SMP makes all the difference in that call if you ask me (you didnt, I know, rhetorical).
(cant really tell if 'SMP' is part of the DX12 spec though)
I can just as easily say that we don't know to what degree dx12 games will unleash full async capabilities of amd hardware.
First OpenCL if a walking dead, MS doesn't care about it, Apple doesn't care about it abs NVIDIA doesn't care about it. Not sure ably Google. Also pretty much no one uses AMD HW for DL. It's pretty much all running on NVIDIA that has been investing early in DL and has a full SDK which is the de facto standard in the industry.
I think we'll start seeing more and more of it over time, but it's going to be another two years before we start seeing a lot of games that were designed with a DX12 first perspective.
Even AotS was just a game that exists so that a DX12 engine could be created. Not only is it going to take time for developers to start using those features, but it's going to take time for them to get good at utilizing DX12 and getting the most out of it.
It's good for for people who keep cards for a while, but for the kind of people here who typically upgrade every two years, you could probably get away with not caring about DX12 for another upgrade cycle.
I think that with AMD making chips for all of the consoles based on their newest tech, we'll start seeing ports that use these features a lot sooner than we would otherwise, but it will still take time.
You're still trying to compare AMD's not yet-released mainstream chip with their previously released generation(s) cut-down enthusiast chips.
This is ~half the cost for the same performance and less power usage compared to the top tier class. How does this not meet all of your demands?
Perhaps your irrational rant will be better placed when you have a cut-down Vega to compare to the 390X, you think?
I wouldn't be surprised if they top out their full Vega chip at $500 MSRP following this pricing. Maybe a "limited edition hyper enthusiast" version at 600-650 to stoke the passions of the " only top price matters!" crowd in the interest of trading blows with spurious nVidia marketing.
Imagine low-end Vega chips starting at 300-320 and topping out at $500.
I think we'll start seeing more and more of it over time, but it's going to be another two years before we start seeing a lot of games that were designed with a DX12 first perspective.
Even AotS was just a game that exists so that a DX12 engine could be created. Not only is it going to take time for developers to start using those features, but it's going to take time for them to get good at utilizing DX12 and getting the most out of it.
It's good for for people who keep cards for a while, but for the kind of people here who typically upgrade every two years, you could probably get away with not caring about DX12 for another upgrade cycle.
I think that with AMD making chips for all of the consoles based on their newest tech, we'll start seeing ports that use these features a lot sooner than we would otherwise, but it will still take time.
How do we know that Polaris can't support SMP through a driver update?How do you know smp will see widespread support? We also don't have any real benchmarks for it other than the ones nvidia almost certainly pulled out of their ass
I am sorry but it looks like it is not me who does not know what is talking about.
P.S. Industry standards are ALWAYS open Standards. I have never seen a industry standard that is locked to one vendor.
How do we know that Polaris can't support SMP through a driver update?
IMO - if SMP was all it was cracked up to be, then we'd see it Pascal in the updated consoles. I mean, they are marketing the machines as being VR monsters, you'd think they would have this "killer feature".
At this point in time, SMP is a marketing gimmick until someone can show real performance advantages under Dx12/Vulkan against LiquidVR - remember Asynchronous Compute/Multi-Engine for Maxwell?
Yes, like in the graphics and design industry, there is certainly not a single industry standard program called Photoshop controlled by one vendor. And that definitely doesn't apply to word processors and spreadsheet programs. There is certainly not a locked vendor controlled standard. I must be imagining .docx and .xlsx
If you mean to say you've never seen an open industry standard that isn't open, well, sure. Of course open standards conducted through open standards bodies like ISO or JEDEC are open, thats the definition.
Hmm 128 bus on Polaris 11. So it will be a GTX 960 basically?
Photoshop is not a standard. It is application. It can use either OpenCL or CUDA. OpenCL is standard for whole industry. CUDA is standard for only Nvidia hardware. Vulkan is industry standard. DirectX12 is industry standard. Is any proprietary software from Nvidia open, industry standard?
Hmm 128 bus on Polaris 11. So it will be a GTX 960 basically?
Well, the 960 gets bashed for it...
Nice find, so 36 CUs confirmed for Polaris 10. Hopefully this puts the 40-48 CUs fairy tales to rest.