the lab was pretty cool, and was appropriate for a product still 6 months away, but they couldn't show ANY metrics about these new cards?

At this point why would they bother. I'm sure they read forums and have seen all the bashing going on. Most likely they'll just wait for the official reviews to hit the web and ride the wave.
 

rainy

Senior member
Jul 17, 2013
508
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Could it be possible that top Polaris (480x/490, whatever) would end up in a new (not refreshed) Xbox?
 

pepone1234

Member
Jun 20, 2014
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So if they are anouncing two new models that go on sale at the same day could this mean that globalfoundries finally doesn't have fab problems at 14nm?
 

misuspita

Senior member
Jul 15, 2006
407
467
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So if they are anouncing two new models that go on sale at the same day could this mean that globalfoundries finally doesn't have fab problems at 14nm?

Technically having cutdown chips means the foundry process has errors, thus not use the full chip, only a salvaged one.
 

Mopetar

Diamond Member
Jan 31, 2011
8,005
6,453
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Seems like rx480 is either full chip or that full chip is all going to apple.

I had earlier speculated that AMD wasn't getting great initial yields from Global Foundries, so it may also be possible that there just aren't enough parts that can meet the desired performance levels without disabling a few CUs so we won't see a full die for some months.

I didn't watch any of it, but I don't think Apple announced any new hardware at their event today either. Perhaps they won't be shipping anything until the end of the month either, but it's hard to say what kind of supply Apple is going to require of AMD.
 

dark zero

Platinum Member
Jun 2, 2015
2,655
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Maybe the longer they wait for specific performance, the more likely Nvidia will pick their clock rates for 1060 and 1050 by the time they find out? Launching late has its benefits, especially when your tech is potentially better and you can easily have it be 5-10% above the competition (see 680 against launch, 925MHz 7970). But you can change clocks up until pretty late so I'm not sure the secrecy is helping.

The big problem of nVIDIA is that they can't perfectly scale down since they have an IPC regression. It will hurt them hard.
 
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